rhino23

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  • in reply to: Headtracking – rfactor 1 & 2 #124275
    rhino23
    Participant

    TheIronWolf – you seem to know quite a bit about vorpX and rfactor, maybe you can lend a hand…https://www.vorpx.com/forums/topic/massive-fps-drop-w-vorpx/

    in reply to: Headtracking – rfactor 1 & 2 #124253
    rhino23
    Participant

    Thanks, TheIronWolf – once I enabled mouse-look and mapped it to my wheel I finally had headtracking! (really would be great to have a vorpX manual…)

    Still trying to tweak settings to maximize the otherwise muddy & jagged rfactor2 + Rift CV1 image while maintaining 90fps. Currently using 1280×1440 resolution and FXAA. I’m a real-life racer, not a gamer (though semi-computer proficient) so this is all new to me – any suggestions or tweaks are appreciated (running an i5-6600 @ 3.5, a GTX 1070, 16GB RAM and Windows 10).

    And I agree, 3D Reconstruction via Z-Normal and Z-Adaptive don’t work at all, and Geometry cannot be aligned close enough to work, plus both eyes don’t render all of the same information in the cockpit.

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