vorpX – VR 3D-Driver for Oculus Rift https://www.vorpx.com 3D Driver for the Oculus Rift and similar Virtual Reality headsets Sat, 24 Feb 2018 02:25:47 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.4 47714877 vorpX 18.1.0 Released https://www.vorpx.com/vorpx-18-1-0-released/ Sat, 17 Feb 2018 16:34:37 +0000 https://www.vorpx.com/?p=170883 vorpX 18.1.0 has been released. Without further ado the most important changes: New game profiles and Geometry 3D for existing ones The main focus of this update was creating new game profiles and adding Geometry 3D to quite a few existing ones that were Z3D only before. Most notable additions are: Kingdom Come Deliverance, Titanfall […]

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vorpX 18.1.0 has been released.

Without further ado the most important changes:

New game profiles and Geometry 3D for existing ones

The main focus of this update was creating new game profiles and adding Geometry 3D to quite a few existing ones that were Z3D only before. Most notable additions are: Kingdom Come Deliverance, Titanfall 2 and Nier Automata. Also don’t miss the beautiful Fe and Unravel in immersive screen mode. And last but not least relax with one or the other Telltale adventure. Special tip for action fans: Bayonetta is a sight to behold in 3D on the huge screen.

Find the full list in the changelog below.

New OpenGL G3D render path

The OpenGL renderer has been rewritten from the ground and now is capable of decent single frame Geometry 3D like its DirectX counterparts.

Oculus Home 2.0 Support

The vorpX desktop viewer now works with Oculus Home 2.0. vorpX also can handle issues in regard to fullscreen games on some PCs now that are caused by Oculus Home 2.0.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift DK2 and CV1, HTC Vive.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


Full Changelog

----------------------------
vorpX 18.1.0
----------------------------

New/Changed:

- Completely new OpenGL G3D pipeline, addresses a few fundamental issues with the prior version
- Improved direct mode multi-threading, 5-7% performance gain in most games
- vorpX Desktop Viewer now working with Oculus Core 2.0
- Potential issues with running fullscreen games on some machines caused by Oculus Core 2.0 handled
- Positional tracking now also enabled in cinema mode if available for a game
- Skyrim ModOrganizer integration removed. Note that MO itself still writes settings changes to the
  currently active profile

Bugfixes:

- Fable Anniversary crashed on start
- vorpX UI cursor speed was too low with high DPI mice under certain circumstances.
- Image aspect ratio was slightly off in immersive screen mode
- Known game overlay list wasn't properly updated during update installs 
- Injection for some DX10/11 games was potentially broken/incomplete (post 17.2.3 regression)

New Game Profiles:

- Kingdom Come Deliverance: G3D/Z3D, full VR, DirectVR: FOV, resolution, tweaks
- Titanfall 2: G3D, full VR, DirectVR: FOV, resolution, tweaks
- Get Even: G3D/Z3D, full VR, DirectVR: FOV, resolution, tracking, tweaks
- Tron 2.0: Geometry 3D, full VR, DirectVR: resolution, FOV, tweaks
- Fe: G3D/Z3D, immersive screen mode
- Nier Automata: G3D/Z3D, immersive screen mode
- Bayonetta: G3D/Z3D, immersive screen mode
- Vanquish: Geometry 3D, immersive screen mode
- Unravel: G3D/Z3D, cinema mode
- The Walking Dead Season 2: Geometry 3D, cinema mode
- Game of Thrones: A Telltale Games Series: Geometry 3D, cinema mode
- Minecraft: Story Mode Season 1: Geometry 3D, cinema mode

Game Profile Changes/Fixes:

- Titanfall: Geometry 3D, HUD scaling added
- Thief [2014]: Geometry 3D, HUD scaling added
- The Walking Dead Season 1: Geometry 3D added
- The Wolf Among Us: Geometry 3D added
- Splinter Cell 3: Geometry 3D added, Direct VR: resolution, FOV, tweaks
- Venetica: Geometry 3D added, Direct VR: resolution, FOV, tweaks
- Flatout: Geometry 3D added
- Flatout 2: Geometry 3D added
- Fable Anniversary: DirectVR: resolution, tweaks
- The Vanishing of Ethan Carther: DirectVR: tracking added
- Deadfall Adventures: DirectVR: tracking added
- Mass Effect Andromeda: fixed no stereo 3D in some indoor levels
- Elder Scrolls: Oblivion: fixed sporadic caps lock issue during FOV adjust
- X3: fixed wrong background depth, new default: immersive screen mode
- NfS: Most Wanded [2005]: Geometry 3D fixed, HUD scaling added
- Assassin’s Creed II: Geometry 3D fixed, HUD scaling added

