DirectVR Scan no longer available in Skyrim

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  • #127212
    baggyg
    Participant

    I upgraded to a 1080ti and was very excited to see the performance in Skyrim (non SE version). Unfortunately having upgraded to the latest VorpX (17.2.1) the DirectVR scanner no longer seems to work. Having loaded a saved game, I press ALT + L but nothing happens at all. I also tried Alt + B. I could not find any other mention of the scanner in any of the menus.

    I have tried a variety of things including launching vanilla version with no mods, running vorpX as an administrator, etc. The other hotkeys seem to work such as alt + V and alt + f.

    Sorry if I am missing something obvious.

    #127213
    baggyg
    Participant

    If it wasn’t obvious from my post, it is not the case where the scanner runs and then fails…. just nothing is shown to the screen at all…. almost as if the hotlink isn’t working

    #127300
    baggyg
    Participant

    Here is the log file of the latest run if that is any help:
    `INF: VorpControl: Starting (32bit, version 17.2.1).
    INF: CHECK: HOORAY!
    INF: VorpControl: Starting (64bit, version 17.2.1).
    INF: CHECK: HOORAY!
    INF: VorpControl Injector InjectVorpDll1: DLL injected: TESV.exe (mode 1).

    INF: ********************************************************************

    INF: App: Attaching to tesv.exe (32bit, vorpX 17.2.1)
    INF: D3D9 Base: Installing Main Hook
    INF: XInput Base: Installing Main Hook
    INF: DI8 Base: Installing Main Hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: TESV.exe (mode 1).
    INF: VorpSetting: GUI StereoOffset: 0.007000
    INF: VorpSetting: Font Normal: Cabin Condensed
    INF: VorpSetting: Font Small: Cabin Condensed
    INF: VorpSetting: Font Small: Arial
    INF: VorpSetting: Font Symbol: Wingdings
    INF: VorpSetting: Author Button: 547
    INF: VorpSetting: Device Name: OculusRiftCV1
    INF: VorpSetting: Display Adapter Index: -2
    INF: VorpSetting: Disable DWM: false
    INF: VorpSetting: Show Advanced Parameters: false
    INF: VorpSetting: Pos Tracking Notification: true
    INF: VorpSetting: Start Message: true
    INF: VorpSetting: GUI Texture Width: 2048
    INF: VorpSetting: GUI Texture Height: 2048
    INF: VorpSetting: EdgePeek Mode: 0
    INF: VorpSetting: Head Tracking Recenter Distance: 0.800000
    INF: VorpSetting: Disable DX9 Grabber Scan: false
    INF: VorpSetting: AuthorCode: 0
    INF: VorpSetting: Menu Button: 46
    INF: VorpSetting: EdgePeek Button: 4
    INF: VorpSetting: VR Hotkeys Button: 260
    INF: VorpSetting: Reset Button: 813
    INF: VorpSetting: Cursor Button: 835
    INF: VorpSetting: Stereo Disable Button: 856
    INF: VorpSetting: FOV Adjust Button: 854
    INF: VorpSetting: Center Pos Tracking Key: 800
    INF: VorpSetting: Center Gamepad Key: 544
    INF: VorpSetting: Info Overlay Key: 838
    INF: VorpSetting: Magnifier Key: 4
    INF: VorpSetting: G3D/Z3D Key: 843
    INF: VorpSetting: Direct VR Scanner Key: 844
    INF: VorpSetting: Direct VR Enable Key: 834
    INF: VorpSetting: Debug Window Key: 770
    INF: DeviceSetting: Product Name: RiftCV1
    INF: DeviceSetting: Display Name: Oculus Rift
    INF: DeviceSetting: Manufacturer: Oculus
    INF: DeviceSetting: Model Number:
    INF: DeviceSetting: Device Type: 30
    INF: DeviceSetting: Clone Display Allowed: false
    INF: DeviceSetting: Desired FPS: 90
    INF: DeviceSetting: Performance Warn FPS: 0
    INF: DeviceSetting: Recommended Game Res X: 1280
