Cyberpunk 2077 with Quest 3 Aspect Ratio Issue Causing Black Bar

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  • #222027
    mvox
    Participant

    I just started using the mod with everything default and noticed a big black area at the bottom of my view. Looking into it, I saw other people saying the same thing but found no solutions. It looks like it’s an issue with the aspect ratio of the quest 3, which is 1.87 (taller) compared to the other oculus headsets which are at 1.80. I changed the fScreenAspect variable in the Oculus.ini file, so no harm there. But that wasn’t enough, since it produced no change in game. I eventually found the iAspectRatioCorrection variable in the vpxCP2077.user.ini file and set that to zero, and that worked! It looked wonky because of something (maybe fov) but the bar was gone! However, as I opened up the in game vorpx menu it was set back to it’s original value of one instantly (I checked the file again). This instantly caused the black bar to come back. I haven’t been able to test further because of this (need the menu to change fov and stuff to see if this is the real fix) so there may be a better way to change the aspect ratio that I am not aware of, if so let me know.

    The fix, I would imagine, would be something like one of these:
    1. A config profile for the quest 3 different than the “Meta Quest Link: For Meta Headsets, eg. Quest or Oculus Rift”, that would be exclusively for the quest 3 and would make it work properly.
    2. A way to turn off the automatic override of the .ini file when opening the in game vorpx menu. While I am not positive my small adjustments fixed all the issues, the main problem is that I can’t actually adjust the .ini file with current logic.
    3. Some other way to change the Aspect ratio in the in game vorpx menu. I saw online references to user profiles or something in your full paid software so it may be possible in that, but not in the free cyberpunk mod.

    I am aware that this particular game mod is a free mod, but it sucks to have a popular headset like this unable to be fully immersive due to the black area at the bottom taking significant space.

    #222028
    Ralf
    Keymaster

    The game has a bug where beyond a certain FOV it doesn’t render all world geometry/messes up some LODs, hence vorpX caps the FOV at that bug-threshold. It’s either an FOV sightly below what would be possible on a Q3 or glitchy graphics. Probably not considered a bug by CD Project since the threshold lies well above the max FOV allowed in the game options, so it’s unlikely that they’ll ever change that.

    #222049
    mvox
    Participant

    I see, that is unfortunate. Thanks for the info, and hopefully the google scraper picks up this thread so others can find the answer too haha.

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