RWHTL

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  • in reply to: GtaV – Rift init failed? #89403
    RWHTL
    Participant

    Thanks for the suggestions guys! @charlesw2506 I’ll definitely try this ASAP, thanks for taking the time to write out your method :)

    in reply to: GtaV – Rift init failed? #89347
    RWHTL
    Participant

    Did anyone find a resolution for this? I’m currently tearing my hair out over it. Steam version of GTA, VorpX 0.8.1.0 beta, Oculus 0.6.0.1 beta runtime. Seeing an identical log to OP:

    INF: VorpControl: Starting.
    INF: VorpControl: Starting.
    INF: vorpControl: Rift found: Oculus Rift DK2
    INF: VorpControl: Starting 64bit.
    […]
    INF: D3D11 Manager: Adapter Description: NVIDIA GeForce GTX 960
    INF: D3D11 Manager: NV Driver Version: 35330, r353_23
    INF: D3D11 Manager: Buffer Resolution: 1920×1080
    INF: UIRendererDX11: Initialized
    INF: UIManager: Initialized (D3D11)
    INF: GamepadXI: Init
    WRN: GamepadXI: No Controller found
    INF: Keyboard: Init
    INF: InputManager: Initialized
    INF: TrackerRift: Init
    ERR: OculusRiftDevice: Initialization failed. HMD could not be obtained.
    ERR: OculusRiftDevice: Initialization failed.
    INF: MessageWindow: Init
    INF: Engine3D: Scene Initialized: 100
    INF: RendererDX11: Initialized

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