F1 2020 geometry

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    hello on F1 2020 in geometry mode I only have one functional eye in my quest 2, the left eye I have the games in 3D and the right eye I have a black screen with the functional hud and no 3d graphics ….
    I would like to find my functional games as before in geometry mode and not in adaptive mode with a huge zoom I find this mode bad no 3d immersion ….
    Thanks for your help


    If this happens when you start the game with Z3D first and then switch to G3D, please switch to G3D once, press OK&SAVE and then restart the game. In some newer games with more complex render pipelines live switching from Z3D to G3D can cause issues since for performance reasons vorpX skips some things with Z3D it does when G3D is enabled. In such cases games have to be started with G3D enabled for it to work right.

    If you happen to have a HDR monitor, please also make sure that HDR is disabled, in Windows as well as inthe game options. vorpX should take care of the latter automatically, but maybe that failed for some reason (e.g. if you disabled automatic settings).

    As far as zoom is concerned I’m not entirely sure what you mean by that, but in case you mean the field of view, please make sure to check the instructions that are displayed in the top/left corner of the game window.

    Also please reset the profile to default in the config app to ensure everything is set up as it supposed to be.


    hello ralph many thanks for your help.
    i solved my geometry issue in f1 2020 it was actually dlss which is problem with vorpx. vorpx is not compatible with anti aliasing dlss in F1 2020 so when I activate the dlss the right eye is black there is just the hud that is displayed.
    the anti aliasing in TAA mode works perfectly I have both functional eyes on the other hand I lose a lot of performance …
    would it be possible to update vorpx to be compatible with dlss in F1 2020 for a performance gain which is not negligible in VR
    thanks in advance
    Regards Patrick


    Interesting find, thanks for the heads-up. I’ll see what can be done. If I can’t make it work with DLSS, I’ll at least make sure that a working AA mode is set automatically to avoid this pitfall.

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