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vorpX 17.3.0 Released https://www.vorpx.com/vorpx-17-3-0-released/ Sat, 23 Dec 2017 21:49:02 +0000 https://www.vorpx.com/?p=168953 vorpX 17.3.0 has been released. This is a major release that brings new and improved functionality as well as new game profiles to vorpX. New Direct VR Settings Optimizer The new Direct VR Settings Optimizer superseeds the old config app optimizer, providing more automation and new features like perfect FOV and optimized game resolutions. All […]

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vorpX 17.3.0 has been released.

This is a major release that brings new and improved functionality as well as new game profiles to vorpX.

New Direct VR Settings Optimizer

The new Direct VR Settings Optimizer superseeds the old config app optimizer, providing more automation and new features like perfect FOV and optimized game resolutions. All 90+ optimizer profiles have been redone to take advantage of this new system and new optimizer profiles have been added.

Immersive Screen Mode

Immersive Screen Mode provides a third way to play games with vorpX in addition to full VR mode and cinema mode. Basically this is a cinema mode preset tweaked for maximum immersion that is great for playing third person games or games where adjusting the field of view for full VR is not possible. Also used as new default for unsupported games.

Visual Hand Presence

If you don’t need the controller mapping visualization anymore after playing a game for a while, animated hands can enhance immersion. Best used with Oculus Touch, animation options with Vive wands are limited due to missing sensors.

New and Improved Game Profiles

Quite a few new games have been added to the list of supported titles, many existing profiles have been improved by adding Geometry 3D.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift DK2 and CV1, HTC Vive.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


Full Changelog

----------------------------
vorpX 17.3.0
----------------------------

Most Important Changes:

- Game Settings Optimizer removed from the config app. Now part of the core app's Direct VR with
  enhanced functionality, e.g. optimized resolution and pitch perfect FOV computation that takes
  current vorpX settings into account and is aware what resolutions/FOV values are actually 
  supported by a specific game. All 90+ existing optimizer profiles redone and extended to make
  them compatible with this system. TLDR: one (or no) click auto configuration for more games.
- Immersive Screen Mode: one click cinema mode preset with a few extra bells and whistles tweaked
  for maximum immersion. Best choice for playing third person games. Also quite useful for trying
  out unsupported games of any kind.
- Visual hand presence: if you don't need the controller mapping visualization anymore after
  playing a game for a while, animated hands can enhance immersion. Best used with Oculus Touch,
  animation options with Vive wands are limited due to missing sensors.

Other Changes:

- Various D3D11 Geometry 3D rendering path improvements, allowing G3D for more D3D11 games.
- vorpX menu tooltips
- Gamepad navigation for vorpX UI
- Improved VR controller navigation for vorpX UI
- Basic vorpX functions (EdgePeek/menu) now always available on gamepad, even in native mode
- Direct VR scanner more reliable with a gamepad connected in games where that was an issue.
- D3D9 hooking less timing sensitive, improves hooking in various games (e.g. Unity engine).
- Improved hooking in some problematic games, e.g. Witcher 3.
- Audio device switching safer/more reliable.
- Handling of potential injection conflicts with various overlays (Steam/GOG/UPlay/Origin).
- DirectVR memory scan cache didn't always work as intended.
- DirectVR memory scanner: various glitches related to enabling/disabling fixed.
- All XInput versions are now handled for more reliable controller override.
- All DirectInput versions are now handled for more reliable controller override.
- Less games with game input still registering while using the vorpX menu.
- More sophisticated deadzone handling for VR controllers/gamepad emulation.
- VR controller default/shift mapping swappable
- (Much) more efficient D3D9 font rendering.
- Various depth buffer heuristics improvements/additions 
- More complete D3D9Ex support, mostly useful for video players.
- Better cursor/mouse capturing for playing games in windowed mode that don't support that well.
- Uses latest Oculus/OpenVR SDK.
- Dozens of smaller changes that would go beyond the scope of this changelog.

