derekp

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  • in reply to: Another stab at NR2003? (using TrackIR) #219709
    derekp
    Participant

    I see, ok I’ll do some research into it and see what I can find. Beyond that one page on the TrackIR site that I found which says it’s supported, I haven’t found anything else with details about it (that page just says the game supports all 6 DOF, but no details on how to enable or install or anything). Since the game was released in 2002, it’s entirely possible Win10 just doesn’t play nicely with the older version of the API it’s using. I’ll see what I can find and get back to you.

    in reply to: Another stab at NR2003? (using TrackIR) #219690
    derekp
    Participant

    If the game has TrackIR support, you should be able to easily switch it on yourself in the vorpX ingame menu. vorpX can detect if TrackIR is available in a game and displays according options in the menu in that case.

    Hi Ralf, thanks for the reply!

    So I checked again, but TrackIR doesn’t show up as an option under the “Head Tracking Settings” menu. It only shows the standard HT options (Head Tracking On/Off, HT Sensitivity, etc.). I was on version 21.3.5 so I tried 24.1.0 just to see if that made a difference, but it didn’t. I do know the VorpX TrackIR feature can work on my system, cause it does show up as an option when I try running the game rFactor, so it’s something about NR2003 that it’s not seeing TrackIR is integrated into the game. I guess one other thing I should mention is that we’re (the community that still plays this 20yr old sim) using this d3d8 to d3d9 wrapper to get it running in dx9, as the game was a dx 8.1 title – https://github.com/crosire/d3d8to9. Not sure if that has anything to do with the issues.

    If you have the time to look into it, you can acquire the game for free and get it up and running from the directions on this page – https://drnoisepaints.com/index.php/how-tos/installing-nr2003-in-2022/. It’s considered “abandonware” now so there’s no need to buy it (they don’t sell it anymore anyway), and the key everyone uses is a key support used to give out to people who lost their original one. Happy to answer any questions or help with setup if you decide to give it a go. If you could get Full VR working on this sim you’d definitely have the gratitude of a few 1000 people that still play it :LOL:

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