PSA: OFXR Bridge works with vorpx

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  • #223502
    Laser
    Participant

    To my surprise OFXR Bridge seems to work flawlessly with vorpx. Those that don´t know ofxr allows frame gen in vr so for example you only neeed 45fps ingame to get smooth 90fps in headset. Some ghosting is expected but is in my opinion far better than spacewarp or similar. You still get the input lag but for those games you struggle with performance I think its great. There is also 3x frame gen mode (with a forked version) but I don´t think I will be using that too much because input lag becomes too apparent going from 30 to 90fps but those who have 144hz headset, this mode could be very usable.

    #223506
    Ralf
    Keymaster

    DO NOT DO THIS.

    It’s counterproductive with vorpX. vorpX uses an asynchronous VR rendering thread, which always tries to maintain 90 fps (or whatever your headset is set to) on its own.

    Messing with that in the best case does nothing, but more likely will break vorpX‘s own frame interpolation, the VR runtime’s frame interpolation, or both.

    I removed the link. Everyone who wants to break vorpX willingly should at least do a Google search on their own. Provides a little pause to reflect how good that idea might really be. ;)

    Sidenote: sounds like a not so great idea even for native VR apps. All VR runtimes have their own internal frame interpolation since the dawn of time. In contrast to a generic frame interpolation these consider headset movement, which is why the generic interpolation feels laggy in comparison.

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