First, I want to thanks Ralf for making this wonderful software. I’ve been using Vorpx since 2016 and trying many games with it. I found the FullVR mode work the best game in Walking Simulator like Dear Esther, Amnesia where there is no aiming required. But I always tend to skip FPS game because of Neck-Face-Aim at the enemy, it was cool at first but the neck really strains after a while, so the ideas I’m suggesting is :
–When pressing aim down the sight or just manual aiming, the game screen will enter EdgePeek and follow the 3DOF of the motion controller instead of staying stationary in the center–
Although your surround will be black it will feel like you are using the flashlight like doom 3 to look around in the darkness. Because it only needs to track the 3dof of the controller so it can work on any unsupported game, this ideas was getting from playing the DolphinVR of Metroid Prime trilogy, where the main camera is tracked using the Wiimote, while the head can be used to look around but most object won’t render outside the main camera, so mostly my head will naturally focus on the main camera tracking by the controller. So back to Vorpx, the most game can’t decouple and the head and the gun aim, so making the camera move around the controller instead of the head will give the immersion you are aiming the gun as in VR, sure the black screen might the bother for immersion so that when it better to use the traditional FullVR mode, but in a combat situation, I think to make the camera track the gun is going to make the game feel much better. I know it might be a stretch goal, but as one of the early users of Vorpx, I believe Raft the developer will able to do it, and it will increase newcomer to Vorpx
P/S: this video has the same concept, so I do think it is feasible in Vorpx, making EdgePeek and follow the 3DOF of the motion controller