vorpX – VR 3D-Driver for Oculus Rift https://www.vorpx.com 3D Driver for the Oculus Rift and similar Virtual Reality headsets Fri, 08 Nov 2019 22:56:45 +0000 en-US hourly 1 https://wordpress.org/?v=5.3.1 47714877 vorpX 19.3.0 Released https://www.vorpx.com/vorpx-19-3-0-released/ Fri, 08 Nov 2019 14:45:08 +0000 https://www.vorpx.com/?p=189831 vorpX 19.3.0 has been released. This is a feature update that mainly adds beta support for Direct3D 12, currently limited to Z3D. As a first D3D12 test case a profile for Red Dead Redemption II has been added. If you don’t own vorpX yet, you can buy it here: Supported headsets: Oculus Rift/RiftS, HTC Vive, […]

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vorpX 19.3.0 has been released.

This is a feature update that mainly adds beta support for Direct3D 12, currently limited to Z3D. As a first D3D12 test case a profile for Red Dead Redemption II has been added.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift/RiftS, HTC Vive, Valve Index, Windows Mixed Reality and other SteamVR compatible headsets.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


New/Changed:

  • Initial (beta) Direct3D 12 support, currently Z3D only.
  • DirectVR memory scanner reliability improvements.
  • New updater, hopefully less prone to false positve detections by trigger happy AV-programs.

Bugfixes:

  • Fixed a small D3D11 G3D memory leak in games that frequently recreate constant buffers (e.g. Unreal Engine 4).
  • Fixed a potential D3D9 DLL path mismatch.
  • Automatically created profiles for unsupported games had no .exe assigned in system config.
  • Touch controllers did not work as intended in SteamVR mode with forced legacy OpenVR input.

New Game Profiles:

  • Red Dead Redemption II: Z3D, Immersive Screen Mode, DirectVR: tweaks
  • The Outer Worlds: G3D/Z3D, FullVR mode, DirectVR: tracking, FOV, tweaks

Game Profile Changes/Fixes:

  • GTA V: workaround for VR controller issues with mods that use OpenVR legacy input
  • CounterStrike GO: fixed hook not working after a recent game update.
  • Conarium: improved DirectVR memory scanner settings
  • Blair Witch: improved DirectVR memory scanner settings
  • Conan Exiles: improved DirectVR memory scanner settings

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vorpX 19.2.0 Released https://www.vorpx.com/vorpx-19-2-0-released/ Fri, 17 May 2019 12:29:58 +0000 https://www.vorpx.com/?p=184024 vorpX 19.2.0 has been released. Most prominent functional addition in this release is a C API for modders that provides easy, vendor agnostic access to headset properties like tracking or camera data and on top of that some vorpX specific functions for a streamlined user experience. If you are a modder working on a camera/FOV […]

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vorpX 19.2.0 has been released.

Most prominent functional addition in this release is a C API for modders that provides easy, vendor agnostic access to headset properties like tracking or camera data and on top of that some vorpX specific functions for a streamlined user experience. If you are a modder working on a camera/FOV mod for a game, check the vorpX help for instructions and code samples. If you aren’t a modder yourself, spread the word!

The release also comes with a variety of smaller improvements and of course new game profiles have been added as well as various existing profiles have been revisited and improved.

For a detailed list of changes and additions check the changelog below.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift (DK2 still works), HTC Vive, other SteamVR compatible headsets (e.g. Windows Mixed Reality)

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


Full Changelog

New/Changed:

- C API that provides headset/vorpX functions for mods that use vorpX as renderer. Enhances the
  user experience, also no more conflicts due to multiple VR API instances. Details in the help.
- More DirectVR resolution steps added (up to 2400p), check the 'Custom Resolutions' help section.
- Various compatibility improvements in the DX11 pipeline
- Support for newer (Windows 10) DXGI interfaces
- Headset render target size calculation handles edge cases better
- Config app remembers folder paths for various open/save dialogs between sessions
- Stereo separation for EdgePeek mode can now be scaled instead of just switched on/off 
- Larger screen distance range in Immersive Screen Mode
- Help updated and expanded

Bugfixes:

- Mapping VR Controller buttons in the vorpX menu didn't work correctly anymore
- Fetching cloud profiles could fail after server update
- G3D to Z3D switching could cause visual glitches in some games with complex render pipelines,
  the other way around may still require a restart in such cases.
- FPS counter could not be displayed if first activated while FPS warning was shown
- ALT key override state wasn't correct on game start regardless of saved setting
- Positional tracking in z-direction was slightly too strong in some games
- Some deprecated settings were treated wrong, causing issues with loading their new counterparts
- Enabling/disabling the DirectVR FOV via the vorpX menu did not work as intended in some games
- Shaders could appear multiple times in the 'All Shaders' list of the shader authoring menu
- Loading/restoring settings from the shader authoring menu did not undo all previous changes

New Game Profiles:

- Metro Exodus: G3D/Z3D, FullVR, 3D HUD, DirectVR: tracking, FOV, resolution, tweaks
- Borderlands GOTY Enhanced: G3D/Z3D, 3D HUD, FullVR, DirectVR: tracking, FOV, resolution, tweaks
- Sekiro: Shadows Die Twice: G3D/Z3D, Immersive Screen Mode, 3D HUD
- Mordhau: G3D/Z3D, FullVR, 3D HUD, DirectVR: FOV, resolution, tweaks
- F1 2018: G3D/Z3D, Immersive Screen Mode, 3D HUD, DirectVR: tweaks
- Battlefield V: Z3D, FullVR, DirectVR: resolution, FOV, tweaks

Game Profile Changes/Fixes:

- Saints Row III: shadows/HUD defined, defaults to immersive screen mode now
- Space Engineers: DX11 support: G3D/Z3D (Z3D recommended for performance)
- Far Cry 3 Blood Dragon: G3D and DirectVR fixed
- Resident Evil 7: better wide angle headset support. Make sure to reset the profile after update!
- Prey [2007]: OpenGL hooking was accidentally diabled
- Deus Ex: Mankind Divided: G3D positional tracking unlocked
- Dark Souls III: Some objects where displayed at wrong depth

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vorpX 19.1.0 Released https://www.vorpx.com/vorpx-19-1-0-released/ Sat, 26 Jan 2019 18:27:11 +0000 https://www.vorpx.com/?p=178858 vorpX 19.1.0 has been released. This release mainly adds improved support for Direct3D 11.1. Also various smaller features have been added, others have been expanded and enhanced. New game profiles have been added and various existing profiles have been revisited and now utilize the new capabilities that were added to the DX11 pipeline. For a […]

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vorpX 19.1.0 has been released.

This release mainly adds improved support for Direct3D 11.1. Also various smaller features have been added, others have been expanded and enhanced.

New game profiles have been added and various existing profiles have been revisited and now utilize the new capabilities that were added to the DX11 pipeline.

For a detailed list of changes and additions check the changelog below.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift (DK2 still works), HTC Vive, other SteamVR compatible headsets (e.g. Windows Mixed Reality)

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


Full Changelog

New/Changed:

- More complete D3D 11.1 support (e.g. newer Frostbite and CryEngine games).
- Automated profile database updates for more user friendly profile fixes in between app releases.
- Alternative hooking mode that might be more reliable for some games (configurable in config app).
- Improved DirectVR game resolution calculation. 
- Protection against hooking a process too early. Minimizes the chance of 'random' start crashes.
- Significantly reduced memory usage for some DX11 games (e.g. 100MB in Bioshock Remastered).
- Game input gets disabled while the Oculus/SteamVR dashboard is active if possible.

Bugfixes:

- DirectVR memory scanner cache was not reset when restoring profile defaults
- Camera does not spin anymore while pressing the ALT key in some Battlefield games
- D3D9 games with multiple swapchains (e.g. The Darkness II) could crash on device reset
- Z3D didn't work anymore in cinema/immersive screen mode with 'Generic Headset (desktop)'
- Color correction didn 't work in cinema/immersive screen mode with 'Generic Headset (desktop)'
- Pre-defined game UI scale values were only correct for Oculus Rift CV1
- Potentially missing Microsoft runtimes were downloaded during install but not installed

New Game Profiles:

- Batman: Arkham Knight: G3D/Z3D, immersive screen mode
- The Surge: G3D/Z3D, immersive screen mode
- Middle-Earth: Shadow of Mordor: G3D, immersive screen mode
- Bioshock Remastered: G3D/Z3D, full VR, DirectVR: resolution, tracking, FOV, tweaks
- Bioshock 2 Remastered: G3D/Z3D, full VR, DirectVR: resolution, tracking, FOV, tweaks
- Farming Simulator 2019: G3D/Z3D, full VR, DirectVR: resolution, FOV, tweaks
- Mafia III: Z3D, immersive screen mode
- GRIS: G3D, cinema mode

Game Profile Changes/Fixes:

- Prey [2017]: Geometry 3D added, DirectVR FOV/resolution working again.
- Resident Evil 7: hand shimmer/glow fixed.
- Need for Speed Rivals: street reflections fixed.
- Battlefield 4: Geometry 3D and scalable HUD added.
- Star Wars Battlefront 2: Geometry 3D added.
- Mass Effect Andromeda: Geometry 3D and scalable HUD added.
- Deus Ex: Mankind Divided: Geometry 3D and scalable HUD added.
- Elex: Geometry 3D and scalable HUD added.
- Max Payne 3: DX11 G3D flickering elements fixes, DirectVR tweaks added.
- Arma 2: game could crash on device reset (e.g. resolution change).
- Take On Helicopters: game could crash on device reset (e.g. resolution change)
- The Witcher 2: Geometry 3D did not work anymore.
- GTA V: scalable HUD added.
- What Remains of Edith Finch: various fixes.
- The Darkness II: G3D did not work correctly anymore.
- Gone Home: Z3D added (was Geometry 3D only)
- Firewatch: Z3D added (was Geometry 3D only)
- Life is Strange: Before the Storm: Z3D added (was Geometry 3D only)
- Inside: Z3D added (was Geometry 3D only) 