    INF: DeviceSetting: Recommended Game Res Y: 1024
    INF: DeviceSetting: Recommended Game FOV: 110.000000
    INF: DeviceSetting: vorpX Cam FOV Vert: 96.016037
    INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000
    INF: DeviceSetting: Screen Type: 2
    INF: DeviceSetting: Physical Screen Width (mm): 125.769997
    INF: DeviceSetting: Screen Res X: 2160
    INF: DeviceSetting: Screen Res Y: 1200
    INF: DeviceSetting: Screen Aspect: 1.800000
    INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000
    INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000
    INF: DeviceSetting: Minimum Color Value: 0.000000
    INF: DeviceSetting: HMD Default IPD: 64.000000
    INF: DeviceSetting: Roll Mode: 1
    INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 2: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 3: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
    INF: DeviceSetting: LensDistort Scale: 1.000000
    INF: DeviceSetting: Vertical Shift Enable: false
    INF: DeviceSetting: DM New Direct Mode Allow: true
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: DM Gamma Correction: 1.000000
    INF: DeviceSetting: Head Tracking Type: 30
    INF: DeviceSetting: Device Audio Available: true
    INF: DeviceSetting: Swap Buttons BY Available: true
    INF: DeviceSetting: Render Mode: 10
    INF: DeviceSetting: Timewarp Mode: 0
    INF: DeviceSetting: Vignette Scale: 1.000000
    INF: DeviceSetting: User IPD (mm): 64.000000
    INF: DeviceSetting: Vertical Shift Left: 0.000000
    INF: DeviceSetting: Vertical Shift Right: 0.000000
    INF: DeviceSetting: Fix Chromatic Aberration: true
    INF: DeviceSetting: Minimum RGB Value: false
    INF: DeviceSetting: Enable Device Audio: true
    INF: DeviceSetting: DM New Direct Mode Enable: false
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: Swap Buttons BY Enabled: true
    INF: TrackerSetting: Product Name: OculusTracker
    INF: TrackerSetting: Display Name: Oculus Tracker
    INF: TrackerSetting: Manufacturer: Oculus
    INF: TrackerSetting: Model Number:
    INF: TrackerSetting: Device Type: 30
    INF: TrackerSetting: Head Tracking Pos Tracking: true
    INF: TrackerSetting: Raw Axis Index X: 0
    INF: TrackerSetting: Raw Axis Index Y: 1
    INF: TrackerSetting: Raw Axis Index Z: 2
    INF: TrackerSetting: Raw Axis Multiplier X: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000
    INF: TrackerSetting: Head Tracking: true
    INF: TrackerSetting: Head Tracking Roll: true
    INF: TrackerOculus: Init
    INF: OculusRiftDevice: Init succeeded, HMD found: Oculus Rift CV1
    INF: OculusRiftDevice: Display Resolution: 2160×1200
    INF: OculusRiftDevice: Render Target Size: 1344×1600
    INF: OculusRiftDevice: FOV: 96.016045
    INF: OculusRiftDevice: Desired Framerate: 44.998501
    INF: OculusRiftDevice: IPD: 0.058629
    INF: ExtraSetting: SceneEnv File Name:
    INF: ExtraSetting: Image Zoom Combined: 1.000000
    INF: ExtraSetting: Mouse Disable Axis Y: false
    INF: MemScan Manager: Initialized
    INF: HookBase: Installing Mouse Hook
    INF: Mouse/Keyboard Base: Installing Main Hook
    INF: Sound Manager: Initialized, audio mode: 0
    INF: ProgSetting User: FOV Stretch Strength: 0.000000
    INF: ProgSetting User: Image Zoom: 1.000000
    INF: ProgSetting User: UI Scale: 0.505000
    INF: ProgSetting User: UI Scale: 0.845000
    INF: ProgSetting User: UI StereoOffset: 0.800000
    INF: ProgSetting User: Edge Peek Scale: 0.600000
    INF: ProgSetting User: Edge Peek Disable Stereo: false
