First time user, wow! Far Cry 4 + Pimax Crystal Light

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  • #222804
    GreenThumbFoodie
    Participant

    Just wanted to say thank you Ralf. I’m a first time user with a backlog of so many games. I wanted to find a reliable way to port games to VR that are not using the UEVR model. I had a slight hiccup yesterday so today I followed your tech support suggestions: turn off Steam Overlay (inc FPS counter), wallpaper engine, nvidia app, and others. It hooked and now I’m in the Himalayas enjoying FarCry 4 in VR. I can already tell that the image rendering is way better than other mods for this game (the one that recently was removed).

    Specs:
    Far Cry 4
    16:9
    2560×1440

    Vorpx set at standard profile. I can’t believe I can even play in the VR controller!!!

    Pimax Crystal Light
    Steam Frame set at 50% per eye (still plenty)

    PC
    7800X3D, 5070TI, 64 GB DDRA5 RAM

    Well, I’m excited to play my backlog in VR now.

    #222858
    duke54
    Participant

    Welcome to the Vorpx club, my friend.

    I play all my games in VR using UEVR for Unreal Engine, UUVR with Rai Pal for Unity games (when it works), and Vorpx for everything else :)

    Are you familiar with Rai Pal? It’s an interface for installing UUVR(Universal Unity VR) which turns on the native VR in Unity games, but there’s a lot of settings to adjust to get it to work, and it doesn’t always work right anyway :(

    However, it’s a very convenient way to find the game engine for a game, because when it scans and lists your games it has a column that shows the game engine version.

    Have fun rediscovering your backlog of games in Vorpx!

    #222859
    Boblekobold
    Participant

    Personally I prefer VorpX over UEVR for First Person games and AAA games (a lot more optimized and stable, more beautiful in most cases with a better image quality, especially without compression, and higher graphics options including raytracing with UE4 games, often more comfortable 3D too, clean camera animations in First Person, no camera clipping, etc.)

    But of course if you want full VR, you have to be able to modify the game’s FOV (usually it’s not a problem) and the game must have a first person camera (but I usually also prefer VorpX for TPS – with Immersive Screen).

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