The post vorpX 19.1.0 Released appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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vorpX 18.3.0 Released https://www.vorpx.com/vorpx-18-3-0-released/ Sat, 20 Oct 2018 15:54:11 +0000 https://www.vorpx.com/?p=175989 vorpX 18.3.0 has been released. After four maintenance releases for the 18.2 branch it’s finally time for a slightly bigger release with a bit of feature refinement and also more and enhanced game profiles. Most notable additions are: Dark Souls Remastered, Monster Hunter World, Shadow of the Tomb Raider and Assassin’s Creed: Odyssey. Full List […]

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vorpX 18.3.0 has been released.

After four maintenance releases for the 18.2 branch it’s finally time for a slightly bigger release with a bit of feature refinement and also more and enhanced game profiles. Most notable additions are: Dark Souls Remastered, Monster Hunter World, Shadow of the Tomb Raider and Assassin’s Creed: Odyssey. Full List below.

Also various other profiles have been added and some existing ones have been enhanced by adding Geometry 3D and/or DirectVR.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift (DK2 still works), HTC Vive, other SteamVR compatible headsets (e.g. Windows Mixed Reality)

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


Full Changelog

New/Changed:

- New D3D11/DXGI hooking method (allows to hook Assassin's Creed: Odyssey)
- Improved XInput version handling
- Improved D3D11 HUD/UI-scaling
- For better accessibility important game information is now shown on monitor mirror, not just as 
  temporary notification in the headset.
- Games that load an incompatible OpenVR version themselves no longer crash with SteamVR headsets
  (might not be a 100% solution, but works with Black Mesa, Rise of the Tomb Raider)
- Direct VR memory scanner improvements
- Experienced users can now create better custom profiles by defining HUD/shadow etc. shaders.

Bugfixes:

- Gamepad/VR Hotkey mapping did not work anymore when clicking the buttons with the mouse.
- Various UI related fixes/changes.
- G3D didn't work anymore in some D3D11 games (e.g. F1 2014).
- In various D3D11 games with HUD scaling the HUD was not correctly centered in Z3D mode.
- Occasional visual glitches (e.g. black squares on image) in some UE4 games should no longer occur.
- In gamepad mode VR controller button states were released although the button was still pressed.

New Game Profiles:

- Life is Strange 2: G3D/Z3D, immersive screen mode
- Monster Hunter World: G3D/Z3D, immersive screen mode, DirectVR tweaks
- Shadow of the Tomb Raider: native 3D, immersive screen mode, DirectVR tweaks
- Assassin's Creed: Odyssey: Z3D, immersive screen mode, DirectVR: resolution, FOV, tweaks
- Dark Souls Remastered: G3D, immersive screen mode
- Vampyr: G3D/Z3D, immersive screen mode
- Divinity: Original Sin 2 Definitive Edition: G3D, immersive screen mode
- DiRT 4: G3D/Z3D, immersive screen mode, DirectVR resolution, tweaks
- Bulletstorm: Full Clip Edition: G3D/Z3D, fullVR, DirectVR: resolution, tracking, FOV, tweaks
- Path of Exile: G3D, cinema mode, DirectVR tweaks

Game Profile Changes/Fixes:

- Tomb Raider [2013]: Geometry 3D added
- Kingdom Come: Deliverance: HUD, sky, shadow detection did not work anymore after game update
- Rise of the Tomb Raider: DirectVR tweaks added
- F.E.A.R.2: positional tracking unlocked, shader fixes, DirectVR FOV
- Dishonored 2: Z-buffer wasn't always correctly determined, leading to a 'cross-eyed' view. 
- Conan Exiles [no BattleEye]: DirectVR head tracking and resolution added.

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vorpX 18.2.0 Released https://www.vorpx.com/vorpx-18-2-0-released/ Fri, 25 May 2018 13:48:06 +0000 https://www.vorpx.com/?p=173039 vorpX 18.2.0 has been released. The main focus of this update was creating new game profiles and adding Geometry 3D to quite a few existing ones that were Z3D only before. Most notable additions are: The Hunter: Call of the Wild, Farming Simulator 2017, Conan Exiles, Final Fantasy XV, Unreal Tournament 3. Also various other […]

The post vorpX 18.2.0 Released appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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vorpX 18.2.0 has been released.

The main focus of this update was creating new game profiles and adding Geometry 3D to quite a few existing ones that were Z3D only before. Most notable additions are: The Hunter: Call of the Wild, Farming Simulator 2017, Conan Exiles, Final Fantasy XV, Unreal Tournament 3.

