vorpX 17.2.0 Released

vorpX 17.2.0 has been released. This release focuses on enhancing Direct VR functionality/stability for existing Direct VR games and additional 3D and Direct VR profiles. The most important changes/additions are: Direct VR improvements to allow positional Direct VR for more games (e.g. most Source Engine games) Some Direct VR scan results are now cached between […]

vorpX 17.1.0 Released

vorpX 17.1.0 has been released. This is a major feature release that mainly brings new and improved functionality to vorpX. Support for Oculus Touch and Vive Controllers vorpX now supports Oculus Touch and Vive controllers. Controllers can act either as keyboard/mouse or as Xbox gamepad, so almost every game will be covered one way or […]

vorpX Hotfix 16.2.1 Available Now

vorpX hotfix 16.2.1 has been released. This is a hotfix release that fixes the two issues below. The next big vorpX update with new features will be released soon. Stay tuned. – Oculus Rift: New Oculus runtime 1.10 feature “Asynchronous Spacewarp” could lead to heavy judder (randomly inserted wrong frames a few times per second) […]

Experimental No Man’s Sky Profile & What’s Up Next

With the next vorpX version not far away it’s finally time for another “What’s Up Next” post. But before I come to that here’s a little bit of info regarding No Man’s Sky, probably the most anticipated game of the summer. Experimental No Man’s Sky Profile This one wasn’t really expected to work at all […]

vorpX 16.2.0 with beta HTC Vive Support Released

vorpX 16.2.0 has been released. This release mainly adds beta support for the HTC Vive. You can now use vorpX with your HTC Vive and SteamVR. With only two weeks of development time HTC Vive support is in early stages, so expect it to be beta for a while. Please note that vorpX is a […]

vorpX 16.1.2 Maintenance Release

vorpX 16.1.2 has been released. This is a maintenance release that mainly addresses a few DK2 related issues with the last version. List of changes: Fallout 4: 15-20% performance gain when using Geometry 3D. Some OpenGL games only displayed horizontal bars instead of the game. Oculus Rift CV1: 3D mode controls weren’t always shown in […]

vorpX 16.1.1 with Oculus Rift CV1 Support Released

vorpX 16.1.1 has been released. If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available. If you don’t own vorpX yet, you can buy it […]

Power to the People!

With the next vorpX version not far away it’s time again to talk a little about what to expect. As always we were dedicated to bring something new to vorpX. In this case something that probably was the most requested feature since day one, but wasn’t done until now because the way we considered the […]

vorpX 0.9.1 Available Now

vorpX 0.9.1 has been released. If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available. If you don’t own vorpX yet, you can buy it […]

vorpX 0.9 Available

vorpX 0.9.0 has been released. If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available. Please note that the update may fail if you already […]