Can head tracking be disabled temporarily while using EdgePeek?

Homepage Forums Game Hints and Settings Can head tracking be disabled temporarily while using EdgePeek?

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #195552
    FelisDiligens
    Participant

    Hi all,
    when I use EdgePeek in FullVR mode, the mouse cursor still moves when my head moves. It’s a little bit annoying tbh, when changing game settings or in dialogue.
    I couldn’t find a way to disable this, nor could I find a forum post, but maybe I’m just bad at searching. ^^
    Is there a checkbox hidden in the settings somewhere?

    #195571
    Ralf
    Keymaster

    Warning: technical explanation ahead. If you consider it illogical or plain stupid, you have to take my word for it. :)

    With mouse based head rotation vorpX has to apply head tracking while in EdgePeek mode to ensure the game camera is still rotated correctly after leaving EdgePeek. Theoretically it should be possible to just ‘record’ head movement and then apply the difference from before EdgePeek later, but that never worked reliably enough to be ready for prime time. Might come some day, but the list of nice-to-have-stuff is long, so no promises.

    #195575
    FelisDiligens
    Participant

    I see, thanks for the explanation. :)

Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.

Spread the word. Share this post!