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subroutineParticipantI’ve emailed those files.
subroutineParticipantI’ll sent it tomorrow. I’ve stopped auto profile updates so I don’t lose the fix you applied. I have just noticed the Near/Far weighting setting if set to anything other near gives bad corruption. I’ve always had it at near to give max 3D effect in cab.
subroutineParticipantFS25 is very single thread bound so even though I have a 9800x3d, even workers can cause stuttering. My 5900 is hardly utilised either. That’s the nature of the Giants engine.
subroutineParticipantI guess I must be sensitive to seeing that stutter and of course, once you know it’s there, it’s hard not to see it :p . Anyway, it would be good if you get the time to fix it one day and thanks again for your time.
subroutineParticipantIt’s not in any way game breaking but I’ve noticed when using trackir there’s a slight glitch in the frames every one second when driving in circles/turning. It doesn’t happen with mouse tracking but with that, you lose the 6dof. Is there something in the background that’s polling every second with trackir ?
subroutineParticipantThe new profile has completely fixed the issue. Thanks very much Ralf.
subroutineParticipantIt’s the 3D strength setting, at zero it’s fine but then it’s like sitting in a 2d image and everything is out of proportion. If there’s no way to allow 3D strength without this bug, I guess I’ll have to disable the mirrors.
subroutineParticipantThanks Ralf. If you don’t see this bug, I’ll have to check my system to see what could be causing it.
subroutineParticipantHi Ralf
I noticed you’ve deployed a fix for this bug in the latest update. It has changed but not gone for me. I’m currently playing on the official kinlaig map but all maps I’ve played are the same. The bug is intermittent depending on map location and direction the vehicle is facing. In some areas/directions there’s no corruption around the mirrors, change direction or map location and some places are really bad. I’m wondering how I can use the clone of FS22 profile I had working because now the exe is associated with the FS25 profile I can see no easy way to do that.
Thanks for looking into this though.
subroutineParticipantThanks Ralf. Just for clarity, when I was using a clone of the FS22 profile for FS25, I didn’t have this bug.
subroutineParticipant@Ralf
I have a bit more information that might help you solve this bug. It’s being caused by the mirrors. If I turn the mirrors off, the bug is gone. One mirror active, I can see the bugged area move depending on what mirror is active when rotating my head. I have three mirrors active because in the vehicles I drive, all the mirrors are active at once and I don’t see some of them switching on/off as I rotate my head but that induces the bug.
subroutineParticipantI’ve sent a data archive. Thanks Ralf.
subroutineParticipantJust so we’re on the same page here, I do not expect to use custom settings and then complain to you something isn’t working correctly or report it as a bug. I’m more than happy to use those custom settings though because in the case of FS25 (with the FS22 profile clone) , I was able to improve the 3D effect a lot, making it playable for my needs.
subroutineParticipantAs I said in my post above, it happens with everything at default, both game settings and profile settings. The FS22 profile I cloned to run FS 25 worked fine apart from the horizontal coloured lines when removing the headset, which you’ve fixed. I’d continue using that cloned profile but I can’t see any way to do that once an official profile is associated with FS25.
subroutineParticipantTry both the game settings and the profile settings at default and DO NOT disable automatic settings.
I did that before reporting and the bug looked worse than the settings I had.
I have a 5090 on the latest drivers but I have tried earlier drivers just to rule that out.
I’ll look into it.
Thanks Ralf.
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