Also various other profiles have been added and many existing ones have been enhanced by adding Geometry 3D and/or DirectVR.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift DK2 and CV1, HTC Vive, other SteamVR compatible headsets (e.g. Windows Mixed Reality)

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


Full Changelog

----------------------------
vorpX 18.2.0
----------------------------

New/Changed:

- Improved D3D11 Geometry 3D render path
- D3D9 rendering path optimizations
- DirectVR scanner improvements

Bugfixes:

- Various bug fixes 

New Game Profiles:

- The Hunter: Call of the Wild: G3D/Z3D, full VR, DirectVR: FOV, resolution, tracking, tweaks
- Farming Simulator 2017: G3D/Z3D, full VR, DirectVR: resolution, FOV, tracking, tweaks
- Conan Exiles (no BattleEye): G3D/Z3D, full VR, Direct VR: FOV 
- Final Fantasy XV: G3D/Z3D, immersive screen mode
- Unreal Tournament 3: G3D/Z3D, full VR, DirectVR: resolution, FOV, tracking, tweaks
- Grand Theft Auto: San Andreas, G3D/Z3D, immersive screen mode 
- What Remains of Edith Finch: G3D, immersive screen mode
- Formula One 2017: G3D/Z3D, immersive screen mode
- Assassin's Creed III: G3D, immersive screen mode
- Assassin's Creed: Black Flag: G3D, immersive screen mode
- Jade Empire Special Edition: G3D/Z3D, immersive screen mode, DirectVR: resolution, tweaks
- dgVoodoo2: base profile to enable G3D for many DX7/8 games using the dgVoodoo2 wrapper
  (e.g. Freelancer, Gothic I, Gothic II, Unreal II, RallyTrophy) 

Game Profile Changes/Fixes:

- Dark Souls III: Geometry 3D, scalable HUD added
- Assassin's Creed Unity: Geometry 3D added
- Elder Scrolls Online: DX11 Geometry 3D added
- Need for Speed Rivals: Geometry 3D added, better Z3D parameters
- L.A. Noire: Geometry 3D added, DirectVR: tweaks
- Metro 2033: DirectVR head tracking added
- Metro 2033 Redux: DirectVR head tracking added
- Metro Last Light: DirectVR head tracking added
- Metro Last Light Redux: DirectVR head tracking added
- Dishonored: Improved DirectVR scanner reliability 
- Mafia II: night time shadows fixed
- Fallout 4: minor rendering glitches fixed
- Watch Dogs: shadow glitch fixed
- Just Cause 3: Z3D didn't work anymore
- F1 2014: some objects were not rendered with Geometry 3D
- Diablo III: Geometry 3D about 30% faster
- Myst V: Geometry 3D: various improvements
- GTA IV did not work anymore
- Elder Scrolls: Morrowind (MGE-XE): grass fixed, DirectVR FOV added
- Dragon Age Origins: Steam version did not launch anymore
- Gone Home: D3D11 Geometry 3D added.
- Anna: Geometry 3D added
- Half-Life 2: SteamVR: profile updated to work with latest SteamVR version
- Black Mesa Source: SteamVR: profile updated to work with latest SteamVR version

The post vorpX 18.2.0 Released appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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vorpX 18.1.2 Released https://www.vorpx.com/vorpx-18-1-2-released/ Sat, 24 Feb 2018 13:55:46 +0000 https://www.vorpx.com/?p=171183 vorpX 18.1.2 has been released. Most importantly this release brings enhanced DirectVR for Kingdom Come Deliverance by adding DirectVR head tracking and support for custom resolutions. The latter can improve your framerate considerably. Check the “Custom Resolutions” section in the vorpX help to take full advantage of this feature. Also three new game profiles have […]

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vorpX 18.1.2 has been released.

Most importantly this release brings enhanced DirectVR for Kingdom Come Deliverance by adding DirectVR head tracking and support for custom resolutions. The latter can improve your framerate considerably. Check the “Custom Resolutions” section in the vorpX help to take full advantage of this feature.

Also three new game profiles have been added: The Turing Test, Conarium and Trine 3. Various older profiles that previously were Z3D only now support Geometry 3D and/or additional DirectVR features.

Please check this post for information about the recent major update 18.1.0.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift DK2 and CV1, HTC Vive.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


Full Changelog

----------------------------
vorpX 18.1.2
----------------------------

New/Changed:

- Immersive screen mode screen distance option for better low FOV support

New Game Profiles:

- Trine 3: Geometry 3D, cinema mode
- The Turing Test: G3D/Z3D, Direct VR: FOV, resolution, tracking, tweaks
- Conarium: G3D/Z3D, Direct VR: FOV, resolution, tracking, tweaks

Game Profile Changes/Fixes:

- Kingdom Come Deliverance: DirectVR: head tracking, custom resolution support added
- Crysis 3: DirectVR: head tracking added
- Far Cry 2: Geometry 3D, scalable HUD added, DirectVR: resolution, tracking, tweaks
- F.E.A.R. 3: Geometry 3D, scalable HUD added
- Watch Dogs: Geometry 3D, scalable HUD added
- Alan Wake: Geometry 3D, scalable HUD added
- Vampire Bloodlines: Geometry 3D, scalable HUD added, DirectVR: FOV, tracking
- Psychonauts: Geometry 3D, scalable HUD added
- Mafia II: Geometry 3D, scalable HUD added
- Trine: image flicker fixed
- Gothic 3: some background objects were rendered at wrong depth 

