Archives

Homepage Forums Search Search Results for 'Fe'

Viewing 15 results - 31 through 45 (of 13,964 total)
  • Author
    Search Results
  • BerZerker96 ph
    Participant

    hello , love the software , if possible can you please add an effect like this with a slider to your viewer and games , would greatly improve immersion and would look much better than ambiant light

    https://steamcommunity.com/app/989060/images/

    thank you

    #222840
    Anonymous
    Inactive

    Please Disregard, I was able to get this working again with a different AOEIII G3D profile.

    Thanks.

    BigPaulyPaul
    Participant

    Hi. I’m having great problems getting games to hook. I’m trying Detroit-Become Human (from Steam) and it only hooks about less than 5% of the time. I’ve tried all the hook helpers and alternative hooking. All these fail but on the very odd occasion it works so I go back and try it again and it fails without me changing anything. I’ve also been having this exact same problem on Stray (from Microsoft store) and Senua’s Sacrifice 1 (PC Game Pass). Robocop (from Steam) seems a little bit more lucky. The only game it seems to work for is Ori and the Wisps (PC Game Pass)(works 90% of the time). I am only using Windows Defender. Do you think AMD Adrenalin and Ryzen Master could be making it hard to hook with Vorpyx? I can’t think anything else. It is a shame because I’m about give up on Vorpyx. Can anyone help? Thank you

    #222835
    rbturcott
    Participant

    Really?
    I’m an idiot, and should know better.
    Even an IT professional on top of that.

    Thanks so much for the response though!

    #222832
    Boblekobold
    Participant

    I tried it. It’s amazing !

    One of the best profile and best game.

    I works perfectly (full VR G3D 6dof with perfect animations / immersion once FOV & resolution configured).

    The camera is already partially and perfectly decoupled from moves in the base game so it feels very natural, like if you were in the main character body.

    Indeed the game works in full VR at launch whithout touching anything (it’s possible to add extra FOV in the VorpX menu). I didn’t even know VorpX was able to do that.

    But I have a performence problem with DirectVR in this game (my fans are going crazy so I had to disable it). When I change the FOV myself in the game’s files, the game is very optimized (I can play in full VR G3D with 3840×2880 resolution and max graphics and the PC stay cool).

    It works perfectly this way.

    I prefer 120 FOV for now. It feels like beeing in the game.

    HUD can be resized.

    The texture enhancement slider is surprisingly locked even in G3D but this may be intentionnal.
    I use ClarityFX and Sharpness and the game is already quite enhanced this way.

    —-

    This game is relatively hard to launch on Win11.

    I had to buy it again on Steam (I already had the original collector edition from 2006) for 5 euros.

    Then I had to fix the large adress memory problem (there are a lot of easy solutions : using LAA or NTCore 4GB patch or editing mm.exe with an HEX editor).

    I used the TNG Patcher to get the extra FOV after the ballista (before I just had to bind FOV in [game_directory]/mm/cfg/config.cfg like that : bind “UPARROW” “+forward;sv_cheats 1;fov 120;viewmodel_fov 120”)

    I used this launch parameters in Steam :
    -width 3840 -height 2880 -dxlevel 90 -heapsize 2097152 -novid +datacachesize “128”

    -novid wasn’t mandatory for me (videos are working).

    Launching the game (and VorpX if needed) with admin rights at least one time is useful to save the graphics settings for good.

    There are mods for this game but I recommand configuring the game without them at least once.
    Be careful : installing mods may be more difficult with the Steam version.

    #222830
    rbturcott
    Participant

    Hi,

    Using PC with Valve Index, no VR controllers or Xbox type controller. So trying to use keyboard and mouse.
    On starting Fallout NV, things seem to start and hook in. Steam VR starts and the game boots to the start menu but is displayed in a window to the left. In the centre is a panel with a couple of hints and to the right is some more help in another panel.
    Only Vorpx functions appear to respond to any keystrokes or mouse in the headset.
    Mouse disappears outside of any Vorpex function or panel.
    There is no way to do anything outside of Vorpx fuctions at this point. Game is displayed on my regular monitors, partially across two monitors. Alt-Tab works, sort of, to get out of VR, but mouse is gone, keyboard sort of works outside of VR. I have to log out or reboot to get mouse functionality back.

    Plugged in an Xbox controller to see if that would make a difference, but no luck.

    Note, I do not know if this is specific to the game, as this is the only game I’m using it for. It used to work years ago and I’m only just revistiing this game after quite some time.

    Any help would be appreciated.

    Thanks.

    #222827
    Boblekobold
    Participant

    I guess this is one of the DirectVR games, like other Source Engine games.

    But there are also informations in these links to increase corpse limit and fix some crashes and loading time issues (not related to VorpX).

    I haven’t tried it with VorpX yet, but this game was one of my favorite and still offers the best first-person sword fighting system, so I’ll try it if I have the time.

    #222825
    Ralf
    Keymaster

    That’s not necessary at all. vorpX matches the FOV perfectly to your headset FOV automatically. You gain nothing from doing that manually except more work.

    #222820
    RodriArgCba
    Participant

    Damn, I see. I was aware that culling and geometry would be locked at that point, my plan was to mostly see forward for the mayority of the time, but I wanted a bit of yaw/pitch freedom just for a bit of a more natural feeling, so that would have been good enough as well.

    I am a C++ programmer, I might look into modding the game.