    INF: ProgSetting User: Image Background: 0
    INF: ProgSetting User: Aspect Correction Mode: 1
    INF: ProgSetting User: Image Sharpness: 0.000000
    INF: ProgSetting User: Image Game Gamma: 1.000000
    INF: ProgSetting User: Image Game Saturation: 1.000000
    INF: ProgSetting User: Input Image Geometry Type: 0
    INF: ProgSetting User: Input Image Stereo Type: 0
    INF: ProgSetting User: Input Image Stereo Flip: false
    INF: ProgSetting User: Input Image FOV Horizontal: 360
    INF: ProgSetting User: Input Image FOV Vertical: 180
    INF: ProgSetting User: Input Image Surround Guess Params: false
    INF: ProgSetting User: Virtual Screen Enabled: false
    INF: ProgSetting User: Virtual Screen Scene: 100
    INF: ProgSetting User: Virtual Screen Lock Head Tracking: true
    INF: ProgSetting User: Virtual Screen Distance Offset: 0.000000
    INF: ProgSetting User: Virtual Screen Curvature: 1.000000
    INF: ProgSetting User: Virtual Screen Curved Vertical: true
    INF: ProgSetting User: Virtual Screen Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000
    INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000
    INF: ProgSetting User: Virtual Screen Aspect: 0
    INF: ProgSetting User: Direct Mode Render Quality: 1
    INF: ProgSetting User: Direct Mode Render Async: true
    INF: ProgSetting User: Direct Mode Present Original Image: false
    INF: ProgSetting User: Direct Mode Thread Sync: 2
    INF: ProgSetting User: DM Force New Direct Mode: false
    INF: ProgSetting User: Head Tracking Sensitivity: 1.000000
    INF: ProgSetting User: Head Tracking Invert X: false
    INF: ProgSetting User: Head Tracking Invert Y: false
    INF: ProgSetting User: Head Tracking Pos Tracking: true
    INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: true
    INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
    INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
    INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
    INF: ProgSetting User: Head Tracking Crouch Key: 162
    INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: true
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
    INF: ProgSetting User: Head Tracking Jump Key: 32
    INF: ProgSetting User: DVR Enable: true
    INF: ProgSetting User: DVR FOV World Offset: 0.000000
    INF: ProgSetting User: DVR FOV Player Offset: 0.000000
    INF: ProgSetting User: DVR Lock Look Pitch: true
    INF: ProgSetting User: DVR Positional: false
    INF: ProgSetting User: DVR Use Cache: true
    INF: ProgSetting User: Input Multithreading: false
    INF: ProgSetting User: Mouse Disable Acceleration: false
    INF: ProgSetting User: Mouse Handle Cursor: true
    INF: ProgSetting User: Mouse Do Not Center: false
    INF: ProgSetting User: X-Input Override: 1
    INF: ProgSetting User: X-Input Override Left Stick: true
    INF: ProgSetting User: X-Input Override Right Stick: true
    INF: ProgSetting User: X-Input Override Buttons: true
    INF: ProgSetting User: X-Input Controller Index: 0
    INF: ProgSetting User: X-Input Headtrack Mode: 0
    INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
    INF: ProgSetting User: X-Input Sensitivity X: 1.000000
    INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
    INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity RightX: 0.300000
    INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
    INF: ProgSetting User: Gamepad Deadzone Left: 0.200000
    INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
    INF: ProgSetting User: Gamepad Walk/Run Key: 160