New Game Profiles:

- Far Cry Primal: G3D/Z3D, full VR, Direct VR: FOV, resolution, head tracking, tweaks
- Metro 2033 Redux: G3D/Z3D, full VR, Direct VR: FOV, resolution, tweaks
- Metro Last Light Redux: G3D/Z3D, full VR, Direct VR: FOV, resolution, tweaks
- Outlast 2: G3D, DirectVR: FOV, resolution, tweaks
- Hellblade: Senua's Sacrifice: G3D/Z3D, immersive screen mode, DirectVR: FOV, resolution, tweaks
- Battlefield 1: Z3D, full VR, DirectVR: FOV, resolution, tweaks
- Star Wars: Battlefront II: Z3D, full VR, DirectVR: FOV, resolution, tweaks
- Assassin's Creed Origins: Z3D, immersive screen (full VR), DirectVR: FOV, resolution, tweaks
- Shadow Warrior 2: G3D/Z3D, full VR, DirectVR: FOV, resolution, tweaks
- Dishonored 2: Z3D, full VR, DirectVR: FOV, resolution, tweaks
- Mass Effect Andromeda: Z3D, cinema mode, DirectVR resolution, tweaks
- Prey [2017]: Z3D, full VR, DirectVR: FOV, resolution, tweaks
- Dark Souls 3: Z3D, immersive screen mode
- Life is Strange: Before the Storm: G3D, cinema mode
- Ori and the Blind Forest: G3D, cinema mode
- Elex: Z3D, immersive screen
- Dragon's Dogma: G3D/Z3D, immersive screen mode
- Inside: G3D, cinema mode
- RealMyst Masterpiece Edition: G3D, cinema mode
- Quake 4: G3D, full VR DirectVR: FOV, resolution, head tracking, tweaks
- Realms of Arcania: Blade of Destiny: G3D, cinema mode

Substantially Improved Game Profiles:

- The Witcher 3: Geometry 3D added, DirectVR resolution
- Diablo III: D3D11 Geometry 3D added
- World of Warcraft: Geometry 3D (D3D11 only) added
- Arma III: Geometry 3D, Direct VR: FOV, resolution
- Far Cry 4: Geometry 3D added, DirectVR: FOV, resolution, head tracking, tweaks
- GTA V: various G3D fixes (most importantly too strong 3D in vehicles), DirectVR resolution added
- Elder Scrolls: Oblivion: various fixes and improvements.
- Slender The Arrival: Geometry 3D added, Direct VR: FOV, resolution
- Far Cry: Direct VR: FOV, resolution, head tracking, tweaks
- Far Cry 3: D3D11 G3D added, DirectVR: FOV, resolution, head tracking, tweaks
- Far Cry Blood Dragon: D3D11 G3D added, DirectVR: FOV, resolution, head tracking, tweaks
- The Elder Scrolls Online: D3D11 Z3D
- The Talos Principle: D3D11 G3D
- Dark Souls 2 SOFS: Geometry 3D added
- Outlast: various fixes
- Resident Evil 7: positional tracking added
- Firewatch: Geometry 3D redone (was broken after a game patch), DirectVR: resolution, FOV, tweaks
- Gone Home: Geometry 3D redone (was broken after a game patch), DirectVR: resolution, FOV, tweaks
- Prey [2007]: Direct VR: FOV, resolution, head tracking, tweaks
- Dragon Age II did not work anymore in D3D9 (required for G3D)
- Arma II: scalable HUD, pos tracking, DirectVR: FOV, resolution
- Take On Helicopters: scalable HUD, pos tracking, DirectVR: FOV, resolution
- Auto FOV and/or resolution for ~40 more games that were previously handled by the game optimizer

Other Profile Changes:

- Mirror's Edge: Direct VR scanner improvements, water reflections fixed.
- Bioshock Infinite: water reflections fixed.
- ABZÛ: Occasional flicker fixed.
- Dishonored: water reflections fixed.
- The Vanishing of Ethan Carter: water reflections fixed.
- Crysis: water reflections fixed.
- Crysis 3: scalable HUD added, fx fixes
- Black Mesa Source: scalable HUD added
- Half-Life 2: scalable HUD added
- Portal 2: scalable HUD added
- Deus Ex: Human Revolution: scalable HUD added
- Hard Reset: shader fixes
- Quake III: Direct VR improvements for Steam/GOG version 
- Dead Space: effect fixes

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vorpX 17.2.0 Released https://www.vorpx.com/vorpx-17-2-0-released/ Sat, 11 Mar 2017 16:33:32 +0000 http://www.vorpx.com/?p=126591 vorpX 17.2.0 has been released. This release focuses on enhancing Direct VR functionality/stability for existing Direct VR games and additional 3D and Direct VR profiles. The most important changes/additions are: Direct VR improvements to allow positional Direct VR for more games (e.g. most Source Engine games) Some Direct VR scan results are now cached between […]

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vorpX 17.2.0 has been released.

