Cyberpunk Image Zoom @ 85

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  • #222657
    alien
    Participant

    Hello,

    I have the full version of Vorpx, not the free Cyberpunk edition ( idk if it matters )

    While I was adjusting the settings, I notcied that I can’t zoom the image more than %85. There is a black bar / ambience down my POV and it’s very distracting.

    Normally I can zoom in to the image to 1:1 … I just finished all the Bioshocks and this wasn’t an issue there… i don’t understand why Vorpx doesn’t let me zoom %100 on Cyperpunk specifically.

    I’m using Z-Normal. Not Direct VR/G3D. Resolution @ 3840 x 2880 / Quest 3

    Any help would be appreciated..

    #222658
    Ralf
    Keymaster

    Cyberpunk has an issue where a camera field of view above a certain point causes visual glitches in the form of missing/borked LOD models in some places. Hence the FOV (and thus the ImageZoom) is capped at a value slightly below the graphics glitch occurs. Better than glitchy graphics.

    The Cyberpunk devs probably don’t consider that a bug since it occurs above the FOV the game allows to set normally.

    #222659
    alien
    Participant

    I see… But what does FOV have to do with Image Zoom setting? None of the other games FOV degree is tied to Image Zoom?

    Say… why can’t Vorpx keep the in-game FOV at the max limit before it bugs out and lets me zoom in on that image more? Image zoom is done in Vorpx, and FOV is done in-game. They are supposed to be independent from each other, no?

    Me being how far away from the Vorpx screen shouldn’t effect anything that’s rendering in Cyberpunk?

    #222661
    Ralf
    Keymaster

    In FullVR mode game FOV and ImageZoom belong together. There is only one correct ImageZoom value for a given game FOV value and vice versa, so that game FOV and headset FOV match like in native VR games.

    That’s actually the purpose of the ImageZoom option. Allows you to play pretty much any game with a headset matched FOV, even if a game doesn’t let you adjust its FOV high enough to match the headset FOV when filling te entire screen.

    If e.g. you encounter a worst case scenario game with a fixed FOV of let’s assume 75° that can’t be changed at all, you simply lower ImageZoom until looking around doesn’t give you a fisheye/warping-feeling anymore.

    In case of Cyberpunk (and many other games with official profiles) vorpX automatically ensures that game FOV and ImageZoom are in sync.

    #222663
    alien
    Participant

    Understood. Thanks for the detailed explanations..

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