    INF: ProgSetting User: Gamepad Walk/Run Invert: true
    INF: ProgSetting User: Gamepad Walk/Run is toggle: false
    INF: ProgSetting User: Gamepad Thumbstick Curve: 2
    INF: ProgSetting User: Gamepad Keycode 0: 69
    INF: ProgSetting User: Gamepad Keycode 1: 70
    INF: ProgSetting User: Gamepad Keycode 2: 67
    INF: ProgSetting User: Gamepad Keycode 3: 32
    INF: ProgSetting User: Gamepad Keycode 4: 2
    INF: ProgSetting User: Gamepad Keycode 5: 1
    INF: ProgSetting User: Gamepad Keycode 6: 2
    INF: ProgSetting User: Gamepad Keycode 7: 1
    INF: ProgSetting User: Gamepad Keycode 8: 38
    INF: ProgSetting User: Gamepad Keycode 9: 40
    INF: ProgSetting User: Gamepad Keycode 10: 37
    INF: ProgSetting User: Gamepad Keycode 11: 39
    INF: ProgSetting User: Gamepad Keycode 12: 260
    INF: ProgSetting User: Gamepad Keycode 13: 4
    INF: ProgSetting User: Gamepad Keycode 14: 27
    INF: ProgSetting User: Gamepad Keycode 15: 46
    INF: ProgSetting User: VHK Keycode 0: 27
    INF: ProgSetting User: VHK Keytext 0: ESC
    INF: ProgSetting User: VHK Keycode 1: 116
    INF: ProgSetting User: VHK Keytext 1: QSAVE
    INF: ProgSetting User: VHK Keycode 2: 120
    INF: ProgSetting User: VHK Keytext 2: QLOAD
    INF: ProgSetting User: VHK Keycode 3: 77
    INF: ProgSetting User: VHK Keytext 3: Map
    INF: ProgSetting User: VHK Keycode 4: 49
    INF: ProgSetting User: VHK Keytext 4: 1
    INF: ProgSetting User: VHK Keycode 5: 50
    INF: ProgSetting User: VHK Keytext 5: 2
    INF: ProgSetting User: VHK Keycode 6: 51
    INF: ProgSetting User: VHK Keytext 6: 3
    INF: ProgSetting User: VHK Keycode 7: 73
    INF: ProgSetting User: VHK Keytext 7: Inventory
    INF: ProgSetting User: VHK Keycode 8: 52
    INF: ProgSetting User: VHK Keytext 8: 4
    INF: ProgSetting User: VHK Keycode 9: 53
    INF: ProgSetting User: VHK Keytext 9: 5
    INF: ProgSetting User: VHK Keycode 10: 54
    INF: ProgSetting User: VHK Keytext 10: 6
    INF: ProgSetting User: VHK Keycode 11: 74
    INF: ProgSetting User: VHK Keytext 11: Journal
    INF: ProgSetting User: VHK Keycode 12: 55
    INF: ProgSetting User: VHK Keytext 12: 7
    INF: ProgSetting User: VHK Keycode 13: 56
    INF: ProgSetting User: VHK Keytext 13: 8
    INF: ProgSetting User: VHK Keycode 14: 57
    INF: ProgSetting User: VHK Keytext 14: 0
    INF: ProgSetting User: VHK Keycode 15: 84
    INF: ProgSetting User: VHK Keytext 15: Wait
    INF: ProgSetting User: VRHC Controller Mode: 1
    INF: ProgSetting User: VRHC Trackpad Mode Left: 2
    INF: ProgSetting User: VRHC Trackpad Mode Right: 1
    INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000
    INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000
    INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true
    INF: ProgSetting User: VRHC KBM Stick Mode Left: 1
    INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000
    INF: ProgSetting User: VRHC Extra Key Left: 0
    INF: ProgSetting User: VRHC Extra Key Right: 3
    INF: ProgSetting User: VRHC Contriller Vis Type: 1
    INF: ProgSetting User: VR Hand Controller Keycode 0: 1
    INF: ProgSetting User: VR Hand Controller Keycode 1: 2
    INF: ProgSetting User: VR Hand Controller Keycode 2: 87
    INF: ProgSetting User: VR Hand Controller Keycode 3: 83
    INF: ProgSetting User: VR Hand Controller Keycode 4: 65
    INF: ProgSetting User: VR Hand Controller Keycode 5: 68
    INF: ProgSetting User: VR Hand Controller Keycode 6: 69
    INF: ProgSetting User: VR Hand Controller Keycode 7: 162
