Borderlands Pre-Sequel

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  • #27001
    goshops
    Participant

    Some of the menus are blank, and the health/shield gauge is empty. Is this a bug or something I am not doing in my settings?

    http://postimg.org/image/5x409i1in/

    A reference image.

    Thanks.

    #27005
    Ralf
    Keymaster

    Could you provide a savegame that shows this glitch directly? Things like these may not happen everywhere. The start of the game seems to be OK as far as I can tell, but I’m not a Borderlands expert.

    Also adding a marker in your screenshot and a comparison screenshot without vorpX would be great. This would help understanding the glitch better.

    And last but not least: does this also happen when you do not scale the HUD?

    #27027
    goshops
    Participant

    Okay, I originally took some video comparing the game with and without vorpX. However I found that testing the UI scaling was the issue, and instead took some screens from that to save you the time.

    http://s16.postimg.org/hu3igzz51/Image2.jpg
    This is with UI scaling at 1.00, the menus work fine and are legible but because of how the view in the rift works, it’s cut off.

    http://s16.postimg.org/vmhxcmpwl/Image3.jpg
    I forget what I set this scaling to, but it doesn’t really matter. The bug happens if it is on anything other than 1.00 and in order for me to see the menu the best, it’s around .65 or something like that.

    Also, image zoom is another thing that seems to be buggy. When you open the vorpX menu, the image zooms out as you’re in the menu, then zooms back in when it closes. Is there a way to have the menu pop up without changing the image zoom settings? (although it doesn’t physically change them, see images 5 and 6 for an example–taken 10 frames apart.)

    http://s4.postimg.org/pq2z9a2h9/Image5.jpg
    http://s4.postimg.org/whtec4rgt/Image6.jpg

    Although for it’s zoomed in for F1 2014, vorpX doesn’t have separate game profiles so you can save various settings, at least that I aware of.

    #27028
    goshops
    Participant

    I didn’t see a way to edit my previous post, so a double.

    Also, to specify the menu, sometimes the image doesn’t zoom back out after exiting the menu. Though I haven’t noticed any patterns to replicate it, it seems to be random but if I do notice a pattern I’ll let you know.

    Also, my Borderlands save, http://s000.tinyupload.com/?file_id=98411332024257196370

    You might have to clean the metadata so you can use it with your profile, also I have a Steam copy, and I am still at the beginning of the game, about to face the first boss with the jump pads.

    #27031
    Ralf
    Keymaster

    OK, now I see. Looks like maybe the UI scaling is applied multiple times to some elements. I have an idea how to handle this, but it may not be fixable.

    For the time being using EdgePeek instead of UI scaling is probably the best workaround.

    #27034
    goshops
    Participant

    Okay, I’ll try EdgePeek and I think I realized what is happening, since the sliding bars for health and ammo are probably elements within the element defining their location, is it possible that they are getting double the scaling if vorpX scales by elements and doesn’t differentiate sub-elements, or frameceptions.

    #27040
    Ralf
    Keymaster

    Issue will be fixed in the next update. Thanks for the hint, the necessary change will probably help with other games too.

    #27041
    goshops
    Participant

    Thanks for the tips and glad I could help.

    #27052
    goshops
    Participant

    I was looking around and it may not be an element within an element. As I was scaling the UI, it appears that the areas for health bars is transparent with the colored background. As the UI is scaled, it properly scales the transparent layer but not the underlying background that has the information.

    http://s7.postimg.org/9lv40rn8r/Image7.jpg
    http://s7.postimg.org/6hkg3z6gb/Image8.jpg
    http://s7.postimg.org/gdlj3mc8b/Image9.jpg

    You can see the different scale sets and the resulting effect on the health bar in the lower left. .90 is when it disappears.

    Also, in the images is possibly another bug where the vorpX menu falls off the bottom of the screen.

    #27054
    Ralf
    Keymaster

    True for the health bar, but there also were elements that were scaled twice. Both glitches are addressed for the next version.

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