This release focuses on enhancing Direct VR functionality/stability for existing Direct VR games and additional 3D and Direct VR profiles.

The most important changes/additions are:

  • Direct VR improvements to allow positional Direct VR for more games (e.g. most Source Engine games)
  • Some Direct VR scan results are now cached between sessions. E.g. field of view in Bethesda RPGs or the full result in Source engine games.
  • G3D/Z3D profile for Resident Evil 7
  • G3D added for GTA V + Direct VR FOV fix
  • G3D/Z3D profile for ABZÛ (cinema mode)
  • Z3D profile for Deus Ex: Mankind Divided + Direct VR FOV fix (the game’s native 3D can also be used)
  • Various new Direct VR profiles: e.g. Mirror’s Edge, Dishonored, Dear Esther (Source), Duke Nukem Forever, Deus Ex: Human Revolution and more (see changelog below)


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift DK2 and CV1, HTC Vive.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.


Changelog:


New/Changed:

- Direct VR improvements to allow positional Direct VR for more games
- Some Direct VR scan results are now cached between sessions. E.g. field of view in Bethesda
  RPGs or the full result in Source engine games.
- Various Direct VR scanner reliablity and speed improvements
- D3D11 Geometry 3D improvements
- Settings that don't have an effect with Direct VR are hidden in the menu while it is active
- Updates do not overwrite user profiles and settings anymore unless a new official profile exists
  for a game that was previously handled by a user profile

Bugfixes:

- Parts of menus/HUDs could get invisible with HUD scaling in some cases
- Various settings inconsistencies between Direct VR/non-Direct VR mode fixed
- OpenVR screesaver timeout did not work correctly with some non-HTC headsets
- Black Mesa Source crashed on start with HTC Vive
- Dark Messiah of Might and Magic crashed on start with Oculus

New Game Profiles:

- Deus Ex: Mankind Divided: Z3D, DirectVR (fov)
- ABZU: G3D (cinema mode)
- Assassin's Creed Unity: Z3D (cinema mode)
- Contagion: G3D/Z3D/DirectVR

Game Profile Changes:

- GTA5: G3D, DirectVR (fov)
- Mirror's Edge: some fixes, Direct VR added
- Bioshock Infinite: enhanced Direct VR reliability
- Duke Nukem Forever: some fixes, Direct VR added
- Aliens Colonial Marines: enhanced Direct VR reliability
- Bioshock: enhanced Direct VR reliability
- Bioshock 2: enhanced Direct VR reliability
- Dear Esther: Direct VR added
- Half-Life 2: Direct VR now with positional tracking
- Black Mesa Source: Direct VR now with positional tracking
- Portal 2: Direct VR now with positional tracking
- The Stanley Parable: Direct VR added
- Dark Messiah of Might & Magic: Direct VR added
- Skyrim: Direct VR now with positional tracking, enhanced reliability
- Mass Effect 1/2/3: better effect handling
- Dragon Age Origins: some effect fixes
- Fallout New Vegas: HUD/Pipboy improvements
- Dishonored: Direct VR added
- Star Trek: Voyager - Elite Force: Direct VR added
- Quake 3: Direct VR added
- Return to Castle Wolfenstein [2001]: Direct VR added
- Borderlands 2: Direct VR now with positional tracking
- Borderlands: Direct VR added, effect fixes
- Borderlands Pre-Sequel: Direct VR added, effect fixes
- Deus Ex: Human Revolution: Direct VR added.

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vorpX 17.1.0 Released https://www.vorpx.com/vorpx-17-1-0-released/ Sat, 31 Dec 2016 16:32:12 +0000 http://www.vorpx.com/?p=123975 vorpX 17.1.0 has been released. This is a major feature release that mainly brings new and improved functionality to vorpX. Support for Oculus Touch and Vive Controllers vorpX now supports Oculus Touch and Vive controllers. Controllers can act either as keyboard/mouse or as Xbox gamepad, so almost every game will be covered one way or […]

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vorpX 17.1.0 has been released.