    INF: ProgSetting User: VR Hand Controller Keycode 8: 82
    INF: ProgSetting User: VR Hand Controller Keycode 9: 81
    INF: ProgSetting User: VR Hand Controller Keycode 10: 90
    INF: ProgSetting User: VR Hand Controller Keycode 11: 32
    INF: ProgSetting User: VR Hand Controller Keycode 12: 27
    INF: ProgSetting User: VR Hand Controller Keycode 13: 9
    INF: ProgSetting User: VR Hand Controller Keycode 14: 20
    INF: ProgSetting User: VR Hand Controller Keycode 15: 164
    INF: ProgSetting User: VR Hand Controller Keycode 16: 38
    INF: ProgSetting User: VR Hand Controller Keycode 17: 40
    INF: ProgSetting User: VR Hand Controller Keycode 18: 37
    INF: ProgSetting User: VR Hand Controller Keycode 19: 39
    INF: ProgSetting User: VR Hand Controller Keycode 20: 84
    INF: ProgSetting User: VR Hand Controller Keycode 21: 73
    INF: ProgSetting User: VR Hand Controller Keycode 22: 49
    INF: ProgSetting User: VR Hand Controller Keycode 23: 50
    INF: ProgSetting User: VR Hand Controller Keycode 24: 51
    INF: ProgSetting User: VR Hand Controller Keycode 25: 52
    INF: ProgSetting User: VR Hand Controller Keycode 26: 74
    INF: ProgSetting User: VR Hand Controller Keycode 27: 116
    INF: ProgSetting User: VR Hand Controller Keycode 28: 70
    INF: ProgSetting User: VR Hand Controller Keycode 29: 120
    INF: ProgSetting User: VR Hand Controller Keycode 30: 0
    INF: ProgSetting User: VR Hand Controller Keycode 31: 0
    INF: ProgSetting User: VR Hand Controller Keycode 32: 77
    INF: ProgSetting User: VR Hand Controller Keycode 33: 80
    INF: ProgSetting User: VR Hand Controller Keycode 34: 0
    INF: ProgSetting User: VR Hand Controller Keycode 35: 0
    INF: ProgSetting User: Display Mode: 4
    INF: ProgSetting User: 3D Create method: 3
    INF: ProgSetting User: Anaglyph Mode: 2
    INF: ProgSetting User: Max Separation Normal: 1.000000
    INF: ProgSetting User: Focal Offset Normal: 0.030000
    INF: ProgSetting User: Max Separation Complex: 0.800000
    INF: ProgSetting User: Focal Offset Complex: 0.000000
    INF: ProgSetting User: Use DOF Complex: true
    INF: ProgSetting User: Z-Far-Mult: 0.050000
    INF: ProgSetting User: G3D Max Separation: 1.000000
    INF: ProgSetting User: G3D Focal Offset: 0.000000
    INF: ProgSetting User: G3D FOV Multiplier: 0.000000
    INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
    INF: ProgSetting User: G3D Shadow Treatment: 0
    INF: ProgSetting User: RTS Target Scale: 1.000000
    INF: D3D9 Manager: Buffer Resolution: 1280×1024, Format: X8R8G8B8
    INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
    INF: Display Adapter Device Name: \\.\DISPLAY1
    INF: Display Adapter Driver: nvd3dum.dll
    INF: Display Adapter Driver WHQL: 0
    INF: Nvidia Driver Version: 37892, r378_78
    INF: Available GPU Memory: 4086MB
    INF: D3D9 BufferGrabber initialized. Grab mode: 1
    INF: D3D9 ShaderManager: shaders created
    INF: UIRendererDX9: Initialized
    INF: UI Manager: Initialized
    INF: Keyboard: Init
    INF: Input Manager: Initialized
    INF: ProgState: First Time Init 0
    INF: Gamepad Manager: No controller found
    INF: Gamepad Manager: Initialized
    INF: TrackerOculus: Init
    INF: OculusDirectModeManager: base initialized.
    INF: OculusDirectModeManager: renderer initialized.
    INF: UIRendererDX11: Initialized
    INF: Engine3D: Scene Initialized: 13
    INF: RendererDX11: Initialized (2688×3200). Multisampling off.
    INF: MessageWindow: Init
    INF: SettingsUI: Init
    ERR: DirectModeManager: drawUi Exception

