RaddyB

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  • in reply to: Bioshock Infinite FOV oddities #202077
    RaddyB
    Participant

    I just want to follow up that I had left everything at default, fov set to “ini edit” and everything. Still wasn’t right so I quickly gave up.

    Then your update came out and I tried OpenXR… game is perfectly fine now! In fact, it just seems a lot more stable in general with OpenXR. Haven’t had the time to try many games, but Bulletstorm suffered with a low fov and would crash after a few minutes, but it now plays great. So I’m thinking there’s probably something screwy with my steam VR setup, maybe some option I tweaked a while back, who knows.

    in reply to: Bioshock Infinite FOV oddities #201954
    RaddyB
    Participant

    Unfortunately, I have tried that a few times now. If I reset everything and follow the on screen instructions, max out the fov and perform a dvr scan, it is still zoomed in just as it did when I initially tried it. Oh well, I’ll try again at some point, could be a hardware thing, who knows. Appreciate the help!

    in reply to: Bioshock Infinite FOV oddities #201949
    RaddyB
    Participant

    Hi Ralf, thanks for the speedy reply!

    Everything seems to be in order and I haven’t changed anything via the settings in the app itself. I have started to wonder whether it is down to room space perhaps? I am playing seated, but perhaps it thinks I am positioned forward as though I am leaning forward into the camera? I have reconfigured the room boundary on the software provided for mixed reality headsets, but it can be a bit sketchy. Is there a way to tweak the player’s location for vorpx?

    I almost feel it’s playable if I enable widescreen and apply a negative zoom scale, but it doesn’t feel like it is working optimally. And tbh I haven’t had much luck with other direct x 11 games with vorpx despite having a laptop with an rtx 2070 super. I have custom resolutions enabled too and have tried both 16:10 and 4:3 ratios.

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