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  • Flynn
    Participant

    Just curious about a theoretical future Vorpx.

    Currently we always see the player view but in VR. Could it ever be possible to play DirectX games the same way Dolphin emulator for Oculus works: you have free look in any direction completely unhooked from where your player character is looking. And typically the game UI is painted on a plane in the direction the player character is looking. The emulator is just rending the games geometry all around you by itself, even if the game never would have shown you those areas.

    This does lead to some weirdness – like you can look away from your character’s view and see the game shifting around NPC positions out of sight, or removing buildings from the scene to save on memory, but it’s all really cool to see usually. Even menu scenes become places to explore as there is tons of geometry and objects all around some of the 3D menus in gamecube games that the developers just left there.

    #80006
    shoni1a
    Participant

    (I Know nothing on the tech side regarding this)
    So as the PS2 offered me many RPG’s which I just can’t forget like Dragon Quest VIII and rogue galaxy I was suprised to find that the Oculus may only work with the dolphin emulator at the moment. I also read something about 3d rendering finally availiable on the Pcsx2(If this has anything to do).
    In a recent forum I read about someone Using vorpX on the PS2 emulator and he made it work. I believe I and many others would be spared a lot of dissapointment if we’ll ever get the opportunity to play this PS2 games with the oculus, even if Un-optimized and staggering.
    A demonstraition of it at work: https://www.youtube.com/watch?v=vW_eKNv_MTQ
    I’m also scared the consumer version would go all out and support nada either than it’s licensed PC games if someone can tell me about that. Thank you.

    #11180
    namine207
    Participant

    Hey guys! So after a lot of messing with emulators to get VorpX working, I decided to write a quick guide for anyone who wants to play emulated games in the Rift! So far, I’ve only managed to get three emulators working, but if anyone finds out how to do another emulator, I’ll gladly add it to this post and give them credit!

    Alrighty, here we go!

    Nintendo 64 (Via Project64, many thanks to Ralf on this one!):

    1. Download Project64 1.6. For some reason, 2.0 doesn’t seem to like VorpX.
    2. Download Rice’s Video Plugin from here (http://files.emulation64.fr/Plugins/VID_Mudlord_RiceVideoSetup_6-1-4.zip)
    3. Extract the files inside to the [Project64 1.6 Installation]/Plugin/ folder.
    4. Run Project64 with VorpX control open and set Mudlord’s Rice Video Build 6.1.3 – DX9 as your graphics plugin. Feel free to make any changes in the plugin’s configuration (1280 x 800 resolution, etc, etc.)
    5. Run the desired rom! You will get a warning sometime during this guide that tracking isn’t functioning. This is true, and for now, all you’ll have is that awesome Oculus vision! However, in the next VorpX update, we’ll have KeyMapping, so you can very easily map head movements to keys, like Up, Down, Left, and Right!

    Note: If it still doesn’t work, you may have to put BGMlib.dll into the same directory as Project64.exe. I used the BGMlib.dll from the 2.0 installation, inside plugins/gfx/, but I don’t think it should matter.

    PS2 (Via PCSX2):

    1. Install PCSX2 0.9.6.
    2. Download any roms, bios files, etc. to get the emulator working properly, and run it with VorpX control open.
    3. Set the graphics plugin to GSdx 890 (MSVC 15.00, [Whatever type of SSE your processor is. SSE2 is probably the safest if you don’t know, but test it out and see.])
    4. Open the configuration and change the following things:
    Resolution: 1280×800 60Hz
    Renderer: Direct3D9 (Software)
    Shader: Pixel Shader 3.0 (2.0 probably works as well, haven’t tested it yet)
    Interlacing: None
    5. Click okay and run the iso! Same deal as with PJ64, it won’t head track, but with keymapping coming soon, we’ll be able to map head movements to keys!

    NOTE: This setup is for 0.9.6, but theoretically, you can apply it to any later version. You just have to take the 0.9.6 graphics plugins and put them into the plugins folders for 0.9.7, 8, and most likely 1.0. It seems the later versions took out a lot of the options that help VorpX recognize the emulated game.

    Gamecube (Via Dolphin, with help from Ralf and Marulu):

    1. Download and install Dolphin 4.0
    2. Edit the video plugin configuration so that it’s using the Direct3D9 backend. (Tested it with Direct3D 11, but it didn’t take.)
    3. Change fullscreen resolution to 1280 x 800, v-sync, hide mouse cursor, use fullscreen. Under enhancements, scaled EFB copy, widescreen hack, and under advanced, freelook.
    4. Start the iso! If you want to look around without keymapping, you do have the freelook feature enabled, which will allow you to look around by right clicking, and then looking around with the rift. But based on past experience, it moves really fast and doesn’t line up with your head movements particularly well, so it’s kind of meh…

    So that’s it! If you have any problems setting these up, let me know, and I’ll give you suggestions to fix them! I hope to see more emulators with rift support soon, as they definitely can help fill the rift library with new VR Classics. :3

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