Marvel’s avengers

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Viewing 6 posts - 1 through 6 (of 6 total)
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  • #196840
    matteo39
    Participant

    It uses foundation engine, like rise of the tomb Raider….

    #197405
    Ogrescar
    Participant

    It uses DX12. I’ve been able to get it to run in Z3D using the Red Dead Redemption II profile but it gets choppy and drops to 5 fps at times or stalls completely. It gets really bad while content is loading. I have the latest greatest game patch but it still spikes my cpu and gpu at times, even without vorpx.

    #197716
    3oxis
    Participant

    Hi Ogrescar, could you please tell me how you even got it to work? it just keeps showing me the “Attaching to avengers.exe” message and nothing happens. I’d really be grateful if you could respond.
    Thanks in advance.

    #197743
    Ogrescar
    Participant

    DX12 games require a hook helper. I believe that I copied one (dxgi.dll) from another game folder (I think it was Horizon Zero Dawn) because vorpx wouldn’t install it.

    #201195
    ToxicMike
    Participant

    DX12 games require a hook helper.

    I couldn´t get GHOSTRUNNER to work (didn´t use a cloud profile by intention, to figure things out by myself a little, since i am still new to this whole experience) in DX12 with or without hookhelper but it works like a charm with DX11.

    Now i am trying MARVEL AVENGERS while having no success with neither hook helper installed or not.

    Then figured out it´s a DX12 game, but checked that when “-force-d3d11” get´s added into the steam-start configuration for this game then the game gets forced to run in DX11 but then it refuses as well, no matter if with hooker or not.

    Guess i am gonna play this in virtual desktop mode after all then…besides….they pretty fu**ed up this game, all those years waiting for a game like this and then it´s mostly a brainless wrestling-like brawler, this is real sad somehow.

    #207032
    matteo39
    Participant

    up

Viewing 6 posts - 1 through 6 (of 6 total)
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