Homepage › Forums › General vorpX Discussion › Outlast 2
- This topic has 42 replies, 9 voices, and was last updated May 8, 2017 5:22pm by CryZENx.
-
AuthorPosts
-
Apr 25, 2017 at 7:56pm #127994broksampsonParticipant
What other profiles are worth trying on it?
Apr 25, 2017 at 10:42pm #127995steph12Participanti’m going crazy.
why does it work for you while it doesnt work for us ?
i tried everything, the game wont hook.windows 10 64bits , all up to date. htc vive. steamVR (tried both beta and regular version).
Apr 25, 2017 at 10:49pm #127996AerowynXParticipantgoing to try tonight and see if I can get it to work.. i’d think outlast 1 profile would work since they are both unreal 3 engine
Apr 25, 2017 at 11:16pm #127999OodyParticipantAhah I don’t know. the game just hook without doing anything so I can’t really help you
I could try upload my profile but I haven’t touched anything so I don’t think it will be usefulApr 25, 2017 at 11:42pm #128001broksampsonParticipantGuys I am using “unreal engine 3” profile which gives you z-normal at least. It’s not g3d which sucks bc that’s how I played outlast 1 and dlc but atleast it’s something.
Apr 25, 2017 at 11:48pm #128002AerowynXParticipantoutlast 1 profile didn’t work for you?
Apr 25, 2017 at 11:49pm #128003broksampsonParticipantNot at all unfortunately.
Apr 25, 2017 at 11:50pm #128004broksampsonParticipantOody when you say you got it working you DO mean geometry 3d right?
Apr 26, 2017 at 12:20am #128005steph12Participanti tried many profiles even profile without unreal engine 3 (yeah i’m that hopeless), i got the game to work with z3D somehow but fov does not look right even when you tweak ini files.
geometry is a no-go atm.
i hope ralf will look into this, let’s face it, he’s our only hope.
Apr 26, 2017 at 1:54am #128007broksampsonParticipantI wish I could tie edge peek screen to my hmd tracking bc it covers my whole fov and looks better for some reason. We def need more options for screen distance and independent size. So far the game has been enjoyable, and runs super well. But dang g3d is just so much better.
Apr 26, 2017 at 12:04pm #128019steph12Participantany luck guys ? geometry 3D speaking.
Apr 26, 2017 at 2:21pm #128021edward0293ParticipantI got it to hook by running everything as administrator (steam, oculus software, and vorpx) but once I try to apply the outlast 1 profile in vorpx it wont hook. So for now you can basically only use it on the oculus without 3d, which is probably still more scary that looking at a monitor but still not the same as 3d :/
Apr 26, 2017 at 2:32pm #128022broksampsonParticipantUse the unreal engine 3 profile for z normal (not adaptive) 3d. It’s crappier than glorious geometry but better than flat screen. Set focal offset to 70 ish, near-far weight almost totally near. Turn fluid sync to faster sharpening aggressive, sharpening all the way up, use faa or taa from game options.
Apr 26, 2017 at 2:33pm #128023broksampsonParticipantHey ralf, any guesses about any profiles that might bestow upon us geometry 3d?
Apr 26, 2017 at 8:06pm #128027grumdarkParticipantAccording to the webpage pcgaming wiki:
Change FOV for different views
Edit %USERPROFILE%\Documents\My Games\Outlast2\OLGame\Config\OLGame.iniChange the following values to your preference,for example:
DefaultFOV=90.0 – camcorder down, in both gameplay and cutscenes
RunningFOV=110.0 – slightly wider view
CamcorderMinFOV=10.0 – camcorder zoom in, lower value to increase zoom power
CamcorderNVMaxFOV=75.0 – camcorder zoom out, night vision on
CamcorderMaxFOV=75.0 – camcorder zoom outAttention:
The FOV values to use in headset (oculus Cv1, HTC Live e.t.c. could be totally different, but these are the lines that control FOV)
——————————————————————————-For Unlock FPS cap:
Edit %USERPROFILE%\Documents\My Games\Outlast2\OLGame\Config\OLEngine.ini
Find bSmoothFrameRate=TRUE and replace with bSmoothFrameRate=FALSE
——————————————————————————-PD: Outlast 2 uses executable 64 bit,and directx 11,so you will most likely need a profile created by Ralf to get 3D Geometry.
-
AuthorPosts
- You must be logged in to reply to this topic.