    #127847
    baggyg
    Participant

    Unfortunately a new download link didn’t change anything. I tried both Skyrim and Fallout 4 (Clean Install). The ALT + L combination does nothing and on the vorpx in-game menu there is no button at all for run scan or the DirectVR settings.

    Can you please let me know what could me to be getting this?

    #127920
    Karlor
    Participant

    This might sound dumb, but are you running Special-Ed or Classic Skyrim? Not sure but I don’t know if SE has DIrect VR yet. Maybe that’s your issue? Fingers crossed anyway ;)

    #127939
    baggyg
    Participant

    No running the classic Skyrim, not SE.

    #127940
    baggyg
    Participant

    I’ve practically uninstalled everything that runs on my computer to try and get this working. I noticed in the log:

    INF: ProgSetting User: DVR Use Cache: true

    Is there anyway to stop the cache being used just to see if that is the issue. I am clutching at straws…

    #127949
    red
    Participant

    Hi. It sounds like you can get VorpX to display Skyrim in the Rift but there’s no DirectVR functionality… is that right? The game loads up in the HMD and you can play even though head-tracking is all over the place. From your posts you seem to say that there’s no Direct Scan option in the VorpX in-game config panel and Alt+L isn’t doing anything.

    I assume you’ve got the three necessary apps running… Oculus Client, VorpX (v17.2.1 running in the taskbar with ‘Device Selection’ set as ‘Oculus Rift’) and you’re starting Skyrim via Steam. Because you’re having trouble you’re running no mods whatsoever (so no SKSE).

    I also assume that non-VorpX VR titles are working without issue.

    Launch Skyrim from Steam. From ‘Options’ set as ‘Aspect Ratio (4:3 or 5:4)’ to ‘1280×1024’) and ‘Windowed Mode’, then ‘Play’. The monitor should show a black window with the VorpX logo bottom middle and the app starts in the Rift.

    On or before the Skyrim main menu did you see a message window that says ‘DirectVR supported. Partially cached’ and ‘Recenter tracking if it feels odd in any way’?

    Still in the Skyrim main menu (before selecting ‘Continue’ to start game) can you press ‘Del’ on the keyboard to bring up the VorpX in-game panel? In ‘Main Settings’ there’s a bunch of options starting with ‘Virtual Cinema Mode’ which should have a ‘Direct VR scan Alt+L’ option below. Is this there and can you left-click it if it is?

    A month with a 1080ti and no VR Skyrim! That’s torture.

    #127953
    baggyg
    Participant

    Thanks for the response!

    A month with a 1080ti and no VR Skyrim! That’s torture.

    Indeed it is!

    Your summary is almost right… everything works as intended apart from the scan. It is worth pointing out that the problem is in all games, not just Skyrim so that should rule out issues with SKSE, etc (although I am running vanilla Skyrim). I use Fallout 4 as a good example as this is a fresh install and the scan worked for me previously there. So at worst I can play with head tracking as mouse emulation.

    I assume you’ve got the three necessary apps running… Oculus Client, VorpX (v17.2.1 running in the taskbar with ‘Device Selection’ set as ‘Oculus Rift’) and you’re starting Skyrim via Steam. Because you’re having trouble you’re running no mods whatsoever (so no SKSE).

    Correct

    I also assume that non-VorpX VR titles are working without issue.

    Correct

    Launch Skyrim from Steam. From ‘Options’ set as ‘Aspect Ratio (4:3 or 5:4)’ to ‘1280×1024’) and ‘Windowed Mode’, then ‘Play’. The monitor should show a black window with the VorpX logo bottom middle and the app starts in the Rift.

    It does, yes.

    On or before the Skyrim main menu did you see a message window that says ‘DirectVR supported. Partially cached’ and ‘Recenter tracking if it feels odd in any way’?

    I get the ‘Recenter tracking…’ message. I don’t get “DirectVR supported, Partially cached” in any games (Bioshock 2, Fallout 4, Skyrim, Dishonored, Deus Ex)

    Still in the Skyrim main menu (before selecting ‘Continue’ to start game) can you press ‘Del’ on the keyboard to bring up the VorpX in-game panel? In ‘Main Settings’ there’s a bunch of options starting with ‘Virtual Cinema Mode’ which should have a ‘Direct VR scan Alt+L’ option below. Is this there and can you left-click it if it is?

