vorpX – VR 3D-Driver for Oculus Rift https://www.vorpx.com 3D Driver for the Oculus Rift and similar Virtual Reality headsets Thu, 30 Apr 2020 14:55:32 +0000 en-US hourly 1 https://wordpress.org/?v=5.4.2 47714877 vorpX 20.2.0 Released https://www.vorpx.com/vorpx-20-2-0-released/ Thu, 30 Apr 2020 14:01:18 +0000 https://www.vorpx.com/?p=194236 vorpX 20.2.0 is the second major update for 2020. This release mostly focuses on internal rewrites, large portions of vorpX’s internal rendering code have been rewritten to get rid of some legacy code and make vorpX future proof. There also have been a few smaller functional additions though. Full changelog below. As always also several […]

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vorpX 20.2.0 is the second major update for 2020. This release mostly focuses on internal rewrites, large portions of vorpX’s internal rendering code have been rewritten to get rid of some legacy code and make vorpX future proof. There also have been a few smaller functional additions though. Full changelog below.

As always also several new profiles have been added and various existing profiles have been improved (or fixed if necessary, e.g. due to game updates).


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift, Rift S, Quest (via Oculus Link), HTC Vive, Valve Index, Pimax, Windows Mixed Reality and other SteamVR compatible headsets.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


New/Changed

  • D3D9/10/11: major, future proof rewrite of vorpX’s internal rendering code, mainly to get rid of a helper library that isn’t available for DX12 anymore.
  • OpenGL: major G3D rewrite: less glitches, 30%-200% better performance. Still fixed function only!
  • OpenGL: now works with ‘Generic 3D-Display’ and ‘Generic VR Headset’
  • DirectVR: improved resolution calculation, more consistent between devices.
  • DirectVR: new memory scanner apply method for extended game support.
  • Config app: profile comments shown as tooltip in local profiles list if available.
  • Game settings changed by vorpX are now automatically reset on uninstall and factory reset. Prior this had to be done manually per game as an extra step.
  • OpenVR updated to latest release.

Bugfixes:

  • DX9 font rendering could fail if initialized with an invalid render target size.
  • OpenGL: changing a game’s resolution could cause a crash to desktop.
  • DirectVR: memory scan FOV/head tracking was unintentionally applied for ‘Generic 3D-Display’.
  • Ini values weren’t read/written correctly in conjunction with some localization methods (Dolphin)
  • ImageZoom value was not reset when resetting a profile to default
  • Config app: help texts were displayed too small on high DPI monitors.
  • Various occasional/potential causes for crashes to desktop fixed.

New Game Profiles

  • Halo: MCC CE Anniversary: G3D/Z3D, FullVR, 3D-HUD, DirectVR: tracking, FOV, resolution, tweaks
  • Ori and the Will of the Whisps: G3D, Cinema Mode, 3D-HUD
  • Resident Evil 3: G3D/Z3D, Immersive Screen Mode, 3D-HUD, DirectVR: tweaks
  • Devil May Cry 5: G3D, 3D-HUD, Immersive Screen Mode, DirectVR: tweaks
  • Darksiders III: G3D/Z3D, Immersive Screen Mode, 3D-HUD
  • The Sims 4: G3D, Cinema Mode, 3D-HUD
  • The Suicide of Rachel Foster: G3D/Z3D, Immersive Screen Mode, 3D-HUD
  • Wolcen: G3D, Cinema Mode, 3D-HUD
  • Dolphin Emulator: Cinema Mode, native SBS 3D, DirectVR: automated setup

Game Profile Changes/Fixes*

  • World of WarCraft: Automatically setting the graphics API didn’t work anymore.
  • World of WarCraft: G3D did not work anymore with WoW patch 8.3.
  • Need for Speed: Shift 2 Unleashed: pos tracking unlocked, some fixes
  • Quake III: DirectVR FOV scan did not work anymore
  • D2X-XL: default changed to immersive screen instead of cinema
  • Elder Scroll Online: G3D redone for latest game version
  • Fallout 76: some minor HUD/menu glitches fixed (map, perks screen, selection wheel)
  • VLC: Uses DX11 output now instead of OpenGL

* some of these were already included in the last profile database update.

