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Mar 6, 2013 at 3:47am #179
In reply to: vorpX – Pre-Release Thread
RalfKeymasterThanks for the correction, that’s what I meant. DXQuake isn’t even DX9, so it does not work with vorpX.
Like you I would guess that there will be no shortage in native ports.
Mar 6, 2013 at 3:14am #178In reply to: vorpX – Pre-Release Thread
jf032ParticipantThis isn’t incredibly important, as there is ~100% chance there will be Quake source ports with the Oculus SDK integrated (and I’m not getting my dev Rift until at least mid-April). But anyway, DXQuake is very old, and very slow, as stated on the website (~36% as fast as glquake).
DirectQ, on the other hand, is one of the best-performing source ports. I’m hoping that it works well with VorpX (once again, assuming Quake source ports with direct Rift aren’t available).
Mar 6, 2013 at 1:10am #176In reply to: vorpX – Pre-Release Thread
RalfKeymaster@ 3drat: the list isn’t published yet. But I have good news in regard to Quake. There is a DirectX 9 port of Quake, called DXQuake. And it runs well with vorpX.
@ eqzitara: Optimal 3D-settings for the Rift and for monitor-3D are quite different. In the current dev build I have a side by side and an anaglyph mode for quick tests on a monitor, but at least for the first release version both will most likely be deactivated. Might be added officially later though.
Mar 6, 2013 at 12:26am #174In reply to: vorpX – Pre-Release Thread
3dRatParticipantwhere is the list you talked about? can you post it here?
well I’d love to see Quake I supported by your driver (with full 3d of course!), and doom too, why not!??
is there some third person game in the list?
thanks
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