This is a major feature release that mainly brings new and improved functionality to vorpX.

Support for Oculus Touch and Vive Controllers

vorpX now supports Oculus Touch and Vive controllers. Controllers can act either as keyboard/mouse or as Xbox gamepad, so almost every game will be covered one way or the other. The rendered ingame controllers always show the current key mapping, which makes this as intuitive as possible.

Direct VR

Direct VR can provide perfect 1:1 head tracking, automated FOV adjustment with perfectly calculated FOV regardless of headset, game resolution or vorpX settings that may affect the correct game FOV. In some cases also positional tracking can be handled by Direct VR.

Current games with full or partial Direct VR support: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.

Custom Environments for Cinema Mode

You can now import a wide variety of both mono and stereo environment images as a background for the vorpX Cinema Mode. Supports the most common sphere-, cube- and cross-image types. Easily import per drag and drop in the config app, then select the image in the Virtual Cinema.

Basic Image Adjustments

vorpX now allows you to do basic image adjustments (again), which were unavailable since headsets operate in Direct Mode. You can adjust brightness (gamma), saturation and apply a sharpening filter. The latter makes most sense for games that can run at a fairly high resolution.

VR-Surround-Videos and Playback Controls for MPC-HC and VLC

For video player profiles vorpX now provides the ability to watch the most common mono or Stereo 3D VR-surround-video types. Also basic playback controls are now available in the vorpX ingame menu for MPC-HC and VLC.

Other Enhancements

In addition to the above main features vorpX 17.1.0 adds literally dozens of smaller improvements. A few noteworthy examples are: mouse pitch (y-rotation) can be locked in most games, mouse movement locked in most games while vorpX menu is open, enhanced latency for HTC Vive, Multisampling AA for Virtual Cinema, vorpX ingame menu now rendered in 3D-space, mousewheel up/down can now be mapped to gamepad buttons, G3D/Z3D switching shortcut (default [ALT][Q]), and a lot more.


If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift DK2 and CV1, HTC Vive.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.

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vorpX Hotfix 16.2.1 Available Now https://www.vorpx.com/vorpx-hotfix-16-2-1-available-now/ Mon, 14 Nov 2016 14:28:49 +0000 http://www.vorpx.com/?p=122793 vorpX hotfix 16.2.1 has been released. This is a hotfix release that fixes the two issues below. The next big vorpX update with new features will be released soon. Stay tuned. - Oculus Rift: New Oculus runtime 1.10 feature "Asynchronous Spacewarp" could lead to heavy judder (randomly inserted wrong frames a few times per second) […]

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vorpX hotfix 16.2.1 has been released.

This is a hotfix release that fixes the two issues below. The next big vorpX update with new features will be released soon. Stay tuned.

- Oculus Rift: New Oculus runtime 1.10 feature "Asynchronous Spacewarp" could
  lead to heavy judder (randomly inserted wrong frames a few times per second)
  under some circumstances.
  
- All: Settings weren't always saved to disk after clicking "OK & Save" in the
  vorpX ingame menu.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available. If you don’t have your web installer anymore, you can get a new one here.

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Experimental No Man’s Sky Profile & What’s Up Next https://www.vorpx.com/experimental-no-mans-sky-profile-whats-next/ Tue, 16 Aug 2016 09:58:54 +0000 http://www.vorpx.com/?p=110262 With the next vorpX version not far away it’s finally time for another “What’s Up Next” post. But before I come to that here’s a little bit of info regarding No Man’s Sky, probably the most anticipated game of the summer. Experimental No Man’s Sky Profile This one wasn’t really expected to work at all […]

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no_mans_sky_640x360

With the next vorpX version not far away it’s finally time for another “What’s Up Next” post. But before I come to that here’s a little bit of info regarding No Man’s Sky, probably the most anticipated game of the summer.

Experimental No Man’s Sky Profile

This one wasn’t really expected to work at all in 3D since it uses OpenGL graphics instead of Direct 3D. OpenGL 3D support is mostly limited to older OpenGL games with vorpX, but surprisingly No Man’s Sky works with full Stereo 3D. If you have a beefy gaming rig, exploring the beautiful worlds of this game in VR is simply stunning.