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vorpX 20.1.1 Released https://www.vorpx.com/vorpx-20-1-1-released/ Sat, 11 Jan 2020 17:08:44 +0000 https://www.vorpx.com/?p=191811 vorpX 20.1.1 is a medium sized maintenance release, mainly aimed at improving/updating existing profiles and addressing a few issues that have been reported recently. On top of that Immersive Screen and Cinema play styles can now be configured for comfortable reclined gaming and a couple of smaller improvements have been implemented. The release also comes […]

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vorpX 20.1.1 is a medium sized maintenance release, mainly aimed at improving/updating existing profiles and addressing a few issues that have been reported recently. On top of that Immersive Screen and Cinema play styles can now be configured for comfortable reclined gaming and a couple of smaller improvements have been implemented. The release also comes with three new game profiles.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift, Rift S, Quest (via Oculus Link), HTC Vive, Valve Index, Pimax, Windows Mixed Reality and other SteamVR compatible headsets.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


New/Changed:

  • Immersive Screen/Cinema mode can be configured for reclined gaming.
  • DirectVR: improved FOV calculation for cinema/immersive screen mode
  • DirectVR: improved resolution calculation for cinema/immersive screen mode
  • DirectVR: improved usability for games that require a key press to apply a FOV
  • DirectVR: improved memory scanner reliability
  • D3D9: workaround for Trine 1/2/3 exception with recent nVidia driver versions.
  • Improved GOG overlay blocking

Bugfixes:

  • Aspect ratio could be slightly off in Immersive Screen mode since 20.1.0.
  • Loading vorpX resources could fail in 64bit apps (e.g. DX9 font in Crysis 64bit).
  • Arma III black screen when run fullscreen (probably also other DX11 games).
  • G3D camera height did not work as intended with ‘Generic 3D Display’.
  • HUD depth didn’t work with ‘Generic 3D Display’ although available in a profile
  • Some messages were not displayed in the top left corner of the game window.

New Game Profiles:

  • Journey: G3D, immersive screen mode, DirectVR: resolution, tweaks
  • Little Nightmares: G3D/Z3D, cinema mode
  • A Hat in Time: G3D/Z3D, immersive screen mode, DirectVR: resolution, FOV, tweaks

Game Profile Changes/Fixes:

  • World of WarCraft: support for WoW Classic added.
  • Batman: Arkham Asylum: G3D redone, 3D-HUD added, shadows defined
  • Batman: Arkham City: Automatic API setting, G3D redone, minor fixes
  • Batman: Arkham Knight: DirectVR FOV and tweaks, Z3D added, 3D-HUD, shadows defined
  • Shadow of the Tomb Raider: uses DX12 now on Windows 10
  • Path of Exile: D3D11 G3D added, game does not support D3D9 anymore
  • Dead Space: shader fixes.
  • Psychonauts: Fix for GOG overlay related crash on start
  • Mass Effect: G3D parameters redone, skybox glitch fixed.
  • Mass Effect 2: G3D parameters redone.
  • Sekiro: Shadows Die Twice: flickering moon and fog fixed.
  • Need for Speed: Shift 2 Unleashed: Better G3D parameters, scalable 3D-HUD.
  • The Outer Worlds: shader definitions (HUD etc.) were missing since 20.1.0
  • Legend of Grimrock: 3D-HUD added
  • Legend of Grimrock II: 3D-HUD added

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vorpX 20.1.0 Released https://www.vorpx.com/vorpx-20-1-0-released/ Tue, 24 Dec 2019 13:43:14 +0000 https://www.vorpx.com/?p=191134 This year’s holiday release is finally out, and not a day early. Merry Christmas (or whatever else you may celebrate) to everyone! The biggest single addition feature wise this time is probably basic shader authoring for DX12, at this point that only affects Red Dead Redemption II though in the form of an added scalable […]

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This year’s holiday release is finally out, and not a day early. Merry Christmas (or whatever else you may celebrate) to everyone!

The biggest single addition feature wise this time is probably basic shader authoring for DX12, at this point that only affects Red Dead Redemption II though in the form of an added scalable HUD.

Apart from that there are more than a dozen smaller improvements in pretty much every corner of vorpX. Also various profiles for games with frequent game updates have been re-checked and updated if necessary. And last but not least there are five new official game profiles.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift, Rift S, Quest (via Oculus Link), HTC Vive, Valve Index, Pimax, Windows Mixed Reality and other SteamVR compatible headsets.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


New/Changed:

  • D3D12: Basic shader authoring implemented,
  • D3D12: New frame syncing method, reduces occasional judder.
  • D3D9: G3D: Improved compatibility and efficiency.
  • Oculus: Performance improvements (5%-10% gain on average)
  • Improved 3D HUD depth/size calculation, better handles some edge cases.
  • More control over screen properties in immersive screen mode
  • More rigorous Steam overlay blocking, fixes various issues, e.g. Red Dead Redemption II Steam version not hooking and Farming Simulator 19 judder.
  • Native gamepad right y-axis sensitivity override. Prior this was only available with vorpX’s gamepad emulation. Small change, but big FullVR comfort gain when gamepads are used natively.
  • 3D-Engine: New multithreaded asset loader.
  • Ambience background intensity can be set instead of just turning it on/off.
  • New device type ‘Generic 3D Display’ (currently D3D only). Not officially supported!
  • Typical MS Office paths automatically excluded from injection.
  • All projects updated to the latest Visual Studio runtime.
  • Oculus SDK updated to latest version

