Can’t replicate. Do not diable vorpX’s automatic setting feature and reset the game’s graphics settings to default. Sometimes 3D modes working depend on one or the other game settings being set to a certain value.
Z buffer rendering seems to have broken for me with Kingdom Come Deliverance 1. Not sure if this broke with an update, as it was working. Z Normal and Z Adaptive both look flat – the same as 3d off. G3D still works though. I have reset vorpx to factory default. I was using Nvidia 572 drivers and upgraded to 581 but no change. I’m running vorpx 25.1.2
Just in case you didn’t see my reply in the release thread:
Your issues sound as if you are using Virtual Desktop together with vorpX. Don’t. Really, just don’t!
Exit the VD Streamer on your PC. Set your headset type to ‘Meta Quest Link’ in the vorpX config app and enjoy vorpX like intended. Will feel like upgrading a 10 year old PC to something recent. Prefer wired Link for the best exprience. VD might work well in other cases, but with vorpX it produces performance issues, micro stutter and lag/latency even on fast WiFi that are beyond bad.
Your issues sound as if you are using Virtual Desktop together with vorpX. Don’t. Really, just don’t!
Exit the VD Streamer on your PC. Set your headset type to ‘Meta Quest Link’ in the vorpX config app and enjoy vorpX like intended. Will feel like upgrading a 10 year old PC to something recent. Prefer wired Link for the best exprience. VD might work well in other cases, but with vorpX it produces performance issues, micro stutter and lag/latency even on fast WiFi that are beyond bad.
Opinions please.
I got X4 to work with superdepth3d… it is a little wonky here and there but it ‘works’ in 3-D for the most part.. although it has no story and imo is pretty boring overall. They have a star wars interworlds mod for it but suffers from the same issue, no goals and no end game really but it does work in a sort of 3-D.
With OpenXR API mode, when I using VorpX Desktop Viewer with Immersive / Cinema modes, and Tracking prediction is ON – then virtual display has some weird wobbling / shaking effect when I move my head (it’s not related with Headtracking), like micro-lag in-between my head move and actual screen position adjusting.
If I set Tracking prediction OFF – all looks fine.
With SteamVR API I have no such issue.
No matter Tracking prediction ON/OFF – all looks fine in any way.
Also, I found a small bug with the EdgePeek feature.
If, in a game with FullVR / G3D, you quickly double-press the EdgePeek hotkey, the G3D convergence becomes incorrect (objects in the game look smaller) until you press the EdgePeek hotkey slowly twice again (to re-enter and then exit EdgePeek).
It seems that VorpX gets confused about the current EdgePeek state due to misinterpreting the key presses.
Sometimes this also happens when you quickly press the EdgePeek hotkey once.
For example, if you have the EdgePeek hotkey mapped to the Alt key and you Alt+Tab back to the game, there’s about a 50% chance that the G3D convergence will be incorrect until you slowly press the hotkey twice again to re-enter and then exit EdgePeek.
Yes, I tested it again, and it’s definitely related with VorpX Virtual Monitor status before the game launch.
If I first start VorpX Desktop Viewer and enable VorpX Virtual Monitor, and then launch a game with VorpX injection, the game suffers from severe FPS drops every few seconds (from a stable 80fps down to 70fps, and sometimes even to 35–45fps), along with flickering in the right eye, making it stuttery and unplayable — despite my PC having plenty of performance headroom.
However, if I launch the game with VorpX Desktop Viewer but with VorpX Virtual Monitor disabled, and let VorpX inject on game startup in the same way, performance is smooth and stable (e.g., ~80fps in Outlast).
Visually, the injection and startup look the same, but if VorpX Virtual Monitor was active before starting the game, the game will stutter.
If VorpX Virtual Monitor was disabled before game start, the game will run smoothly.
Hi, I encountered a strange behavior with VorpX Desktop Viewer + VorpX Virtual Monitor.
If I first start VorpX Desktop Viewer and enable VorpX Virtual Monitor, and then launch a game with VorpX injection (Outlast as an example), the game suffers from severe FPS drops every few seconds (from a stable 80fps down to 70fps, and sometimes even to 35–45fps), along with flickering in the right eye, making it stuttery and unplayable — despite my PC having plenty of performance headroom.
However, if I launch the game with VorpX Desktop Viewer but with VorpX Virtual Monitor disabled, and let VorpX inject on game startup in the same way, performance is smooth and stable (e.g., ~80fps in Outlast).
Visually, the injection and startup look the same, but if VorpX Virtual Monitor was active before starting the game, the game will stutter.
If VorpX Virtual Monitor was disabled before game start, the game will run smoothly.
I also described more details in this topic:
Bug Report: Severe FPS drops when using VorpX Desktop Viewer
Maybe it’s something related to VorpX Virtual Monitor feature enabled
The “vr man” with question mark is the ‘new’ start room — there to display necessary hints pertaining to the profile you are launching. If it’s the first time launching that particular profile, it asks you to arrow through a page or two of brief instruction, followed by an E press to confirm. Subsequent launches only ask for an E press to confirm and continue.
So try pressing the right arrow key a few times (bottom of keyboard), followed by E key to progress past the start room.
An option to turn off the start room for subsequent launches might be appreciated by daily users, but I do understand how it is helpful and necessary for new users and new profiles.
I used to be able to play Black Ops 2 and Black Ops 3 in full VR mode using a meta Quest 2, virtual desktop, and running it as open XR. Now for whatever reason anytime I try to run a game it says open XR creation instance failed. So I’ve tried other methods like steamvr or running the meta Quest link runtime and what that does is brings me into a space like when loading into steamvr. Then it shows a man with a VR headset on and a question mark and the game window is very small on the bottom left. I’ve tried disabling a bunch of different overlays, turning off and on Hags, checking antivirus and everything. I’ve been having this issue for about a month or two now. But I had vorpex for almost a year prior to this issue and was able to play all of my games with no problems. If I could get any insight as to what’s causing this or what I’m doing wrong I would appreciate it!
Setup:
Headset: Meta Quest 3
PC: i5-11400f, rtx4070ti S, 16gb ram, Win11 24H2
Streaming: Virtual Desktop VDXR
Game Example: Outlast
VorpX v25.1.2
Issue:
When connected to my PC via VD and launching a game with VorpX injecting on startup, performance is smooth and stable (e.g., ~80fps in Outlast).
However, if I first start VorpX Desktop Viewer and then launch the game with VorpX injection, the game suffers from severe FPS drops every few seconds (down to 35–45fps), making it stuttery and unplayable.
Expected:
Performance should remain the same regardless of whether VorpX Desktop Viewer is launched before the game or not.
How Can I use glasses-free-monitors to show stereoscopic effects? I cant use gamebridge in reshade.
Same problem for me. Super disappointed as Forgotten Hope 2 (BF2 WWII mod) is my favorite game to play in VR. Worked perfect until the most recent VorpX update. Now crashes when loading a mission. I’ve tried every setting and option. Wish there was a way to roll back the VorpX version.