Some may take a more technical approach at defining what VR is for them, I however would almost go so far to say a game like No Man’s Sky experienced with a VR headset truly is the “true” VR. Exploring the sights and sounds of strange new worlds you could only imagine otherwise, immersed in a way that no TV or monitor could ever provide. With enough room left for your own fantasy, your own little stories, instead of just following paths laid out by others like in so many blockbuster games these days. Not much comes close to that.

Oh, where was I? – The profile and instructions can be found here. A more fleshed out version with automated Game Optimizer adjustments will be made available with the next vorpX version that will be out soon™. Which brings us straight to the second topic of this post:

Whats Up Next in vorpX

I’ll keep this brief, so you (and me) have more time to play No Man’s Sky. As always the next vorpX version will bring new features and enhancements. The most notable additions this time are:

Vive controller support with convenient ingame mouse/keyboard mapping similar to the vorpX gamepad mapper. Also comes with additional/optional gesture based movement. And since sometimes I like to waste a little bit of time for details noone will notice, controllers are discreetly lit by the environment color to better fit into the game visually. For those who are wondering: expanding this to Oculus Touch controllers will be easy once Touch is released.

Spherical and stereo-cubemap environments for Virtual Cinema Mode: those of you who like more individual environments can now easily import most 360° photos and stereo cubemaps and use them as a background for vorpX’s Virtual Cinema Mode.

VR surround videos for vorpX’s video player mode: often requested, finally here, now vorpX allows you not only to watch ‘normal’ 2D/3D movies, but also the most common types of VR surround videos with MPC-HC (preferred), VLC or any other video player that vorpX can hook into.

Color correction: Being optimized for monitors some games look better on the headset with a little bit of extra color correction. With the next vorpX you will be able to adjust gamma (brightness) and saturation individually for every game easily in the vorpX ingame menu.

As always there are also a lot of smaller enhancements and bugfixes beyond the scope of this post.

Have to go now. I think I saw something I could use in that little cave beneath the purple hill over there at the end of the canyon. It’s a bit far though, hopefully my heat protection will last until I reach it. And fingers crossed that this elephant sized octopus-mushroom-hybrid-thing-whatever 100 feet ahead stays as calm as it is now…

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vorpX 16.2.0 with beta HTC Vive Support Released https://www.vorpx.com/vorpx-16-2-0-beta-htc-vive-support-released/ Sat, 30 Apr 2016 16:28:49 +0000 http://www.vorpx.com/?p=101556 vorpX 16.2.0 has been released. This release mainly adds beta support for the HTC Vive. You can now use vorpX with your HTC Vive and SteamVR. With only two weeks of development time HTC Vive support is in early stages, so expect it to be beta for a while. Please note that vorpX is a […]

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vorpX 16.2.0 has been released.

This release mainly adds beta support for the HTC Vive. You can now use vorpX with your HTC Vive and SteamVR. With only two weeks of development time HTC Vive support is in early stages, so expect it to be beta for a while. Please note that vorpX is a seated experience.

Additional to this we also added a new experimental feature named Direct Head Tracking that is currently only available in Fallout 4, more games to come. Enabling this on the head tracking page of the vorpX ingame menu provides you with automatic 1:1 head tracking and enables full analog gamepad support in the game.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.

If you don’t own vorpX yet, you can buy it here:

Supported headsets: Oculus Rift DK2 and CV1, HTC Vive.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.

The post vorpX 16.2.0 with beta HTC Vive Support Released appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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vorpX 16.1.2 Maintenance Release https://www.vorpx.com/vorpx-16-1-2-maintenance-release/ Mon, 11 Apr 2016 16:00:14 +0000 http://www.vorpx.com/?p=100725 vorpX 16.1.2 has been released. This is a maintenance release that mainly addresses a few DK2 related issues with the last version. List of changes: Fallout 4: 15-20% performance gain when using Geometry 3D. Some OpenGL games only displayed horizontal bars instead of the game. Oculus Rift CV1: 3D mode controls weren’t always shown in […]

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vorpX 16.1.2 has been released.