    That said, it’s still a mystery why the expert settings don’t show… any idea what could be happening?

    Thanks for the quick support so far!

    #222817
    Just1
    Participant

    Game plays well in G3D but once in a while I have a few drops, I want to play in Z3D but it is only visible when re-centering the headset. Once the message disappear the 3D effect disappears. Again only for Z3D. Anyone know how to make it work?

    #222815
    Ralf
    Keymaster

    The expert settings toggle just affects a handful of settings in the vorpX menu and the config app that can severely break stuff if used unwisely. They are definitely visible when you checked the box in the config app. If you want to be extra sure you can check whether after clicking ‘More 3D Settings’ with G3D enabled you have a settings named “Focal Offset”. That’s one of the extra settings.

    As far as your actual issue is concerned: that’s fairly weird, with default settings head yaw/pitch is what should always work before anything else. Check these things:

    1. The game must let you look around with the mouse.
    2. On the head tracking page in the vorpX menu head tracking must be on and sensitivity must be > 0
    3. If you use a gamepad, for many games the ‘XBox Gamepad Override’ option must be on. Why? A lot of games can’t handle simultaneous mouse/gamepad input. If you want to play such games with your gamepad and mouse emulation head tracking, you need the override, which enabels a built-in gamepad > mouse/kb mapper.
    #222813
    RodriArgCba
    Participant

    I’m creating a custom profile for the game Gal’Gun Double Peace. (It’s a weeb game). The main challenge with this game is that it’s a shooter on rails. I know I know ‘Why do I even want to play this in VR?’ and all that, but I really want to. I created a new profile based on the Unreal Engine 3 Profile (Because this game is made in UE3), fixed FOV and Geometry 3D first. So far so good. Then I turn on all head trtacking settings to allow Vorpx to let me move the camera with my headset even tho the game doesn’t allow you to move the camera at all. It worked for the most part:

    – I can walk to the left and to the right and the camera works properly.
    – I can move down (crouch) and up and the camera works properly.
    – I can walk forward and backwards and the camera follows properly.
    – I can rotate my head in the roll direction (Move my ear closer to my shoulder) and it works properly
    – Rotating my head to the left and to the right does NOTHING (Camera keeps pointing forward in the game).
    – Rotating my head up and down does NOTHING (Camera keeps pointing forward as well)

    I feel like I’m so close but I couldn’t find settings to fix the 2 rotation axiss I’m missing. I googled online and it seems that there are aditional settings under “Expert Settings” so I turned it on but no new settings appeared. I also turned on the G3D Shader thing and it also does nothing (I pressed SHIFT END like the tutorial said). It also seems to be ignoring the “Show did you know hints at start” because it keeps showing me the start screen every time I open the game.

    I did need to use “Use alternative hooking method for vorpX to hook to the game properly.

    Why can’t I see the expert settings? Please Help!

    #222812

    In reply to: Error code 302?

    Ralf
    Keymaster

    That means that vorpX couldn’t initialize the VR headset, which is a fairly severe issue. Most likely something is messed up on your system.

    You *might* be able to deal with that by selecting a different headset type in the vorpX config app.

    If e.g. you are using a Quest and currently have selected SteamVR/OpenXR, try native Meta Link instead. Most headsets should work with SteamVR, Meta headsets work best with Meta Horizon Link.

    Sidenote in case you happen to use OpenXR while SteamVR is set as your system’s OpenXR runtime: Valve knowingly violates the OpenXR spec by not providing a 32 bit version of their OpenXR implementation. So Valve’s OpenXR cannot work with older 32 bit games.

    #222806
    Boblekobold
    Participant

    There is already a topic with a lot of them :

    Geometry VR Game List.

    You can check engines&games here :
    https://rjkole.com/gamestuff/engines/index.php

    Or looking for the game on the forum.

    Or just trying it (the only way to be sure).

    From my personnal experience, best profiles are :
    Originals Bioshock 1&2&Infinite
    Originals Metro (I tried 2033 it has perfect G3D and 6dof) and Redux versions (I tried Last Light Redux and it was perfect but I recommand a top end graphic card with this Redux version, without even knowing if it’s better than standard)
    The ascent (and some others Unreal Engine 4 games) works well.
    Black Mesa (&Xen), probably Portal and Dark Messiah.
    People say Dishonored, Titanfall 2, F.E.A.R, Mirror’s Edge, Fallout 3, etc. works well.
    Probably Clive Barker’s Jericho & Undying too.
    Originals Stalker works with good G3D but without adavanced lighting (DX9 only).

    Kingdom Come Deliverance, Metro Exodus and Farcry Primal works well enough (and so probably Cry Engine games like Prey 2017 / Crysis 1-3, and Snowdrop Engine games like Facry 2-5)

    Even if concerning Metro Exodus, I prefer Z3D during most of the game (except bunkers&spiders which are great in G3D) in order to have raytracing, at least on Reverb G2 (no compression, so it’s stunning).

    Some Z3D profiles are very close to G3D (Atomic Heart, Frontier Of Pandora, Unreal Engine 5 games seems to work great from my experience).

    I may be wrong, but I think most DX9 games probably have perfect G3D, and some DX11 games too.

    #222803
    flobv
    Participant

    I’m curious how is Witcher 3 in VR with VorpX, besides the 1st person mod not working. How is the 3D effect ?

Viewing 15 results - 31 through 45 (of 13,964 total)

Spread the word. Share this post!