Tag Archives: vorpX

vorpX 0.9 Available

vorpX 0.9.0 has been released. If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available. Please note that the update may fail if you already […]

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vorpX 0.9 Announcement

Important update: We had to push back the release of vorpX 0.9 a little bit to mid October. For details please check this forum post. Thanks for your patience. Original post: vorpX 0.9 will be made available later this month. Here’s a little overview on what you can expect this time: Short update since there […]

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Things To Come

The next vorpX version isn’t too far away, time for a little progress update. Main focus this time was working on and finalizing a few features and improvements that were in the works for quite some time. Arguably the largest one being an integrated 3D engine with renderers for all three supported APIs. So this […]

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vorpX Videos, Part 1

For those of you interested in seeing vorpX in action, here are a few videos. If you want to know how vorpX looks with your Rift, just watch them fullscreen. Most of them will work fine when watched with a Rift. ———————————– If you do not own vorpX beta yet, you can buy it here.

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Release Timeframe

As promised a short update regarding the release date: it’s a matter of weeks now. Expect the first public beta before the end of September. This version will be released as a paid beta for an introductory price of 40$ (US) / 35€ (rest of the world). A time restricted free demo will be made […]

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vorpX Sneak Peek

Time for the first sneak peek. Beta versions of vorpX were used by two of Germanys largest IT publications in their current Oculus Rift reviews. They didn’t complain. ;) One of those articles was published in the renowned print magazine c’t, excerpt (without the vorpX part though) here: http://www.heise.de/ct/artikel/Endlich-mittendrin-1843019.html  . The other one is fully […]

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