I’m playing ArmA 3 on an Index which is 2880×1600 or 1440×1600 per eye. Currently my resolution is a multiple of the 2880×1600 aspect ratio but on 1.00 zoom level I lose a lot of the image on the horizontal sides which seems to be a waste of GPU power for this already demanding game.
Is the game resolution calculated by vorpX and fed into each eye?
Does it matter if I’m using Full 3D or Z-normal/buffer? I figured since 3D uses two actual images there might be a difference.
I’ve also seen tips saying I should put my resolution to a 4:3 one but I thought maybe that’s only for headsets like Vive or Rift.
Thanks