Bugfixes:

  • D3D9: Fixed a regression that caused garbled graphics in Dragon Age 1/2 in recent builds.
  • D3D9: The infamous Bioshock 2 crashes are finally (hopefully at least) fixed.
  • D3D9: Fixed function pipeline HUD scaling was slightly glitchy (e.g. Elder Scrolls: Oblivion).
  • D3D10: Fixed some vorpX UI rendering glitches.
  • D3D11: Fixed an issue with HUD scaling, resolves HUD glitches in Fallout 4 and other games.
  • D3D11: dgVoodoo2 did not work under some circumstances since 19.3.0 (black screen)
  • Z3D: depth buffers were sharpened twice with image sharpening enabled in Oculus/SteamVR mode.
  • Under some circumstances vorpX cursor and 3D HUD depth did not match.
  • Oculus Touch hand animation was borked since some releases.

New Game Profiles:

  • Borderlands 3: G3D/Z3D, FullVR, DirectVR: resolution, tweaks
  • Control: G3D/Z3D, immersive screen mode
  • Star Wars Jedi: Fallen Order: G3D/Z3D, immersive screen mode
  • Remnants from the Ashes: Z3D, immersive screen mode
  • F1 2019 (DX11): G3D/Z3D, immersive screen mode, DirectVR: tweaks

Game Profile Changes/Fixes:

  • Civilization V: Geometry 3D added (DX9).
  • Red Dead Redemption 2: scalable HUD/minimap added
  • Diablo III: object (selection) glow wrong depth fixed.
  • Fallout 76: HUD detection adjusted for most recent game versions.
  • Elder Scrolls Online: default settings optimized for FullVR mode, DirectVR tweaks added.
  • World of WarCraft: HUD detection adjusted for most recent game versions.
  • System Shock 2: Z3D parameters updated, FOV adjustment works again, support for GOG version.
  • Crysis: better D3D10 Z3D parameters (D3D9 still required for G3D)
  • Far Cry 2: fixed hand/weapon scale, some HUD/menu elements were not included in scalable 3D HUD.
  • Call of Duty: Black Ops: scalable HUD and DirectVR FOV added, positional tracking unlocked.
  • Call of Duty: Ghosts: better Z3D parameters, AA mode automatically set (fixes no 3D with MSAA)
  • Alice: Madness Returns: scalable HUD added, defaults to immersive screen mode (makes more sense).
  • Black Mesa Source: intro train ride headlight glitch with recent game versions fixed.
  • Mount & Blade: defaults to immersive screen mode now (makes more sense).
  • F.E.A.R: shadow glitches fixed.

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vorpX 19.3.0 Released https://www.vorpx.com/vorpx-19-3-0-released/ Fri, 08 Nov 2019 14:45:08 +0000 https://www.vorpx.com/?p=189831 vorpX 19.3.0 has been released. This is a feature update that mainly adds beta support for Direct3D 12, currently limited to Z3D. As a first D3D12 test case a profile for Red Dead Redemption II has been added. If you don’t own vorpX yet, you can buy it here: Supported headsets: Oculus Rift/RiftS, HTC Vive, […]

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vorpX 19.3.0 has been released.

This is a feature update that mainly adds beta support for Direct3D 12, currently limited to Z3D. As a first D3D12 test case a profile for Red Dead Redemption II has been added.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift/RiftS, HTC Vive, Valve Index, Windows Mixed Reality and other SteamVR compatible headsets.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


New/Changed:

  • Initial (beta) Direct3D 12 support, currently Z3D only.
  • DirectVR memory scanner reliability improvements.
  • New updater, hopefully less prone to false positve detections by trigger happy AV-programs.

Bugfixes:

  • Fixed a small D3D11 G3D memory leak in games that frequently recreate constant buffers (e.g. Unreal Engine 4).
  • Fixed a potential D3D9 DLL path mismatch.
  • Automatically created profiles for unsupported games had no .exe assigned in system config.
  • Touch controllers did not work as intended in SteamVR mode with forced legacy OpenVR input.