This is a maintenance release that mainly addresses a few DK2 related issues with the last version. List of changes:

  • Fallout 4: 15-20% performance gain when using Geometry 3D.
  • Some OpenGL games only displayed horizontal bars instead of the game.
  • Oculus Rift CV1: 3D mode controls weren’t always shown in settings UI.
  • Oculus Rift DK2: head-tracking did not work correctly in some DX11 games.
  • Oculus Rift DK2: fix for severe performance degradation in some DX11 games.
  • Oculus Rift DK2: potential(!) fix for Desktop Viewer not showing in headset on some configurations.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.

If you don’t own vorpX yet, you can buy it here:

This release requires you to own a Oculus Rift DK2 or CV1, the DK1 apparently is not supported anymore by the current Oculus software. DK1 owners who find vorpX rendered useless after an auto update to this version should contact support |at| vorpx com for a solution.

HTC Vive support is planned but not yet implemented.

Important note for vorpX users with vorpX 0.9.1:

vorpX 0.9.1 will only auto update if you have the Oculus runtime 0.8 running. vorpX 0.9.1 cannot start otherwise and initiate the auto update! If you already installed runtime 1.3, please try this:

Workaround 1: Use your web installer to install 16.1.1 manually
Workaround 2: Use the runtime switcher linked here to allow 0.8 run side by side with 1.3:

If the runtime switcher does not help and you don’t have your web installer anymore, please contact support |at| vorpx com.

The post vorpX 16.1.2 Maintenance Release appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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vorpX 16.1.1 with Oculus Rift CV1 Support Released https://www.vorpx.com/vorpx-16-1-oculus-rift-cv1-support-releases/ Sat, 09 Apr 2016 22:28:02 +0000 http://www.vorpx.com/?p=100485 vorpX 16.1.1 has been released. If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available. If you don’t own vorpX yet, you can buy it […]

The post vorpX 16.1.1 with Oculus Rift CV1 Support Released appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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vorpX 16.1.1 has been released.

If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.

If you don’t own vorpX yet, you can buy it here:

This is a major release that introduces long awaited features like custom profile creation and authoring, support for the consumer version of the Oculus Rift, as well as cloud sharing for settings and user profiles. The success of the latter depends on you. Share your settings!

This release requires you to own a Oculus Rift DK2 or CV1, the DK1 apparently is not supported anymore by the current Oculus software. DK1 owners who find vorpX rendered useless after an auto update to this version should contact support |at| vorpx com for a solution.

HTC Vive support is planned but not yet implemented.

Important note for vorpX owners:

vorpX will only auto update if you have the Oculus runtime 0.8 running. vorpX 0.9.1 cannot start otherwise and initiate the auto update! If you already installed runtime 1.3, please try this:

Workaround 1: Use your web installer to install 16.1.1 manually
Workaround 2: Use the runtime switcher linked here to allow 0.8 run side by side with 1.3:

If the runtime switcher does not help and you don’t have your web installer anymore, please contact support |at| vorpx com.

The post vorpX 16.1.1 with Oculus Rift CV1 Support Released appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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Power to the People! https://www.vorpx.com/power-to-the-people/ Thu, 24 Mar 2016 10:00:24 +0000 http://www.vorpx.com/?p=97674 With the next vorpX version not far away it’s time again to talk a little about what to expect. As always we were dedicated to bring something new to vorpX. In this case something that probably was the most requested feature since day one, but wasn’t done until now because the way we considered the […]

The post Power to the People! appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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With the next vorpX version not far away it’s time again to talk a little about what to expect.

As always we were dedicated to bring something new to vorpX. In this case something that probably was the most requested feature since day one, but wasn’t done until now because the way we considered the right way was rather time consuming to implement.

Now it’s finally here: very soon you will be able to create new game profiles and share them with other users at the click of a button. Same for all your vorpX ingame settings which can be shared the same way. Based on a powerful database driven profile management system in the background this is seamlessly integrated into the vorpX config app and couldn’t be easier to use.

Everyone will be able to create and share basic profiles and game settings this way.

For a fully complete profile this usually is just the first step though, so those who have some basic knowledge about 3d graphics and want to invest some time will also be able to get access to more powerful authoring features on request. Becoming a profile author will unlock almost everything that previously was only available in internal authoring builds. We are dedicated to directly support your efforts as much as possible and will also provide an exclusive forum for profile authors.

To sum it up: soon you get the tools. Everything from there on depends on you!

The post Power to the People! appeared first on vorpX - VR 3D-Driver for Oculus Rift.

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