Gamepad controller issues in some games

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  • #222354
    sark666
    Participant

    My Xbox controller behaves strange in some games. It works fine in dishonored with vorpx set to gamepad or m/kB, zero issues in that game.

    But the next game I tried was the long dark. The gamepad works but I’m running at what seems double the speed the game allows. The game isn’t running too fast like was an issue with older games, it’s just the inputs seemingly triggering this.

    I thought as a workaround I’d try m/kB in vorpx but same issue. Not many games have it but in-game you can disable gamepad support in the long dark. I disabled gamepad support and thought I’d use microx to bind gamepad inputs to kbm. This worked fine flatscreen but the issues I had still persisted in vorpx. I tried as gamepad, kbm and even turning controls off in vorpx but that didn’t work.

    I then realized even if I have gamepad off in vorpx it still seems the gamepad. What I mean is you can’t seem to truly disable gamepad support.

    I then tried hidhide (a utility to hide devices from apps) but to my surprise vorpx still saw the controller.

    I gave up and then tried amnesia the bunker. This too had input issues. It would always run even though in-game run is normally a run button and ever input seems to be inputting twice. For ex is press a button to pull out my gun and the play would draw the weapon but immediately put it away.

    I’m usually pretty good at working around quirks but I can’t resolve this.

    I also tried gamepad override, partial and off, no difference.

    If there’s a way to resolve this great, but I would also like a feature to truly disable gamepad support as in vorpx doesn’t see it at all and I would do keyboard mapping. Ideally things would work in-game, but if vorpx had this ability I could have probably worked around it myself.

    Another issue with using a gamepad is the menu binds. Binding these to joystick clicks is game breaking for some games as they need it for click run etc. I would think the solution is to use long press for the vorpx menus and a normal click would behave properly in game.

    Also I wish we could do custom bindings. For ex, dishonored as I mentioned works great, but each time you die the fov resets. At first I was doing a direct VR scan each time, but then I realized just a quick fov fix by pressing F8.

    Great but I don’t want to go in the menus each death to trigger this. Im no where near my keyboard when I play VR. Being reliant on needing to be near my keyboard is a dealbreaker for me. So I’ll probably use some binding utility to bind f8 to an input, but it would be great if we could do that in vorpx

    I might as well mention it here instead of starting another thread but Batman Arkham city, another game that works fine with my gamepad, but I like to play in VR. However in VR mode the right stick up down does not change the camera angle only left right rotation works. I thought for this profile it was defaulting to lock the y axis on right controller but I went in the menu and saw it was already off. If I switch the game to cinema mode the right joystick behaves as expected but not in VR mode.

    Sorry for the long post, I haven’t tried vorpx in years but trying it again now I’m liking what I see in a few of the games I tried but the gamepad issues are a problem.

    I hope there are workarounds for this but just for flexibility sake I do wish there was a way to truly block vorpx from seeing my gamepad, and then I could have worked around it, obviously ideally it would work properly as a gamepad in game.

    #222363
    Ralf
    Keymaster

    VERY! important thing to understand first: in many games you will lose vorpX’s mouse emulation head tracking when you disable the gamepad override. The override primarily exists because many games cannot handle simultaneous mouse and gamepad input. By translating gamepad input to mouse input the override enables the use of a gamepad together with mouse emulation head tracking in such games. The alternatives would be no gamepad at all or emulating a gamepad with head tracking, which vorpX can also do. That’s not really recommended though since fairly laggy due to how games handle/filter gamepad input.

    That said:

    While in Dishonored you can use your gamepad natively after running the memory scan, which lets vorpX manipulate the game’s camera directly without having to emulate mouse input, in the Long Dark probably vorpX converts your gamepad input to mouse/kb input due to the simultaneous mouse/gamepad input issue described above. Per default that means pressing W when you push the stick slightly forward, and in addition to that SHIFT for running when you push it entirely forward. That’s probably why you are running faster than without vorpX. Nothing wrong here, everything working as expected.

    You can freely configure the emulation/mapping to your liking in the vorpX menu.

    If you don’t need head tracking or want to check whether mouse emulation headtracking still works fine with native gamepad handling, you may have to disable both the gamepad override option and VR controller support in the vorpX menu. VR controllers emulating mouse/kb may also prevent your gamepad from acting natively for the reasons described above.

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