The post vorpX 18.1.2 Released appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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vorpX 18.1.0 Released https://www.vorpx.com/vorpx-18-1-0-released/ Sat, 17 Feb 2018 16:34:37 +0000 https://www.vorpx.com/?p=170883 vorpX 18.1.0 has been released. Without further ado the most important changes: New game profiles and Geometry 3D for existing ones The main focus of this update was creating new game profiles and adding Geometry 3D to quite a few existing ones that were Z3D only before. Most notable additions are: Kingdom Come Deliverance, Titanfall […]

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vorpX 18.1.0 has been released.

Without further ado the most important changes:

New game profiles and Geometry 3D for existing ones

The main focus of this update was creating new game profiles and adding Geometry 3D to quite a few existing ones that were Z3D only before. Most notable additions are: Kingdom Come Deliverance, Titanfall 2 and Nier Automata. Also don’t miss the beautiful Fe and Unravel in immersive screen mode. And last but not least relax with one or the other Telltale adventure. Special tip for action fans: Bayonetta is a sight to behold in 3D on the huge screen. Find the full list in the changelog below.

New OpenGL G3D render path

The OpenGL render path has been rewritten from the ground and is now capable of decent single frame Geometry 3D like its DirectX counterparts.

Oculus Home 2.0 Support

The vorpX desktop viewer now works with Oculus Home 2.0. vorpX also can handle issues in regard to fullscreen games on some PCs now that are caused by Oculus Home 2.0.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift DK2 and CV1, HTC Vive.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


Full Changelog

----------------------------
vorpX 18.1.0
----------------------------

New/Changed:

- Completely new OpenGL G3D pipeline, addresses a few fundamental issues with the prior version
- Improved direct mode multi-threading, 5-7% performance gain in most games
- vorpX Desktop Viewer now working with Oculus Core 2.0
- Potential issues with running fullscreen games on some machines caused by Oculus Core 2.0 handled
- Positional tracking now also enabled in cinema mode if available for a game
- Skyrim ModOrganizer integration removed. Note that MO itself still writes settings changes to the
  currently active profile

Bugfixes:

- Fable Anniversary crashed on start
- vorpX UI cursor speed was too low with high DPI mice under certain circumstances.
- Image aspect ratio was slightly off in immersive screen mode
- Known game overlay list wasn't properly updated during update installs 
- Injection for some DX10/11 games was potentially broken/incomplete (post 17.2.3 regression)

New Game Profiles:

- Kingdom Come Deliverance: G3D/Z3D, full VR, DirectVR: FOV, resolution, tweaks
- Titanfall 2: G3D, full VR, DirectVR: FOV, resolution, tweaks
- Get Even: G3D/Z3D, full VR, DirectVR: FOV, resolution, tracking, tweaks
- Tron 2.0: Geometry 3D, full VR, DirectVR: resolution, FOV, tweaks
- Fe: G3D/Z3D, immersive screen mode
- Nier Automata: G3D/Z3D, immersive screen mode
- Bayonetta: G3D/Z3D, immersive screen mode
- Vanquish: Geometry 3D, immersive screen mode
- Unravel: G3D/Z3D, cinema mode
- The Walking Dead Season 2: Geometry 3D, cinema mode
- Game of Thrones: A Telltale Games Series: Geometry 3D, cinema mode
- Minecraft: Story Mode Season 1: Geometry 3D, cinema mode

Game Profile Changes/Fixes:

- Titanfall: Geometry 3D, HUD scaling added
- Thief [2014]: Geometry 3D, HUD scaling added
- The Walking Dead Season 1: Geometry 3D added
- The Wolf Among Us: Geometry 3D added
- Splinter Cell 3: Geometry 3D added, Direct VR: resolution, FOV, tweaks
- Venetica: Geometry 3D added, Direct VR: resolution, FOV, tweaks
- Flatout: Geometry 3D added
- Flatout 2: Geometry 3D added
- Fable Anniversary: DirectVR: resolution, tweaks
- The Vanishing of Ethan Carther: DirectVR: tracking added
- Deadfall Adventures: DirectVR: tracking added
- Mass Effect Andromeda: fixed no stereo 3D in some indoor levels
- Elder Scrolls: Oblivion: fixed sporadic caps lock issue during FOV adjust
- X3: fixed wrong background depth, new default: immersive screen mode
- NfS: Most Wanded [2005]: Geometry 3D fixed, HUD scaling added
- Assassin’s Creed II: Geometry 3D fixed, HUD scaling added

The post vorpX 18.1.0 Released appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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vorpX 17.3.0 Released https://www.vorpx.com/vorpx-17-3-0-released/ Sat, 23 Dec 2017 21:49:02 +0000 https://www.vorpx.com/?p=168953 vorpX 17.3.0 has been released. This is a major release that brings new and improved functionality as well as new game profiles to vorpX. New Direct VR Settings Optimizer The new Direct VR Settings Optimizer superseeds the old config app optimizer, providing more automation and new features like perfect FOV and optimized game resolutions. All […]

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vorpX 17.3.0 has been released.

