Homepage › Forums › Game Hints and Settings › Baldur’s Gate 3 setup (help a newb, please)
- This topic has 3 replies, 2 voices, and was last updated Apr 18, 2026 9:39am by
Ralf.
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Apr 15, 2026 at 7:52pm #223054
Kojin_01ParticipantHello fellow VR fans!
First of all, I want to thank the creators of vorpx for helping me immerse myself in games again. With your software, I really enjoy to play ANY kind of game, even old ones I haven’t touched in years.
Second, I am trying to set up my all time favorite game properly. I have a meta quest 3, a beefy PC and I am trying to play Baldur’s Gate 3 in 3D. I’ve downloaded the vorpx profile and profiles from the cloud as well. I’ve tried setting up everything myself but the results are not very satisfying.
I am aiming for immersive mode or cinema mode and have tried both G3D and Z3D options. Z3D is working better because it “only” creates halos around characters (faded, ghostly images) but G3D would be my goal. Unfortunately when I switch on G3D, some pixels start dancing and live their own lives. Astarion’s hair, Laezel’s hair mostly. It breaks the immersion immediately (not to mention hurting my eyes).
Is this how it’s supposed to work and people just don’t care about it or am I messing something up?
I’ve tried switching shadow quality to low, switched off Anti Aliasing, Subsurface something, Bloom is off. Tried asking Gemini for help but it’s out of ideas.
Any help is appreciated and thank you in advance!
Apr 17, 2026 at 1:19pm #223072
RalfKeymasterZ3D is the preferred method here. G3D works in principle, but personally I considered it too glitchy when I made the profile. Just left it available for those who don’t mind.
Apr 18, 2026 at 12:23am #223079
Kojin_01ParticipantThank you for the answer Ralf! Is it possible to remove the halo effect from characters? They have a very faint aura and it’s straining my eyes a bit.
Apr 18, 2026 at 9:39am #223081
RalfKeymasterThat’s an inherent side effect of how Z3D works. Instead of rendering everything twice like G3D, it shifts pixels of the final image to the left and right based on how far a away from the camera they are. That leaves some ‘holes’ in the image, which are then filled with neighboring pixels. Those are the halos you noticed.
You can play around a bit with the 3D-Strength and (after clicking the ‘More Z3D Settings’-button) the advanced Z3D options to check whether you find a balance that fits you better than the default, but there is no way to get rid of the effect entirely. The stronger the 3D with Z3D the more pronounced these halos become.
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