Is the body positioning the cause of all the noclippjng?

Homepage Forums Game Hints and Settings Is the body positioning the cause of all the noclippjng?

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #169897
    lipplog
    Participant

    It’s pretty bad in Half-Life 2, where I can get stuck in the walls if the hallway is super narrow. Is this an unavoidable glitch when body tracking is involved?

    #169901
    Ralf
    Keymaster

    The actual render camera location that vorpX has access to is not necessarily the same as the one a game uses for collision detection etc. In some games that might be the case, in others it will not. Positional tracking in vorpX works great for peeking around corners, dodging, moving a step forward/backward and similar things, but not necessarily for freely roaming an entire 3x3m playspace. Hence the recommendation to stay more or less in place that you see when a game starts.

    #169930
    lipplog
    Participant

    I’m using an Omni treadmill, so I’m not moving anywhere beyond the treadmill ring. But I still get bad noclipping if I come too close to a wall.

    #169951
    Ralf
    Keymaster

    Try to re-center head tracking (ALT+SPACE). After re-centering your current real world position is the actual game position.

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.

Spread the word. Share this post!