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RalfKeymaster
The video was made with a preview build, which is not publicly available. Head tracking does not work with the DK2 and the current public vorpX build, this will require a build done with the latest Oculus SDK. Sorry for not having any other answer.
The wait will be over soon. Thanks again for your patience.
RalfKeymasterI can confirm the issue. It’s probably related to the game’s own VR support that was introduced some time ago. It worked before that. VR mode can be enabled in the game’s graphics menu. Looks quite wrong though to me, not sure if they ever tried it with a Rift.
I will look into the issue once the the DK2 update is out. But since the game has a native VR mode now it’s not a priority.
RalfKeymasterAccording to our provider the issue is fixed.
RalfKeymasterIn that case please make sure that
A. No other programs that access the Rift tracker (may also be a crashed one, rebooting would definitely help in that case), and
B. In case you have the new Oculus runtime installed, make sure that DK1 legace app support is installed, or uninstall the runtime. Tracker access is handled quite different now, so the runtime might cause a conflict.
RalfKeymasterThe “dominant eye” (shifting only one view) technique doesn’t work very well in VR, that at least was my conclusion. To be honest, I don’t think it works very well at all. vorpX worked that way first, but it’s often just awkward since your visual location gets slightly offset from your real ingame location this way, leading to a wrong yaw rotation axis, issues with collision detection etc.
I will look into a 3D crosshair at a later point in time, but would generally suggest to disable crosshairs whenever possible for the most immersive experience. In Skyrim that can be done in the game options. Doesn’t make games exactly easier of course, but at least for me a crosshair right in the center of my view is highly immersion breaking.
RalfKeymasterHello Tommy,
Head tracking does not work on the DK2 with the current version of vorpX. Please check the DK2 first aid thread for additional information: https://www.vorpx.com/forums/topic/using-vorpx-0-64-with-the-dk2/
The fully DK2 ready vorpX update will be available soon. Stay tuned and thanks for your patience.
RalfKeymasterIs this DK2 related? Head tracking does not work on the DK2 with the current version of vorpX. Please check the DK2 first aid thread for additional information: https://www.vorpx.com/forums/topic/using-vorpx-0-64-with-the-dk2/
The fully DK2 ready vorpX update will be available soon. Thanks for your patience.
RalfKeymastervorpX supports 32 and 64bit games.
Aug 13, 2014 at 6:07pm in reply to: Will other games apart from Skyrim work on DK2 with the next update? #16127RalfKeymasterAlmost all games that worked on the DK1 will also work on the DK2. There might be exceptions though, not everything has been tested yet.
Only positional tracking will be limited to a few games for the first DK2 ready vorpX release. More to follow.
RalfKeymasterHello Listero,
Head tracking does not work on the DK2 with the current version of vorpX. Please check the DK2 first aid thread for additional information: https://www.vorpx.com/forums/topic/using-vorpx-0-64-with-the-dk2/
The fully DK2 ready vorpX update will be available soon. Thanks for your patience.
RalfKeymaster@ graylyn: No need to apologize.
@ Iristrauma: I can’t be more specific currently than “as fast as possible”. More specific news will follow shortly. Stay tuned. Please keep in mind that we probably don’t have our DK2 any longer than you have yours. Thanks again for your patience.
RalfKeymasterHello sonaki,
Sorry for the inconvenience. Your key was sent twice already to the second e-mail address you mentioned above: on August 4th, only seconds after we received your request, and a second time on August, 7th.
I resent it again to both the addresses mentioned above. Please check your spam folder in case the messages are treated as spam for some reason.
If that still doesn’t solve the issue, please contact support |at| vorpx com, ideally using another e-mail address to avoid similar issues.
RalfKeymasterDayZ support was added some time ago, but does not appear to work (again) with the latest DayZ build.
Since the game is still in heavy development and dubbed a “Early Access Alpha” they change so much from time to time that stable support is next to impossible currently. Considering that they recently announced a switch to a completely new game engine, I won’t invest too much time with staying compatible to each alpha release at least until that switch happened.
RalfKeymasterHi rich,
Thanks for the kind words. vorpX beta licenses are valid for all beta versions and upcoming 1.x releases. So yes, the DK2 update is included.
RalfKeymasterHere you find everything you want to know in regard to the upcoming changes:
VorpX Update to Add Oculus Rift DK2 Support and More – Skyrim Positional Tracking Demo (video)
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