The crosshair is higher than it should be on Quest 3

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  • #222497
    kerekeslaszlo
    Participant

    Hello!

    For some reason, on the Quest 3 the crosshair is positioned higher than it should be in FULL VR mode. The center of the screen is not aligned with the center of the crosshair.

    I tried everything but nothing helped. On the Quest 2 it works correctly.

    Is there any setting that allows shifting the screen center upward in FULL VR mode?
    Maybe some setting inside the Quest 3 itself?

    Thanks in advance for any help!

    Quest2 image:
    Quest2
    Quest3 image:
    Quest3

    #222512
    Ralf
    Keymaster

    Everything in order. That’s how basically all VR headsets work, in native VR games too. Some more than others.

    VR headsets use an asymmetric view frustum where more pixels are shown below the eye than above to have more precious pixels where it counts. A neat optimization that factors in human vision, which focuses more on things below your eyes than above in the sky.

    #222513
    kerekeslaszlo
    Participant

    I understand that this is beneficial in normal VR games, but in VorpX it’s extremely distracting.
    I’ve been trying to solve this issue for 5 days now, but nothing has worked.

    What I’ve tried so far:

    All settings that are in vorpx

    Quest 3 settings “lying down mode”

    ALVR + SteamVR + lying down mode

    Virtual Desktop

    OpenVR-AdvancedSettings + SteamVR

    Unfortunately, none of these could lower the screen offset enough to get the crosshair centered.
    It seems that in VorpX Full VR mode the screen attachment to the camera is hard-coded, so no external offset can modify it.

    I’m running out of ideas at this point.

    If you could add a screen height adjustment option in Full VR mode in a future update, that would perfectly solve the problem.

    Thank you!

    #222514
    Ralf
    Keymaster

    The game camera center has to be where the headset expects it to be in FullVR mode obviously. Otherwise you get image distortion in motion. vorpX just makes sure that both match, there is no margin for error (or adjustment) here.

    Maybe something else is wrong, hard to tell. The way vorpX aligns the game camera to the headset frustum clearly isn’t. Considering that things work for you as you expect on Q2 but not on Q3 makes this even more weird. As you can probably imagine Q3 is the main dev headset here since quite a while and also commonly used by others.

    Just in case you haven’t done that already try this:

    • Switch to a different VR runtime in the vorpX config app, ideally use native Quest Link to minimize potential external factors.
    • Recalibrate your play space.
    • Recenter headtracking in vorpX (ALT+SPACE).
    #222515
    kerekeslaszlo
    Participant

    That’s really sad to hear :(
    I’ve tried all of those.

    I even fully reinstalled my PC and did a factory reset on the Quest 3 as well.

    So I guess I’ll stick with the Quest 2.

    #222516
    Ralf
    Keymaster

    Super weird, provided things are actually off-center on your Q3, which is hard to tell from just photos. vorpX doesn’t do anything different on Q3 than it does on Q2, so if there is an actual problem, it almost certainly is something else.

    #222517
    kerekeslaszlo
    Participant

    I found the source of the problem.
    The Quest 3 head strap was slightly tilted because that was the only comfortable position when wearing glasses, and this caused the crosshair to shift upward.
    If I look straight ahead, the image is correct on the Quest 3 as well.
    There’s really nothing wrong with vorpX.

    Thanks for the help!

    #222518
    Ralf
    Keymaster

    Glad you got it sorted.

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