I see… But what does FOV have to do with Image Zoom setting? None of the other games FOV degree is tied to Image Zoom?
Say… why can’t Vorpx keep the in-game FOV at the max limit before it bugs out and lets me zoom in on that image more? Image zoom is done in Vorpx, and FOV is done in-game. They are supposed to be independent from each other, no?
Me being how far away from the Vorpx screen shouldn’t effect anything that’s rendering in Cyberpunk?