New Game Profiles:

  • Red Dead Redemption II: Z3D, Immersive Screen Mode, DirectVR: tweaks
  • The Outer Worlds: G3D/Z3D, FullVR mode, DirectVR: tracking, FOV, tweaks

Game Profile Changes/Fixes:

  • GTA V: workaround for VR controller issues with mods that use OpenVR legacy input
  • CounterStrike GO: fixed hook not working after a recent game update.
  • Conarium: improved DirectVR memory scanner settings
  • Blair Witch: improved DirectVR memory scanner settings
  • Conan Exiles: improved DirectVR memory scanner settings

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vorpX 19.2.0 Released https://www.vorpx.com/vorpx-19-2-0-released/ Fri, 17 May 2019 12:29:58 +0000 https://www.vorpx.com/?p=184024 vorpX 19.2.0 has been released. Most prominent functional addition in this release is a C API for modders that provides easy, vendor agnostic access to headset properties like tracking or camera data and on top of that some vorpX specific functions for a streamlined user experience. If you are a modder working on a camera/FOV […]

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vorpX 19.2.0 has been released.

Most prominent functional addition in this release is a C API for modders that provides easy, vendor agnostic access to headset properties like tracking or camera data and on top of that some vorpX specific functions for a streamlined user experience. If you are a modder working on a camera/FOV mod for a game, check the vorpX help for instructions and code samples. If you aren’t a modder yourself, spread the word!

The release also comes with a variety of smaller improvements and of course new game profiles have been added as well as various existing profiles have been revisited and improved.

For a detailed list of changes and additions check the changelog below.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift (DK2 still works), HTC Vive, other SteamVR compatible headsets (e.g. Windows Mixed Reality)

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


Full Changelog

New/Changed:

- C API that provides headset/vorpX functions for mods that use vorpX as renderer. Enhances the
  user experience, also no more conflicts due to multiple VR API instances. Details in the help.
- More DirectVR resolution steps added (up to 2400p), check the 'Custom Resolutions' help section.
- Various compatibility improvements in the DX11 pipeline
- Support for newer (Windows 10) DXGI interfaces
- Headset render target size calculation handles edge cases better
- Config app remembers folder paths for various open/save dialogs between sessions
- Stereo separation for EdgePeek mode can now be scaled instead of just switched on/off 
- Larger screen distance range in Immersive Screen Mode
- Help updated and expanded

Bugfixes:

- Mapping VR Controller buttons in the vorpX menu didn't work correctly anymore
- Fetching cloud profiles could fail after server update
- G3D to Z3D switching could cause visual glitches in some games with complex render pipelines,
  the other way around may still require a restart in such cases.
- FPS counter could not be displayed if first activated while FPS warning was shown
- ALT key override state wasn't correct on game start regardless of saved setting
- Positional tracking in z-direction was slightly too strong in some games
- Some deprecated settings were treated wrong, causing issues with loading their new counterparts
- Enabling/disabling the DirectVR FOV via the vorpX menu did not work as intended in some games
- Shaders could appear multiple times in the 'All Shaders' list of the shader authoring menu
- Loading/restoring settings from the shader authoring menu did not undo all previous changes

New Game Profiles:

- Metro Exodus: G3D/Z3D, FullVR, 3D HUD, DirectVR: tracking, FOV, resolution, tweaks
- Borderlands GOTY Enhanced: G3D/Z3D, 3D HUD, FullVR, DirectVR: tracking, FOV, resolution, tweaks
- Sekiro: Shadows Die Twice: G3D/Z3D, Immersive Screen Mode, 3D HUD
- Mordhau: G3D/Z3D, FullVR, 3D HUD, DirectVR: FOV, resolution, tweaks
- F1 2018: G3D/Z3D, Immersive Screen Mode, 3D HUD, DirectVR: tweaks
- Battlefield V: Z3D, FullVR, DirectVR: resolution, FOV, tweaks

Game Profile Changes/Fixes:

- Saints Row III: shadows/HUD defined, defaults to immersive screen mode now
- Space Engineers: DX11 support: G3D/Z3D (Z3D recommended for performance)
- Far Cry 3 Blood Dragon: G3D and DirectVR fixed
- Resident Evil 7: better wide angle headset support. Make sure to reset the profile after update!
- Prey [2007]: OpenGL hooking was accidentally diabled
- Deus Ex: Mankind Divided: G3D positional tracking unlocked
- Dark Souls III: Some objects where displayed at wrong depth

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vorpX 19.1.0 Released https://www.vorpx.com/vorpx-19-1-0-released/ Sat, 26 Jan 2019 18:27:11 +0000 https://www.vorpx.com/?p=178858 vorpX 19.1.0 has been released. This release mainly adds improved support for Direct3D 11.1. Also various smaller features have been added, others have been expanded and enhanced. New game profiles have been added and various existing profiles have been revisited and now utilize the new capabilities that were added to the DX11 pipeline. For a […]

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vorpX 19.1.0 has been released.

