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  • #253
    Arni1984
    Participant

    @ arni : I backed the Kickstarter project on day one, so I should receive my Rift pretty early if all goes well. @ mikearms : No decision in this regard for now. I know that many people like to tweak settings, so most likely you will be able to adjust some things at least to a certain degree. But – and that’s a very important but – in contrast to 3D on a monitor, in VR this is absolutely not a ‘more is better’-setting. It has to be chosen very carefully. If you overdo it, the world around you starts to look out of scale. The effect is quite interesting psychologically, but not something you would normally want.

    All of you are right! But it vorpX will support not only RIFT, but also 3D-widescreen monitors … Everyone is different! My friend for example, one and the same-setting in 3D VISION – perceive differently … You just do the basic recommended VR – setting! But do not forget to leave us a little room for experiments with 3D. Do though, would adjust the depth, convergence and convergence weapons away from the world!

    I understand that you understand the issue, much more than we do – ordinary gamers … BUT! The customer is always right!

    #250
    Ralf
    Keymaster

    @ arni : I backed the Kickstarter project on day one, so I should receive my Rift pretty early if all goes well.

    @ mikearms : No decision in this regard for now. I know that many people like to tweak settings, so most likely you will be able to adjust some things at least to a certain degree. But – and that’s a very important but – in contrast to 3D on a monitor, in VR this is absolutely not a ‘more is better’-setting. It has to be chosen very carefully. If you overdo it, the world around you starts to look out of scale. The effect is quite interesting psychologically, but not something you would normally want.

    #217
    Ralf
    Keymaster

    Once you have your Rift, I’m quite confident that you will realize the importance of speed. :) Trust me. No way you can compare this to playing 3D games on a monitor in any way. When you turn your head, you want the image to follow immediately, 30fps is just not enough for this. If you have any doubts in this regard, read what people like John Carmack have to say about it.

    That being said, vorpX has both methods of creating 3D! The fast depth buffer approach is the default and my primary focus for the first release, mainly because of the huge speed benefits. But for some games – not all – there is also a ‘classic’ mode that renders everything twice, in case you prefer that. I wouldn’t though in most cases.

     

    #173
    Ralf
    Keymaster

    For many games the only barrier might be that they haven’t been tested.

    There are a few things that have to be adjusted for each game to get full 3D support, expect the library with fully supported games to grow over time.

    #172
    Anonymous
    Inactive

    For the games without full vorpx support, what have been the major barriers to this? Most Directx 9 games can be given full 3d support with 3d vision by modifying the shaders if it comes down to shadows/ lighting fixes etc. Is there something else in the non-supported games stopping them from getting full support, or is this something you can’t comment on now?

     

    thanks

     

    #170
    Ralf
    Keymaster

    Besides the ones mentioned in the original post there are for example Mass Effect 2+3, Flight Simulator X, Race Driver Grid (no headtracking for now), Far Cry, Half-Life 2, Metro 2033, rFactor, …

    A detailed list with all games that have full 3D-support will be made available before launch. There is something for everyone, or at least I hope so, a good mix of older and newer games from many genres.

    And even if your favorite game isn’t among the ~50 with full 3D-support, there is a high chance that it will run without stereoscopic 3D, but everything else.

    If you have any wishes, please post them here. I’m always open to suggestions, just don’t be disappointed if your wish isn’t included in the first release. The day only has so many hours. :)

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