    When I press the Delete key the menu pops up with, as you say, the Virtual Cinema option at the top. The only buttons I get are “Alter FOV” (this just attempts to open the Skyrim console and enter “fov 110” – I only have this button in certain games and “Recenter Tracking (Alt + Space)”. There is no ‘Direct VR scan Alt+L’ button. It is worth pointing out I used to have this as of Vorpx version 17.1. As of 17.2.1 it has disappeared…

    #127958
    red
    Participant

    I’d be looking at isolating some issue with the VorpX install from 17.1 -> 17.2. I don’t say it lightly but a fresh install of Win10 would most likely work. The unidentified issue would remain unidentified but you’d be enjoying Skyrim in VR.

    If that’s not an option then I’d start a new post with the title ‘17.2.1 no DirectVR option’ describing this phenomenon… hopefully the author will give his opinion (if he hasn’t already).

    The lines at the top of your log file (“INF: CHECK: HOORAY!”) are not present in my log file but maybe they were present for earlier builds… this could be evidence that your VorpX install is stuck at an earlier (non-DirectVR) build. Again, difficult to troubleshoot and adequate reason to re-install.

    #127962
    baggyg
    Participant

    I suspect a clean Win 10 Install may. by virtue of removing everything, fix the issue. However its a very large undertaking with currently nothing to suggest it will solve the issue. It could well be that in re-setting the computer back up the same “conflict” will arise. I must also ponder on why other users with almost identical specs and software do not have the same issue. Although this is a dedicated gaming machine there is a lot of software I would have to re-download, which is very time consuming on satellite internet.

    I would create a new topic but I don’t want to overly-spam Ralf with this issue. I have sent in the logs to support via e-mail and tried to make contact in a variety of ways but heard nothing back for a month now. Considering he is active on the forum I must assume he knows of my issue, although I currently can’t guess as to why I have had no response at all. Until I hear something “official” back I will just have to give up my Skyrim play through and general VorpX use. Hopefully either 17.2.2 will come out and magically fix the issue, or I’ll get some response.

    Thanks for the thoughts and help though. Its been a frustrating issue and I really do appreciate people trying to help :-)

    #128060
    Chopin
    Participant

    I’m having the same issue–Skyrim was working absolutely flawlessly, but it seems that after the latest Oculus driver update that’s no longer the case. Exactly as the OP describes, the DirectVR scan no longer works–instead of showing the overlay with its various status bars, the image will just freeze for a few seconds, and then when it’s moving again, the geometry of the head tracking is still completely skewed like you’re using the z-buffer setting instead of the geometry setting. This is so depressing because as obnoxious as Oculus is, I don’t think there’s any way to roll the driver back, and you aren’t even able to use Oculus home unless you do update. ugh.

    Ralf, please update VorpX as soon as you can, I really want to play Skyrim again.

    #128065
    bob24
    Participant

    works fine for me 1280×1440 with skyrim se direct scan on cv1

    #128072
    baggyg
    Participant

    @Chopin sorry to hear you are having similar problems to me. Hopefully between us we can get to the bottom of the problem.

    I do have a slightly different experience from you in that:

    instead of showing the overlay with its various status bars, the image will just freeze for a few seconds, and then when it’s moving again, the geometry of the head tracking is still completely skewed like you’re using the z-buffer setting instead of the geometry setting.

    I don’t get this problem with freezing and skewed geometry. For me nothing happens as if you haven’t pressed the scan button. I presume you still get the “Run Scan” button in the VorpX menu? I don’t even get that.

    #128337
    Chopin
    Participant

    Not sure if you ever got this fixed baggyg, but what worked for me was uninstalling both of the Nvidia 3DVision entries from add/remove programs. This had been causing a bug where vorpx would detect all d3d9 games as having a render area of 1×1, which produced exactly the behavior you described. No issues since applying this fix.

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