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Viewing 15 posts - 16 through 30 (of 39 total)
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  • in reply to: Force Farming Sim 2025 to start in DX11? #221369
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    From what I’ve seen in the past, I understand your stance on this.

    in reply to: Force Farming Sim 2025 to start in DX11? #221362
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    @Ralf Is Vorpx any closer to supporting full geometry 3D in DX12 than when I asked about it for FS22 ? Also, is it possible to have a profile for FS25, Z3D if G3D is a long way off for DX12?

    in reply to: Force Farming Sim 2025 to start in DX11? #221309
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    Has anyone managed to get this game running ?

    in reply to: Games Wish List #221060
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    Please could you add a profile for FS25.

    in reply to: Vorpx Service High Cpu Usage #221006
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    I had exactly the same issue with 24.1.0 when it was made available and I only have windows defender. Never figured out what was causing it so reverted back to 21.3.5, which works fine.

    in reply to: Force Farming Sim 2025 to start in DX11? #220908
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    Does full geometry 3D work ?

    in reply to: Force Farming Sim 2025 to start in DX11? #220835
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    How are you checking it’s actually running in DX11 mode because FS22 never required the DX11 switch to run Z3D, only full geometry 3D required that?

    in reply to: Farm Sim 25 #220801
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    Currently, to support full geometry 3D in FS22, DX11 mode is required. Z3D had no 3D effect that I could see in FS22 so everything looked flat and way too big. Given that, FS25 will be the same but it will not support DX11. Here’s a couple of related topics –

    Force Farming Sim 2025 to start in DX11?

    True 3D in DX12

    I’m not bothering to purchase FS25 unless vorpx supports full geometry 3D in DX12 and will continue to play FS22 for now.

    in reply to: Force Farming Sim 2025 to start in DX11? #220789
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    I had a reply from Giants and Unfortunately the answer is no –

    https://forum.giants-software.com/viewtopic.php?p=1626348#p1626348

    in reply to: True 3D in DX12 #220728
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    That’s understandable Ralf. This interests me because FS25 is launching soon and it appears this version is DX12 only. I’ve played a lot of hours of FS22 with vorpx using full geometry 3D. Z3D had no 3D effect that I could see in FS22 so everything looked flat and way too big.
    Support for DLSS would also be good to have from a performance perspective.

    in reply to: Farming Simulator 22 issues #215922
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    Ok, thanks again. DLSS does give a good fps boost even when set to quality unless that is because only one eye is displaying of course.

    DLSS: Usually works for Z3D, but not for G3D most of the time. I have looking into that on my nice-to-have list, but realistically I can’t tell when I get to that.

    Also mentioned here –

    Farming Simulator 22

    @Ralf

    Do you think there’s any chance you might get DLSS working with G3D or is it still way down your todo list ?

    in reply to: Farming Simulator 22 #212429
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    I’m running a 3080ti also using vorpx solely for FS22 and second the post above.

    in reply to: Farming Simulator 22 issues #209486
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    I’ve tried mouse tracking because trackir does increase stutter but when I look up beyond a certain point, the whole view moves aswell. So it seems to raise the default seat view up. That doesn’t seem right Ralf ?

    in reply to: Farming Simulator 22 issues #209472
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    Ok, thanks again. DLSS does give a good fps boost even when set to quality unless that is because only one eye is displaying of course.

    in reply to: Farming Simulator 22 issues #209466
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    It works fine now thank you. Is there any reason why the default res is 1600×1200 @ 120% scaling because I’m finding the performance better at 1920×1440 @ 100% scaling. Any scaling above 100% kills performance for my system, 5800x, 3080ti.
    Also, is DLAA or DLSS ever likely to work ? It’s only displaying in the left eye currently.

Viewing 15 posts - 16 through 30 (of 39 total)

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