vorpX 18.1.2 Released

vorpX 18.1.2 has been released. Most importantly this release brings enhanced DirectVR for Kingdom Come Deliverance by adding DirectVR head tracking and support for custom resolutions. The latter can improve your framerate considerably. Check the “Custom Resolutions” section in the vorpX help to take full advantage of this feature. Also three new game profiles have […]

vorpX 18.1.0 Released

vorpX 18.1.0 has been released. Without further ado the most important changes: New game profiles and Geometry 3D for existing ones The main focus of this update was creating new game profiles and adding Geometry 3D to quite a few existing ones that were Z3D only before. Most notable additions are: Kingdom Come Deliverance, Titanfall […]

vorpX 17.3.0 Released

vorpX 17.3.0 has been released. This is a major release that brings new and improved functionality as well as new game profiles to vorpX. New Direct VR Settings Optimizer The new Direct VR Settings Optimizer superseeds the old config app optimizer, providing more automation and new features like perfect FOV and optimized game resolutions. All […]

vorpX 17.2.0 Released

vorpX 17.2.0 has been released. This release focuses on enhancing Direct VR functionality/stability for existing Direct VR games and additional 3D and Direct VR profiles. The most important changes/additions are: Direct VR improvements to allow positional Direct VR for more games (e.g. most Source Engine games) Some Direct VR scan results are now cached between […]

vorpX 17.1.0 Released

vorpX 17.1.0 has been released. This is a major feature release that mainly brings new and improved functionality to vorpX. Support for Oculus Touch and Vive Controllers vorpX now supports Oculus Touch and Vive controllers. Controllers can act either as keyboard/mouse or as Xbox gamepad, so almost every game will be covered one way or […]

vorpX Hotfix 16.2.1 Available Now

vorpX hotfix 16.2.1 has been released. This is a hotfix release that fixes the two issues below. The next big vorpX update with new features will be released soon. Stay tuned. – Oculus Rift: New Oculus runtime 1.10 feature “Asynchronous Spacewarp” could lead to heavy judder (randomly inserted wrong frames a few times per second) […]

Experimental No Man’s Sky Profile & What’s Up Next

With the next vorpX version not far away it’s finally time for another “What’s Up Next” post. But before I come to that here’s a little bit of info regarding No Man’s Sky, probably the most anticipated game of the summer. Experimental No Man’s Sky Profile This one wasn’t really expected to work at all […]

vorpX 16.2.0 with beta HTC Vive Support Released

vorpX 16.2.0 has been released. This release mainly adds beta support for the HTC Vive. You can now use vorpX with your HTC Vive and SteamVR. With only two weeks of development time HTC Vive support is in early stages, so expect it to be beta for a while. Please note that vorpX is a […]

vorpX 16.1.2 Maintenance Release

vorpX 16.1.2 has been released. This is a maintenance release that mainly addresses a few DK2 related issues with the last version. List of changes: Fallout 4: 15-20% performance gain when using Geometry 3D. Some OpenGL games only displayed horizontal bars instead of the game. Oculus Rift CV1: 3D mode controls weren’t always shown in […]

vorpX 16.1.1 with Oculus Rift CV1 Support Released

vorpX 16.1.1 has been released. If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available. If you don’t own vorpX yet, you can buy it […]