Reducing Scale? All games improper scaled @ 2.0 <

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  • #194720
    MethylEthyl
    Participant

    Is there a way to reduce scale using vorpX. All the games I have tried “24” in total.Three of the 24 games were cloud downloads. In every case supported in vorpX or user created all games are being rendered at double scale or more. I see this “Big Gun Syndrome” has been mentioned. But the Big gun issue is a result of all things being scaled at 2.0 or more. It looks a lot like you have some sort of depth FOV going on as well as a width FOV. Regardless of why I just need to know if there is a scaling ability in vorpX? So scale can be reduced to a more realistic 0.8 to 1.0.

    #194722
    Ralf
    Keymaster

    That’s not really a vorpX issue but related to how many first person games handle weapon rendering. To look good on a monitor often weapons are rendered as a separate layer with different projection settings (read: lower FOV for the sake of simplicity) than the game world.

    That’s not true for all games, but I’d say about 2/3 or so handle it that way. If Geometry 3D is supported for a game, you can get around that by using the ‘Camera Height Modifier’ option in the vorpX menu (under ‘More 3D Settings’ to lower the weapon a bit. A little height offset can do wonders.

    BTW: In Geometry 3D games typically 1.0 is the correct value for natural world scale, at least as far as official profiles are concerned. Base G3D parameters are usually dialed in during authoring to ensure that. Might not always be 100% perfect, but at 2.0 the world will typically be too small. For Z3D things are a bit different. 2.0 is usually a good value for correct scale at medium to far distances where you look at most of the time while actually playing a game.

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