jeq

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Viewing 12 posts - 16 through 27 (of 27 total)
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  • in reply to: How you setup Skyboxes and other stuff #196611
    jeq
    Participant

    No background, just VR hobbyist. Used 3D Vision like 20 years ago :D I just like try to figure out things myself. For now i am just your customer.

    in reply to: How you setup Skyboxes and other stuff #196609
    jeq
    Participant

    Thanks. If you got it to work i think gonna help with breakthrough.

    in reply to: How you setup Skyboxes and other stuff #196606
    jeq
    Participant

    Yes i have focal at zero. Not sure why it feels that Infinity distance is changed on two other modes than fullVR, and If look at edges of those modes you can see that game Infinity stops to screen edge distance, which is inside of that virtual room where your couch is. Right when change to fullVR whole scene goes back of that screen, objects which goes to infinity distance and planet feels huge.

    And yes kerbal is Unity 5 game, gameprofile is near perfect now.

    in reply to: Kerbal Space Program #196596
    jeq
    Participant

    Because that profile was made for opengl, now you can download working ksp profile, If still interested.

    in reply to: How you setup Skyboxes and other stuff #196592
    jeq
    Participant

    Ok i think i figured it out:
    To get stuff behind screen to infinity range, you must use full VR mode, immersive and cinema limits screen to be furthest distance. Why is it like this? I would like immersive mode more, where you can freely look at borders of screen but it limits immersion very much now.

    in reply to: How you setup Skyboxes and other stuff #196586
    jeq
    Participant

    Because this is why people are tweaking their ipd settings in steamvr and changing focal, to get stuff behind that screen. Like skycrapers looks far away at loft on your left window, ingame it should feel same. Now furthest is just at screen distance, and everything is rendered out of screen unless i tweak shit.

    in reply to: How you setup Skyboxes and other stuff #196585
    jeq
    Participant

    Did couple tests with couple other unity 5 profiles too, not just unity 5 basic. It seems that all in common is that infinity render seems to be same as screen distance. Is this how its supposed to work?

    in reply to: How you setup Skyboxes and other stuff #196584
    jeq
    Participant

    Could you do official ksp support profile?

    in reply to: How you setup Skyboxes and other stuff #196580
    jeq
    Participant

    I have made new profile for game, pressing alt deleted, IS there some way to change eye stats for that profile? No transform feels close with focal zero, thats why tinkering focal below zero helps but i don’t want to use it.

    I made profile for ksp using Unity 5 base profile.

    in reply to: How you setup Skyboxes and other stuff #196578
    jeq
    Participant

    No, i have tried them all. There is some problem with diversion what is infinity and what is not, either headset or game related. For natural VR games this doesn’t seem to be problem, i remember playing Google earth VR for hours, but ther is definetly something off on this, it might be key problem which prevents vorpx feel natural VR.

    in reply to: How you setup Skyboxes and other stuff #196575
    jeq
    Participant

    I have tried no transform but it still doesn’t feel Infinity. I have tried setting 3d strenght, but only way to get it to Infinity feel is Make 3d strenght close to -1.0, which gives problems on some other objects being too close and 3d strenght doesn’t seem to affect them. Using Vive Pro

    in reply to: How you setup Skyboxes and other stuff #196572
    jeq
    Participant

    This leads to another problem, without changing focal Infinity doesn’t feel like infinity distance, it feels more like other side of room, is there way to change how far is far?

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