This is a major release that brings new and improved functionality as well as new game profiles to vorpX.

New Direct VR Settings Optimizer

The new Direct VR Settings Optimizer superseeds the old config app optimizer, providing more automation and new features like perfect FOV and optimized game resolutions. All 90+ optimizer profiles have been redone to take advantage of this new system and new optimizer profiles have been added.

Immersive Screen Mode

Immersive Screen Mode provides a third way to play games with vorpX in addition to full VR mode and cinema mode. Basically this is a cinema mode preset tweaked for maximum immersion that is great for playing third person games or games where adjusting the field of view for full VR is not possible. Also used as new default for unsupported games.

Visual Hand Presence

If you don’t need the controller mapping visualization anymore after playing a game for a while, animated hands can enhance immersion. Best used with Oculus Touch, animation options with Vive wands are limited due to missing sensors.

New and Improved Game Profiles

Quite a few new games have been added to the list of supported titles, many existing profiles have been improved by adding Geometry 3D.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift DK2 and CV1, HTC Vive.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


Full Changelog

----------------------------
vorpX 17.3.0
----------------------------

Most Important Changes:

- Game Settings Optimizer removed from the config app. Now part of the core app's Direct VR with
  enhanced functionality, e.g. optimized resolution and pitch perfect FOV computation that takes
  current vorpX settings into account and is aware what resolutions/FOV values are actually 
  supported by a specific game. All 90+ existing optimizer profiles redone and extended to make
  them compatible with this system. TLDR: one (or no) click auto configuration for more games.
- Immersive Screen Mode: one click cinema mode preset with a few extra bells and whistles tweaked
  for maximum immersion. Best choice for playing third person games. Also quite useful for trying
  out unsupported games of any kind.
- Visual hand presence: if you don't need the controller mapping visualization anymore after
  playing a game for a while, animated hands can enhance immersion. Best used with Oculus Touch,
  animation options with Vive wands are limited due to missing sensors.

Other Changes:

- Various D3D11 Geometry 3D rendering path improvements, allowing G3D for more D3D11 games.
- vorpX menu tooltips
- Gamepad navigation for vorpX UI
- Improved VR controller navigation for vorpX UI
- Basic vorpX functions (EdgePeek/menu) now always available on gamepad, even in native mode
- Direct VR scanner more reliable with a gamepad connected in games where that was an issue.
- D3D9 hooking less timing sensitive, improves hooking in various games (e.g. Unity engine).
- Improved hooking in some problematic games, e.g. Witcher 3.
- Audio device switching safer/more reliable.
- Handling of potential injection conflicts with various overlays (Steam/GOG/UPlay/Origin).
- DirectVR memory scan cache didn't always work as intended.
- DirectVR memory scanner: various glitches related to enabling/disabling fixed.
- All XInput versions are now handled for more reliable controller override.
- All DirectInput versions are now handled for more reliable controller override.
- Less games with game input still registering while using the vorpX menu.
- More sophisticated deadzone handling for VR controllers/gamepad emulation.
- VR controller default/shift mapping swappable
- (Much) more efficient D3D9 font rendering.
- Various depth buffer heuristics improvements/additions 
- More complete D3D9Ex support, mostly useful for video players.
- Better cursor/mouse capturing for playing games in windowed mode that don't support that well.
- Uses latest Oculus/OpenVR SDK.
- Dozens of smaller changes that would go beyond the scope of this changelog.

New Game Profiles:

- Far Cry Primal: G3D/Z3D, full VR, Direct VR: FOV, resolution, head tracking, tweaks
- Metro 2033 Redux: G3D/Z3D, full VR, Direct VR: FOV, resolution, tweaks
- Metro Last Light Redux: G3D/Z3D, full VR, Direct VR: FOV, resolution, tweaks
- Outlast 2: G3D, DirectVR: FOV, resolution, tweaks
- Hellblade: Senua's Sacrifice: G3D/Z3D, immersive screen mode, DirectVR: FOV, resolution, tweaks
- Battlefield 1: Z3D, full VR, DirectVR: FOV, resolution, tweaks
- Star Wars: Battlefront II: Z3D, full VR, DirectVR: FOV, resolution, tweaks
- Assassin's Creed Origins: Z3D, immersive screen (full VR), DirectVR: FOV, resolution, tweaks
- Shadow Warrior 2: G3D/Z3D, full VR, DirectVR: FOV, resolution, tweaks
- Dishonored 2: Z3D, full VR, DirectVR: FOV, resolution, tweaks
- Mass Effect Andromeda: Z3D, cinema mode, DirectVR resolution, tweaks
- Prey [2017]: Z3D, full VR, DirectVR: FOV, resolution, tweaks
- Dark Souls 3: Z3D, immersive screen mode
- Life is Strange: Before the Storm: G3D, cinema mode
- Ori and the Blind Forest: G3D, cinema mode
- Elex: Z3D, immersive screen
- Dragon's Dogma: G3D/Z3D, immersive screen mode
- Inside: G3D, cinema mode
- RealMyst Masterpiece Edition: G3D, cinema mode
- Quake 4: G3D, full VR DirectVR: FOV, resolution, head tracking, tweaks
- Realms of Arcania: Blade of Destiny: G3D, cinema mode

