As promised, todays post is (hopefully) a little bit more interesting for those who are more interested in playing games than in technical details.
One of the things that really amazed me while working on vorpX was (and is) how well third-person games work on a Rift-like headset, since that is totally counterintuitive at first thought. Due to the way the ingame camera rotates around a fixed target point in third-person this shouldn’t work at all, or at least feel very strange. But somehow it does work, and pretty well as far as I’m concerned.
Although I have to say that this might be a matter of taste, so your mileage may vary. From my perspective there are just two minor caveats though: the camera shouldn’t be too far away from the character, and the character itself ideally shouldn’t be rendered directly in front of you, which is the case for many newer games. If these criteria are met, third-person games can be a lot of fun in VR.