This release mainly adds improved support for Direct3D 11.1. Also various smaller features have been added, others have been expanded and enhanced.

New game profiles have been added and various existing profiles have been revisited and now utilize the new capabilities that were added to the DX11 pipeline.

For a detailed list of changes and additions check the changelog below.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift (DK2 still works), HTC Vive, other SteamVR compatible headsets (e.g. Windows Mixed Reality)

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


Full Changelog

New/Changed:

- More complete D3D 11.1 support (e.g. newer Frostbite and CryEngine games).
- Automated profile database updates for more user friendly profile fixes in between app releases.
- Alternative hooking mode that might be more reliable for some games (configurable in config app).
- Improved DirectVR game resolution calculation. 
- Protection against hooking a process too early. Minimizes the chance of 'random' start crashes.
- Significantly reduced memory usage for some DX11 games (e.g. 100MB in Bioshock Remastered).
- Game input gets disabled while the Oculus/SteamVR dashboard is active if possible.

Bugfixes:

- DirectVR memory scanner cache was not reset when restoring profile defaults
- Camera does not spin anymore while pressing the ALT key in some Battlefield games
- D3D9 games with multiple swapchains (e.g. The Darkness II) could crash on device reset
- Z3D didn't work anymore in cinema/immersive screen mode with 'Generic Headset (desktop)'
- Color correction didn 't work in cinema/immersive screen mode with 'Generic Headset (desktop)'
- Pre-defined game UI scale values were only correct for Oculus Rift CV1
- Potentially missing Microsoft runtimes were downloaded during install but not installed

New Game Profiles:

- Batman: Arkham Knight: G3D/Z3D, immersive screen mode
- The Surge: G3D/Z3D, immersive screen mode
- Middle-Earth: Shadow of Mordor: G3D, immersive screen mode
- Bioshock Remastered: G3D/Z3D, full VR, DirectVR: resolution, tracking, FOV, tweaks
- Bioshock 2 Remastered: G3D/Z3D, full VR, DirectVR: resolution, tracking, FOV, tweaks
- Farming Simulator 2019: G3D/Z3D, full VR, DirectVR: resolution, FOV, tweaks
- Mafia III: Z3D, immersive screen mode
- GRIS: G3D, cinema mode

Game Profile Changes/Fixes:

- Prey [2017]: Geometry 3D added, DirectVR FOV/resolution working again.
- Resident Evil 7: hand shimmer/glow fixed.
- Need for Speed Rivals: street reflections fixed.
- Battlefield 4: Geometry 3D and scalable HUD added.
- Star Wars Battlefront 2: Geometry 3D added.
- Mass Effect Andromeda: Geometry 3D and scalable HUD added.
- Deus Ex: Mankind Divided: Geometry 3D and scalable HUD added.
- Elex: Geometry 3D and scalable HUD added.
- Max Payne 3: DX11 G3D flickering elements fixes, DirectVR tweaks added.
- Arma 2: game could crash on device reset (e.g. resolution change).
- Take On Helicopters: game could crash on device reset (e.g. resolution change)
- The Witcher 2: Geometry 3D did not work anymore.
- GTA V: scalable HUD added.
- What Remains of Edith Finch: various fixes.
- The Darkness II: G3D did not work correctly anymore.
- Gone Home: Z3D added (was Geometry 3D only)
- Firewatch: Z3D added (was Geometry 3D only)
- Life is Strange: Before the Storm: Z3D added (was Geometry 3D only)
- Inside: Z3D added (was Geometry 3D only) 

The post vorpX 19.1.0 Released appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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vorpX 18.3.0 Released https://www.vorpx.com/vorpx-18-3-0-released/ Sat, 20 Oct 2018 15:54:11 +0000 https://www.vorpx.com/?p=175989 vorpX 18.3.0 has been released. After four maintenance releases for the 18.2 branch it’s finally time for a slightly bigger release with a bit of feature refinement and also more and enhanced game profiles. Most notable additions are: Dark Souls Remastered, Monster Hunter World, Shadow of the Tomb Raider and Assassin’s Creed: Odyssey. Full List […]

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vorpX 18.3.0 has been released.

After four maintenance releases for the 18.2 branch it’s finally time for a slightly bigger release with a bit of feature refinement and also more and enhanced game profiles. Most notable additions are: Dark Souls Remastered, Monster Hunter World, Shadow of the Tomb Raider and Assassin’s Creed: Odyssey. Full List below.