Substantially Improved Game Profiles:

- The Witcher 3: Geometry 3D added, DirectVR resolution
- Diablo III: D3D11 Geometry 3D added
- World of Warcraft: Geometry 3D (D3D11 only) added
- Arma III: Geometry 3D, Direct VR: FOV, resolution
- Far Cry 4: Geometry 3D added, DirectVR: FOV, resolution, head tracking, tweaks
- GTA V: various G3D fixes (most importantly too strong 3D in vehicles), DirectVR resolution added
- Elder Scrolls: Oblivion: various fixes and improvements.
- Slender The Arrival: Geometry 3D added, Direct VR: FOV, resolution
- Far Cry: Direct VR: FOV, resolution, head tracking, tweaks
- Far Cry 3: D3D11 G3D added, DirectVR: FOV, resolution, head tracking, tweaks
- Far Cry Blood Dragon: D3D11 G3D added, DirectVR: FOV, resolution, head tracking, tweaks
- The Elder Scrolls Online: D3D11 Z3D
- The Talos Principle: D3D11 G3D
- Dark Souls 2 SOFS: Geometry 3D added
- Outlast: various fixes
- Resident Evil 7: positional tracking added
- Firewatch: Geometry 3D redone (was broken after a game patch), DirectVR: resolution, FOV, tweaks
- Gone Home: Geometry 3D redone (was broken after a game patch), DirectVR: resolution, FOV, tweaks
- Prey [2007]: Direct VR: FOV, resolution, head tracking, tweaks
- Dragon Age II did not work anymore in D3D9 (required for G3D)
- Arma II: scalable HUD, pos tracking, DirectVR: FOV, resolution
- Take On Helicopters: scalable HUD, pos tracking, DirectVR: FOV, resolution
- Auto FOV and/or resolution for ~40 more games that were previously handled by the game optimizer

Other Profile Changes:

- Mirror's Edge: Direct VR scanner improvements, water reflections fixed.
- Bioshock Infinite: water reflections fixed.
- ABZÛ: Occasional flicker fixed.
- Dishonored: water reflections fixed.
- The Vanishing of Ethan Carter: water reflections fixed.
- Crysis: water reflections fixed.
- Crysis 3: scalable HUD added, fx fixes
- Black Mesa Source: scalable HUD added
- Half-Life 2: scalable HUD added
- Portal 2: scalable HUD added
- Deus Ex: Human Revolution: scalable HUD added
- Hard Reset: shader fixes
- Quake III: Direct VR improvements for Steam/GOG version 
- Dead Space: effect fixes

The post vorpX 17.3.0 Released appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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vorpX 17.2.0 Released https://www.vorpx.com/vorpx-17-2-0-released/ Sat, 11 Mar 2017 16:33:32 +0000 http://www.vorpx.com/?p=126591 vorpX 17.2.0 has been released. This release focuses on enhancing Direct VR functionality/stability for existing Direct VR games and additional 3D and Direct VR profiles. The most important changes/additions are: Direct VR improvements to allow positional Direct VR for more games (e.g. most Source Engine games) Some Direct VR scan results are now cached between […]

The post vorpX 17.2.0 Released appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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vorpX 17.2.0 has been released.

This release focuses on enhancing Direct VR functionality/stability for existing Direct VR games and additional 3D and Direct VR profiles.

The most important changes/additions are:

  • Direct VR improvements to allow positional Direct VR for more games (e.g. most Source Engine games)
  • Some Direct VR scan results are now cached between sessions. E.g. field of view in Bethesda RPGs or the full result in Source engine games.
  • G3D/Z3D profile for Resident Evil 7
  • G3D added for GTA V + Direct VR FOV fix
  • G3D/Z3D profile for ABZÛ (cinema mode)
  • Z3D profile for Deus Ex: Mankind Divided + Direct VR FOV fix (the game’s native 3D can also be used)
  • Various new Direct VR profiles: e.g. Mirror’s Edge, Dishonored, Dear Esther (Source), Duke Nukem Forever, Deus Ex: Human Revolution and more (see changelog below)


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift DK2 and CV1, HTC Vive.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


Changelog:


New/Changed:

