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jeq
ParticipantNo background, just VR hobbyist. Used 3D Vision like 20 years ago :D I just like try to figure out things myself. For now i am just your customer.
jeq
ParticipantThanks. If you got it to work i think gonna help with breakthrough.
jeq
ParticipantYes i have focal at zero. Not sure why it feels that Infinity distance is changed on two other modes than fullVR, and If look at edges of those modes you can see that game Infinity stops to screen edge distance, which is inside of that virtual room where your couch is. Right when change to fullVR whole scene goes back of that screen, objects which goes to infinity distance and planet feels huge.
And yes kerbal is Unity 5 game, gameprofile is near perfect now.
jeq
ParticipantBecause that profile was made for opengl, now you can download working ksp profile, If still interested.
jeq
ParticipantOk i think i figured it out:
To get stuff behind screen to infinity range, you must use full VR mode, immersive and cinema limits screen to be furthest distance. Why is it like this? I would like immersive mode more, where you can freely look at borders of screen but it limits immersion very much now.jeq
ParticipantBecause this is why people are tweaking their ipd settings in steamvr and changing focal, to get stuff behind that screen. Like skycrapers looks far away at loft on your left window, ingame it should feel same. Now furthest is just at screen distance, and everything is rendered out of screen unless i tweak shit.
jeq
ParticipantDid couple tests with couple other unity 5 profiles too, not just unity 5 basic. It seems that all in common is that infinity render seems to be same as screen distance. Is this how its supposed to work?
jeq
ParticipantCould you do official ksp support profile?
jeq
ParticipantI have made new profile for game, pressing alt deleted, IS there some way to change eye stats for that profile? No transform feels close with focal zero, thats why tinkering focal below zero helps but i don’t want to use it.
I made profile for ksp using Unity 5 base profile.
jeq
ParticipantNo, i have tried them all. There is some problem with diversion what is infinity and what is not, either headset or game related. For natural VR games this doesn’t seem to be problem, i remember playing Google earth VR for hours, but ther is definetly something off on this, it might be key problem which prevents vorpx feel natural VR.
jeq
ParticipantI have tried no transform but it still doesn’t feel Infinity. I have tried setting 3d strenght, but only way to get it to Infinity feel is Make 3d strenght close to -1.0, which gives problems on some other objects being too close and 3d strenght doesn’t seem to affect them. Using Vive Pro
jeq
ParticipantThis leads to another problem, without changing focal Infinity doesn’t feel like infinity distance, it feels more like other side of room, is there way to change how far is far?
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