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Viewing 15 results - 751 through 765 (of 2,059 total)
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  • #127235
    edward0293
    Participant

    Okay so I have an oculus cv1, and I’ve been messing around with skyrim which works great but when I lean in to look at an object the scale of the positional tracking seems very limited and I want to adjust it. I can move my head towards an object like 2 feet in real life but in game it only seems like 2 inches.

    #127228
    Karlor
    Participant

    I’m using an old ancient version but here’s the top choice cuts in my book:
    1) Skyrim (completely modable, highly tunable, 95% perfect)
    2) Bioshock Infinite (outstanding visuals, great gameplay and story)
    3) Fallout New Vegas (like Skyrim highly modable and tunable)
    4) Grand Theft Auto 5 (highly tunable/modable, great visuals and gameplay)
    5) Dishonored (Great visuals, ganmeplay and story, DLC is fantastic)

    honorable mentions are:
    Alien Isolation
    Dying Light

    #127227
    Karlor
    Participant

    I use enhanced camera now, it really makes a big difference to have a body. I’ve already went in and set the FOVs up. I set all to 120 (to match the normal game FOV) but it still zooms in when I sit. I can combat this a little by OVER setting the sitting FOVs to like 143. The downside is it really stretches out the rest of the view although the stuff closer looks better stretched then zoomed in when sitting. Not sure what is making the strange bit of zooming/magnification is when your sitting. It’s not a vorpX issue by any means I think it’s something ‘hard coded’ into the camera.

    The sitting zoom issue cant be solved by just over opening the FOV up. It’s as if there’s another FOV type parameter being fiddled with by the game when you sit down. Would love to figure out what it is. Not a big deal but one more layer of icing for the cake lol

    Hmm sounds like something that could get ironed out in the future as far as the mounts go? Or is that something of a sacrifice to get the free look cam in direct VR? So what happens when you ride a horse with it enabled? Does steering and looking get all weird? There is always a trade off it seems with VR Skyrim. Gotta have one thing less perfect to make another a little more lol Again thanks for the tips and input.

    #127219
    edo
    Participant

    1) Skyrim with Enderal mod. This makes this years old game seem like brand new
    2) Fallout4. Sort of holding off to see if the Vr release will be worth it
    3) Grand Theft Auto V
    thats as far as I have gotten. Cant give you 5. I am sure there are plenty of other great ones but even being retired I am not even close to finishing those 3.

    #127215
    alegse
    Participant

    Oh and for sitting you can use this mod.
    http://www.nexusmods.com/skyrim/mods/57859/?
    You can set the FOV for every different situation including sitting.
    First person horse riding unfortunately does not work for direct VR but you can not use direct-VR and use normal mouse emulation head tracking when mounted.

    #127214
    alegse
    Participant

    I can confirm 100%
    In skyrim (DIRECTVR) you can look around anywhere you want during conversation.
    Stare at their feet, look around and ignore them or stare at the breasts if that is your thing ;P LOL.
    There is no zoom and everything is 100% the same as outside of conversation. It is really great!

    baggyg
    Participant

    I upgraded to a 1080ti and was very excited to see the performance in Skyrim (non SE version). Unfortunately having upgraded to the latest VorpX (17.2.1) the DirectVR scanner no longer seems to work. Having loaded a saved game, I press ALT + L but nothing happens at all. I also tried Alt + B. I could not find any other mention of the scanner in any of the menus.

    I have tried a variety of things including launching vanilla version with no mods, running vorpX as an administrator, etc. The other hotkeys seem to work such as alt + V and alt + f.

    Sorry if I am missing something obvious.

    #127188
    qpwoalsk
    Participant

    Everytime I start Skyrim SE red text appears telling me the fps is 30 or less and I need at least 45 to play, even when I turned down the settings to low. I feel like I have a fps cap when playing with vorpx but normally I get 60 fps.

    Is there a way to check fps with vorpx? Also scanning for directvr doesnt work either.

    Any help is appreciated thanks

    #127170
    chukovskiy
    Participant

    This value, which is stored in SkyrimPrefs, is forced to 1024 after launching Skyrim with VorpX. It means that when you see Skyrim main menu, SkyrimPrefs.ini is already overwritten.
    1024 is too low.
    That is a problem.

    #127105
    Anonymous
    Inactive

    You can use the gamepad normally in Skyrim with DirectVR. Enabling it in Skyrim’s options menu will do the trick.

    #127101
    alegse
    Participant

    Wow the new direct positional tracking in skyrim is great.
    I noticed x-box controller support seems to be gone. I guess that is moved out for occulus touch.
    I liked your xbox control better than the game default. Any way to turn it back on?
    usually I just use mouse/keyboard but with positional tracking it may be more fun to move around a bit standing with wireless x-box controller.

    #127048
    Karlor
    Participant

    Wow that sounds really cool! Thanks for the info. So the new direct VR is independent of the mouse movements? Have you tried it out in Skyrim during conversations? Can anyone confirm that YES you DEFINITELY can move your head freely to look around in conversations in Skyrim? (as apposed to the way described in OP) The reason I ask so many questions is for me to update would require a massive undertaking on my end do to technical issues. So I’m just trying to find out some details on what the new version has over the older version I have working now. I’m from the school if it aint broke don’t fix it, but if the new directVR has free head movement count me in.

    #127041
    Ralf
    Keymaster

    Nothing has changed in the Direct VR profile for Skyrim. Please try a different location/savegame. Maybe it happens to fail where you tried for some reason.

    Also please keep the hint in mind that is shown during the scan: there is no 100% guarantee that the scanner always works in every situation. That hint is shown everytime for a reason.

    #127033
    NipOc
    Participant

    As far as I understand, instead of “emulating a second mouse” directvr scans for the memory values controlling the camera.
    This makes it independent from the mouse itself (cursor, mouse settings) and gives direct control over the camera (like in skyrim conversations).

    You can still use the mouse for conversations in skyrim and head movements won’t move the cursor anymore.

    #127032
    NipOc
    Participant

    Hi,
    It seems like the profile update for skyrim might have broken directvr for me.
    The scan no longer works and a restart didn’t help.

    It worked flawless before the update, so is there any chance I might get the old version?

Viewing 15 results - 751 through 765 (of 2,059 total)

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