- Direct VR improvements to allow positional Direct VR for more games
- Some Direct VR scan results are now cached between sessions. E.g. field of view in Bethesda
  RPGs or the full result in Source engine games.
- Various Direct VR scanner reliablity and speed improvements
- D3D11 Geometry 3D improvements
- Settings that don't have an effect with Direct VR are hidden in the menu while it is active
- Updates do not overwrite user profiles and settings anymore unless a new official profile exists
  for a game that was previously handled by a user profile

Bugfixes:

- Parts of menus/HUDs could get invisible with HUD scaling in some cases
- Various settings inconsistencies between Direct VR/non-Direct VR mode fixed
- OpenVR screesaver timeout did not work correctly with some non-HTC headsets
- Black Mesa Source crashed on start with HTC Vive
- Dark Messiah of Might and Magic crashed on start with Oculus

New Game Profiles:

- Deus Ex: Mankind Divided: Z3D, DirectVR (fov)
- ABZU: G3D (cinema mode)
- Assassin's Creed Unity: Z3D (cinema mode)
- Contagion: G3D/Z3D/DirectVR

Game Profile Changes:

- GTA5: G3D, DirectVR (fov)
- Mirror's Edge: some fixes, Direct VR added
- Bioshock Infinite: enhanced Direct VR reliability
- Duke Nukem Forever: some fixes, Direct VR added
- Aliens Colonial Marines: enhanced Direct VR reliability
- Bioshock: enhanced Direct VR reliability
- Bioshock 2: enhanced Direct VR reliability
- Dear Esther: Direct VR added
- Half-Life 2: Direct VR now with positional tracking
- Black Mesa Source: Direct VR now with positional tracking
- Portal 2: Direct VR now with positional tracking
- The Stanley Parable: Direct VR added
- Dark Messiah of Might & Magic: Direct VR added
- Skyrim: Direct VR now with positional tracking, enhanced reliability
- Mass Effect 1/2/3: better effect handling
- Dragon Age Origins: some effect fixes
- Fallout New Vegas: HUD/Pipboy improvements
- Dishonored: Direct VR added
- Star Trek: Voyager - Elite Force: Direct VR added
- Quake 3: Direct VR added
- Return to Castle Wolfenstein [2001]: Direct VR added
- Borderlands 2: Direct VR now with positional tracking
- Borderlands: Direct VR added, effect fixes
- Borderlands Pre-Sequel: Direct VR added, effect fixes
- Deus Ex: Human Revolution: Direct VR added.

The post vorpX 17.2.0 Released appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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vorpX 17.1.0 Released https://www.vorpx.com/vorpx-17-1-0-released/ Sat, 31 Dec 2016 16:32:12 +0000 http://www.vorpx.com/?p=123975 vorpX 17.1.0 has been released. This is a major feature release that mainly brings new and improved functionality to vorpX. Support for Oculus Touch and Vive Controllers vorpX now supports Oculus Touch and Vive controllers. Controllers can act either as keyboard/mouse or as Xbox gamepad, so almost every game will be covered one way or […]

The post vorpX 17.1.0 Released appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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vorpX 17.1.0 has been released.

This is a major feature release that mainly brings new and improved functionality to vorpX.

Support for Oculus Touch and Vive Controllers

vorpX now supports Oculus Touch and Vive controllers. Controllers can act either as keyboard/mouse or as Xbox gamepad, so almost every game will be covered one way or the other. The rendered ingame controllers always show the current key mapping, which makes this as intuitive as possible.

Direct VR

Direct VR can provide perfect 1:1 head tracking, automated FOV adjustment with perfectly calculated FOV regardless of headset, game resolution or vorpX settings that may affect the correct game FOV. In some cases also positional tracking can be handled by Direct VR.

Current games with full or partial Direct VR support: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.

Custom Environments for Cinema Mode

You can now import a wide variety of both mono and stereo environment images as a background for the vorpX Cinema Mode. Supports the most common sphere-, cube- and cross-image types. Easily import per drag and drop in the config app, then select the image in the Virtual Cinema.

Basic Image Adjustments

vorpX now allows you to do basic image adjustments (again), which were unavailable since headsets operate in Direct Mode. You can adjust brightness (gamma), saturation and apply a sharpening filter. The latter makes most sense for games that can run at a fairly high resolution.

VR-Surround-Videos and Playback Controls for MPC-HC and VLC

For video player profiles vorpX now provides the ability to watch the most common mono or Stereo 3D VR-surround-video types. Also basic playback controls are now available in the vorpX ingame menu for MPC-HC and VLC.

Other Enhancements

In addition to the above main features vorpX 17.1.0 adds literally dozens of smaller improvements. A few noteworthy examples are: mouse pitch (y-rotation) can be locked in most games, mouse movement locked in most games while vorpX menu is open, enhanced latency for HTC Vive, Multisampling AA for Virtual Cinema, vorpX ingame menu now rendered in 3D-space, mousewheel up/down can now be mapped to gamepad buttons, G3D/Z3D switching shortcut (default [ALT][Q]), and a lot more.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift DK2 and CV1, HTC Vive.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.

The post vorpX 17.1.0 Released appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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