Elder Scrolls Online in G3D, any news?

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Viewing 15 posts - 1 through 15 (of 20 total)
  • Author
    Posts
  • #111875
    shallbeach
    Participant

    ESO was my major reason for buying vorpx.
    Sorry for being a whiner, but any news for ESO with DX11 renderer?

    Thanks in advance!

    #111879
    kurry
    Participant

    Bump for this as well.
    This is the one game I really want to play in G3D.

    #111889
    SpynalTom
    Participant

    Just want to add my “yes please” to this. ESO was one of my favorite Vorpx games before the update that broke G3D. Would love to get this back.

    #111909
    Ralf
    Keymaster

    I stil didn’t have a chance to look at this one again, but I promise to do it prior to the next update, which means within the next few weeks. So for now the answer is: I would like to see this happen, but right now I still can’t tell.

    #111930
    shallbeach
    Participant

    Awesome news, Ralf! Thank you for your great effort. By the way, today I learned that using some profiles for other games , for an example warhammer, enables z-buffer 3d in ESO. It already looks great, but still hope to see G3D to come.

    #113900
    Vadian
    Participant

    Thank you Ralf! ESO was a major reason that I bought both the Vive and VorpX. I’m crossing my fingers and cheering you on!

    #115160
    kurry
    Participant

    I’ve been holding off playing off playing since DK2 days just because I really wanted to experience it in Vorpx :)
    Thanks for the effort Ralf!

    #117184
    grumdark
    Participant

    Good news, knowing that at least this will be reviewed
    I want to encourage also get this support.

    #117482
    kurry
    Participant

    Not really the place to post this, but there’s a sale for Elder Scrolls Online ($14.99 on Dlgamer.us) and crowns (40% discount on the official website) up until the 25th.

    #122054
    phoenix
    Participant

    Next few weeks are 1 or 2 or 3 weeks, if time goes by would be months, not weeks, I am happy, we are waiting for new version long time ago.

    #122072
    Ralf
    Keymaster

    Next few weeks are next few weeks and not any finite number you assume in your post.

    #122119
    sucaj
    Participant

    Ralf, why can’t VorpX just attempt geometry 3D in every game like Tridef and every other injection driver? It doesn’t have to work perfectly, but it might, and there’s no harm to having it as an advanced option.

    #122120
    grumdark
    Participant

    I’m sorry,but TriDef not have geometry in all games either,uses a system called power 3d in many games,also is a z-buffer mode.
    (Geometry)Much depends on the specific game,performance,and other aspects of shading.

    However, I support the idea of increasing the number of games that support geometry, especially based on DirectX 11,when technically possible.

    #122122
    Ralf
    Keymaster

    The functionality you want is already there since two or three versions as far as possible: you can clone profiles in the config app and assign unknown games to these cloned profiles. Profiles based on the same graphics engine as the game you want to try have the highest chance of success, but there is no harm in trying others too.

    That is not possible for every game though, and as Grundark correctly points out, it is absolutely not the case that other drivers automatically can provide Geometry 3D for every game.

    Apart from that creating a full profile with all bells and whistles usually is more work than just getting basic 3D to work. Rogue effects/shadows have to be fixed or at least disabled, if possible UI/menus have to be defined for scaling etc. These things are always game specific and take the most time as ideally multiple areas/levels of a game have to be checked in this regard.

    #122127
    kurry
    Participant

    I think the Helix Mod guy got Elder Scrolls online 3D working for DX11.
    I’m not sure if this will be any help Ralf.

    https://forums.geforce.com/default/topic/627896/3d-vision/elder-scrolls-online-3d-vision-compatibility/post/4997222/#4997222

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