Just a random question out of curiosity, is it possible for the VorpX G3D camera to override the near clip plane of the game camera so that objects don’t begin clipping (disappearing) when you get too close to them? Luckily some games (namely Sims 4 for example) have configurable clip planes right in the game files, but a lot of games like shipped UE3 ones don’t as far as I know.
Currently, of course not. This question is mainly aimed at a potential what if, I get kind of curious about what can be done via Ralf’s software, in this case whether the G3D camera’s clip plane with the objects rendered by VorpX is independent from the game camera’s clip plane and is just copied over or if they have to necessarily be the same.
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