vorpX is a 3D-driver for DirectX9-11 games that is specifically geared towards VR-devices like Oculus Rift and HTC Vive. Additionally to ‘making games 3D’ it offers various features to tackle many of the issues that arise when playing games on a VR headset that are not designed for it.

vorpX allows you to experience modern DX10/DX11 games like Bioshock: Infinite, various Call of Duty titles, Battlefield 3/4, Fallout 4, GTA V and many others on your VR headset.

Game Support for DirectX 9, 10, 11 and OpenGL

vorpX supports more than 150 games with Stereo 3D, but many more DX9-DX11 titles will just work out of the box. The only thing missing in these unsupported games is Stereo 3D. Everything else works, including full headtracking. The list of officially supported games can be found here.

Desktop Viewer

With the vorpX Desktop Viewer you can operate your PC in your VR headset. Browse the Web, make a Skype call, watch videos, or even write a text on a virtual screen. The vorpX Desktop Viewer makes it possible. (Windows 8 or better required for this feature).

Watch Videos and 3D Movies

vorpX comes with special profiles for two of the most popular video players, VLC and MPC-HC. You can play any 2D or 3D video that works with these players on your headset utilizing vorpX’s Crystal Image feature for maximum image clarity.

Cloud Based User Settings and Profiles

Easily share and import settings and even profiles for games that vorpX does not officially support directly from within the vorpX config app.

Super-fast Depth Buffer- and Geometry Stereo 3D Creation

Depending on your personal preferences and/or specific games you can switch on-the-fly between a super fast 3D method, that ensures 60fps in almost any game, which is very important for a good VR experience, and a ‘classic’ 3D mode that renders two views (not available for all games at the moment) .

Modern Multi-Threaded Architecture

vorpX is built from the ground up to use multi-threading, which – among other advantages – ensures that no extra input latency is introduced for head tracking. High framerates and low latency are the key to a enjoyable VR experience.

EdgePeek + ImageZoom

EdgePeek and/or ImageZoom allow you to easily look at screen elements that are otherwise hidden in the Rift, like maps, health indicators etc. This also allows you to look around while cutscenes are played as if you were looking at a screen in front of you, effectively minimizing nausea induced by fixed camera cutscenes.


Pressing buttons on a keyboard is a bit hard while being immersed in a virtual world. vorpX allows you to map up to 16 keyboard shortcuts to a special VR-Menu that works by just looking at a ‘button’. Think of it as a kind of augmented reality interface inside the game.