vorpX 21.2.0 Preliminary Changelog

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  • #201662

    OpenXR implementation is HUGH!!!
    Was getting so tired of WMR via SteamVR’s wonkiness and overhead

    Awesome job Ralph!!


    I don‘t have much experience with WMR in native apps, but at least with vorpX the difference is indeed fairly huge. Both big WMR annoyances, i.e. judder with uneven game/headset framerate ratios, as well as heavy judder below half the headset refresh rate, are gone with OpenXR. With OpenXR WMR headsets finally behave as intended and as solid as native SteamVR headsets like Vive or Index do with SteamVR.

    Tyriel Wood

    Just to let you know Ralf, the TrackIR recentering is not working again from the vorpX menu. ( F1 2020 )

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