Also various other profiles have been added and some existing ones have been enhanced by adding Geometry 3D and/or DirectVR.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift (DK2 still works), HTC Vive, other SteamVR compatible headsets (e.g. Windows Mixed Reality)

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


Full Changelog

New/Changed:

- New D3D11/DXGI hooking method (allows to hook Assassin's Creed: Odyssey)
- Improved XInput version handling
- Improved D3D11 HUD/UI-scaling
- For better accessibility important game information is now shown on monitor mirror, not just as 
  temporary notification in the headset.
- Games that load an incompatible OpenVR version themselves no longer crash with SteamVR headsets
  (might not be a 100% solution, but works with Black Mesa, Rise of the Tomb Raider)
- Direct VR memory scanner improvements
- Experienced users can now create better custom profiles by defining HUD/shadow etc. shaders.

Bugfixes:

- Gamepad/VR Hotkey mapping did not work anymore when clicking the buttons with the mouse.
- Various UI related fixes/changes.
- G3D didn't work anymore in some D3D11 games (e.g. F1 2014).
- In various D3D11 games with HUD scaling the HUD was not correctly centered in Z3D mode.
- Occasional visual glitches (e.g. black squares on image) in some UE4 games should no longer occur.
- In gamepad mode VR controller button states were released although the button was still pressed.

New Game Profiles:

- Life is Strange 2: G3D/Z3D, immersive screen mode
- Monster Hunter World: G3D/Z3D, immersive screen mode, DirectVR tweaks
- Shadow of the Tomb Raider: native 3D, immersive screen mode, DirectVR tweaks
- Assassin's Creed: Odyssey: Z3D, immersive screen mode, DirectVR: resolution, FOV, tweaks
- Dark Souls Remastered: G3D, immersive screen mode
- Vampyr: G3D/Z3D, immersive screen mode
- Divinity: Original Sin 2 Definitive Edition: G3D, immersive screen mode
- DiRT 4: G3D/Z3D, immersive screen mode, DirectVR resolution, tweaks
- Bulletstorm: Full Clip Edition: G3D/Z3D, fullVR, DirectVR: resolution, tracking, FOV, tweaks
- Path of Exile: G3D, cinema mode, DirectVR tweaks

Game Profile Changes/Fixes:

- Tomb Raider [2013]: Geometry 3D added
- Kingdom Come: Deliverance: HUD, sky, shadow detection did not work anymore after game update
- Rise of the Tomb Raider: DirectVR tweaks added
- F.E.A.R.2: positional tracking unlocked, shader fixes, DirectVR FOV
- Dishonored 2: Z-buffer wasn't always correctly determined, leading to a 'cross-eyed' view. 
- Conan Exiles [no BattleEye]: DirectVR head tracking and resolution added.

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vorpX 18.2.0 Released https://www.vorpx.com/vorpx-18-2-0-released/ Fri, 25 May 2018 13:48:06 +0000 https://www.vorpx.com/?p=173039 vorpX 18.2.0 has been released. The main focus of this update was creating new game profiles and adding Geometry 3D to quite a few existing ones that were Z3D only before. Most notable additions are: The Hunter: Call of the Wild, Farming Simulator 2017, Conan Exiles, Final Fantasy XV, Unreal Tournament 3. Also various other […]

The post vorpX 18.2.0 Released appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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vorpX 18.2.0 has been released.

The main focus of this update was creating new game profiles and adding Geometry 3D to quite a few existing ones that were Z3D only before. Most notable additions are: The Hunter: Call of the Wild, Farming Simulator 2017, Conan Exiles, Final Fantasy XV, Unreal Tournament 3.

Also various other profiles have been added and many existing ones have been enhanced by adding Geometry 3D and/or DirectVR.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift DK2 and CV1, HTC Vive, other SteamVR compatible headsets (e.g. Windows Mixed Reality)

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


Full Changelog

----------------------------
vorpX 18.2.0
----------------------------

New/Changed:

- Improved D3D11 Geometry 3D render path
- D3D9 rendering path optimizations
- DirectVR scanner improvements

Bugfixes:

- Various bug fixes 

New Game Profiles:

- The Hunter: Call of the Wild: G3D/Z3D, full VR, DirectVR: FOV, resolution, tracking, tweaks
- Farming Simulator 2017: G3D/Z3D, full VR, DirectVR: resolution, FOV, tracking, tweaks
- Conan Exiles (no BattleEye): G3D/Z3D, full VR, Direct VR: FOV 
- Final Fantasy XV: G3D/Z3D, immersive screen mode
- Unreal Tournament 3: G3D/Z3D, full VR, DirectVR: resolution, FOV, tracking, tweaks
- Grand Theft Auto: San Andreas, G3D/Z3D, immersive screen mode 
- What Remains of Edith Finch: G3D, immersive screen mode
- Formula One 2017: G3D/Z3D, immersive screen mode
- Assassin's Creed III: G3D, immersive screen mode
- Assassin's Creed: Black Flag: G3D, immersive screen mode
- Jade Empire Special Edition: G3D/Z3D, immersive screen mode, DirectVR: resolution, tweaks
- dgVoodoo2: base profile to enable G3D for many DX7/8 games using the dgVoodoo2 wrapper
  (e.g. Freelancer, Gothic I, Gothic II, Unreal II, RallyTrophy) 

Game Profile Changes/Fixes:

- Dark Souls III: Geometry 3D, scalable HUD added
- Assassin's Creed Unity: Geometry 3D added
- Elder Scrolls Online: DX11 Geometry 3D added
- Need for Speed Rivals: Geometry 3D added, better Z3D parameters
- L.A. Noire: Geometry 3D added, DirectVR: tweaks
- Metro 2033: DirectVR head tracking added
- Metro 2033 Redux: DirectVR head tracking added
- Metro Last Light: DirectVR head tracking added
- Metro Last Light Redux: DirectVR head tracking added
- Dishonored: Improved DirectVR scanner reliability 
- Mafia II: night time shadows fixed
- Fallout 4: minor rendering glitches fixed
- Watch Dogs: shadow glitch fixed
- Just Cause 3: Z3D didn't work anymore
- F1 2014: some objects were not rendered with Geometry 3D
- Diablo III: Geometry 3D about 30% faster
- Myst V: Geometry 3D: various improvements
- GTA IV did not work anymore
- Elder Scrolls: Morrowind (MGE-XE): grass fixed, DirectVR FOV added
- Dragon Age Origins: Steam version did not launch anymore
- Gone Home: D3D11 Geometry 3D added.
- Anna: Geometry 3D added
- Half-Life 2: SteamVR: profile updated to work with latest SteamVR version
- Black Mesa Source: SteamVR: profile updated to work with latest SteamVR version

The post vorpX 18.2.0 Released appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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vorpX 18.1.2 Released https://www.vorpx.com/vorpx-18-1-2-released/ Sat, 24 Feb 2018 13:55:46 +0000 https://www.vorpx.com/?p=171183 vorpX 18.1.2 has been released. Most importantly this release brings enhanced DirectVR for Kingdom Come Deliverance by adding DirectVR head tracking and support for custom resolutions. The latter can improve your framerate considerably. Check the “Custom Resolutions” section in the vorpX help to take full advantage of this feature. Also three new game profiles have […]

The post vorpX 18.1.2 Released appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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vorpX 18.1.2 has been released.

Most importantly this release brings enhanced DirectVR for Kingdom Come Deliverance by adding DirectVR head tracking and support for custom resolutions. The latter can improve your framerate considerably. Check the “Custom Resolutions” section in the vorpX help to take full advantage of this feature.

Also three new game profiles have been added: The Turing Test, Conarium and Trine 3. Various older profiles that previously were Z3D only now support Geometry 3D and/or additional DirectVR features.

Please check this post for information about the recent major update 18.1.0.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift DK2 and CV1, HTC Vive.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


Full Changelog

----------------------------
vorpX 18.1.2
----------------------------

New/Changed:

- Immersive screen mode screen distance option for better low FOV support

New Game Profiles:

- Trine 3: Geometry 3D, cinema mode
- The Turing Test: G3D/Z3D, Direct VR: FOV, resolution, tracking, tweaks
- Conarium: G3D/Z3D, Direct VR: FOV, resolution, tracking, tweaks

Game Profile Changes/Fixes:

- Kingdom Come Deliverance: DirectVR: head tracking, custom resolution support added
- Crysis 3: DirectVR: head tracking added
- Far Cry 2: Geometry 3D, scalable HUD added, DirectVR: resolution, tracking, tweaks
- F.E.A.R. 3: Geometry 3D, scalable HUD added
- Watch Dogs: Geometry 3D, scalable HUD added
- Alan Wake: Geometry 3D, scalable HUD added
- Vampire Bloodlines: Geometry 3D, scalable HUD added, DirectVR: FOV, tracking
- Psychonauts: Geometry 3D, scalable HUD added
- Mafia II: Geometry 3D, scalable HUD added
- Trine: image flicker fixed
- Gothic 3: some background objects were rendered at wrong depth 

The post vorpX 18.1.2 Released appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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vorpX 18.1.0 Released https://www.vorpx.com/vorpx-18-1-0-released/ Sat, 17 Feb 2018 16:34:37 +0000 https://www.vorpx.com/?p=170883 vorpX 18.1.0 has been released. Without further ado the most important changes: New game profiles and Geometry 3D for existing ones The main focus of this update was creating new game profiles and adding Geometry 3D to quite a few existing ones that were Z3D only before. Most notable additions are: Kingdom Come Deliverance, Titanfall […]

The post vorpX 18.1.0 Released appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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vorpX 18.1.0 has been released.

Without further ado the most important changes:

New game profiles and Geometry 3D for existing ones

The main focus of this update was creating new game profiles and adding Geometry 3D to quite a few existing ones that were Z3D only before. Most notable additions are: Kingdom Come Deliverance, Titanfall 2 and Nier Automata. Also don’t miss the beautiful Fe and Unravel in immersive screen mode. And last but not least relax with one or the other Telltale adventure. Special tip for action fans: Bayonetta is a sight to behold in 3D on the huge screen. Find the full list in the changelog below.

New OpenGL G3D render path

The OpenGL render path has been rewritten from the ground and is now capable of decent single frame Geometry 3D like its DirectX counterparts.

Oculus Home 2.0 Support

The vorpX desktop viewer now works with Oculus Home 2.0. vorpX also can handle issues in regard to fullscreen games on some PCs now that are caused by Oculus Home 2.0.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift DK2 and CV1, HTC Vive.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


Full Changelog

----------------------------
vorpX 18.1.0
----------------------------

New/Changed:

- Completely new OpenGL G3D pipeline, addresses a few fundamental issues with the prior version
- Improved direct mode multi-threading, 5-7% performance gain in most games
- vorpX Desktop Viewer now working with Oculus Core 2.0
- Potential issues with running fullscreen games on some machines caused by Oculus Core 2.0 handled
- Positional tracking now also enabled in cinema mode if available for a game
- Skyrim ModOrganizer integration removed. Note that MO itself still writes settings changes to the
  currently active profile

Bugfixes:

- Fable Anniversary crashed on start
- vorpX UI cursor speed was too low with high DPI mice under certain circumstances.
- Image aspect ratio was slightly off in immersive screen mode
- Known game overlay list wasn't properly updated during update installs 
- Injection for some DX10/11 games was potentially broken/incomplete (post 17.2.3 regression)

New Game Profiles:

- Kingdom Come Deliverance: G3D/Z3D, full VR, DirectVR: FOV, resolution, tweaks
- Titanfall 2: G3D, full VR, DirectVR: FOV, resolution, tweaks
- Get Even: G3D/Z3D, full VR, DirectVR: FOV, resolution, tracking, tweaks
- Tron 2.0: Geometry 3D, full VR, DirectVR: resolution, FOV, tweaks
- Fe: G3D/Z3D, immersive screen mode
- Nier Automata: G3D/Z3D, immersive screen mode
- Bayonetta: G3D/Z3D, immersive screen mode
- Vanquish: Geometry 3D, immersive screen mode
- Unravel: G3D/Z3D, cinema mode
- The Walking Dead Season 2: Geometry 3D, cinema mode
- Game of Thrones: A Telltale Games Series: Geometry 3D, cinema mode
- Minecraft: Story Mode Season 1: Geometry 3D, cinema mode

Game Profile Changes/Fixes:

- Titanfall: Geometry 3D, HUD scaling added
- Thief [2014]: Geometry 3D, HUD scaling added
- The Walking Dead Season 1: Geometry 3D added
- The Wolf Among Us: Geometry 3D added
- Splinter Cell 3: Geometry 3D added, Direct VR: resolution, FOV, tweaks
- Venetica: Geometry 3D added, Direct VR: resolution, FOV, tweaks
- Flatout: Geometry 3D added
- Flatout 2: Geometry 3D added
- Fable Anniversary: DirectVR: resolution, tweaks
- The Vanishing of Ethan Carther: DirectVR: tracking added
- Deadfall Adventures: DirectVR: tracking added
- Mass Effect Andromeda: fixed no stereo 3D in some indoor levels
- Elder Scrolls: Oblivion: fixed sporadic caps lock issue during FOV adjust
- X3: fixed wrong background depth, new default: immersive screen mode
- NfS: Most Wanded [2005]: Geometry 3D fixed, HUD scaling added
- Assassin’s Creed II: Geometry 3D fixed, HUD scaling added

The post vorpX 18.1.0 Released appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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