Expert Settings toggle does nothing?

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  • #222813
    RodriArgCba
    Participant

    I’m creating a custom profile for the game Gal’Gun Double Peace. (It’s a weeb game). The main challenge with this game is that it’s a shooter on rails. I know I know ‘Why do I even want to play this in VR?’ and all that, but I really want to. I created a new profile based on the Unreal Engine 3 Profile (Because this game is made in UE3), fixed FOV and Geometry 3D first. So far so good. Then I turn on all head trtacking settings to allow Vorpx to let me move the camera with my headset even tho the game doesn’t allow you to move the camera at all. It worked for the most part:

    – I can walk to the left and to the right and the camera works properly.
    – I can move down (crouch) and up and the camera works properly.
    – I can walk forward and backwards and the camera follows properly.
    – I can rotate my head in the roll direction (Move my ear closer to my shoulder) and it works properly
    – Rotating my head to the left and to the right does NOTHING (Camera keeps pointing forward in the game).
    – Rotating my head up and down does NOTHING (Camera keeps pointing forward as well)

    I feel like I’m so close but I couldn’t find settings to fix the 2 rotation axiss I’m missing. I googled online and it seems that there are aditional settings under “Expert Settings” so I turned it on but no new settings appeared. I also turned on the G3D Shader thing and it also does nothing (I pressed SHIFT END like the tutorial said). It also seems to be ignoring the “Show did you know hints at start” because it keeps showing me the start screen every time I open the game.

    I did need to use “Use alternative hooking method for vorpX to hook to the game properly.

    Why can’t I see the expert settings? Please Help!

    #222815
    Ralf
    Keymaster

    The expert settings toggle just affects a handful of settings in the vorpX menu and the config app that can severely break stuff if used unwisely. They are definitely visible when you checked the box in the config app. If you want to be extra sure you can check whether after clicking ‘More 3D Settings’ with G3D enabled you have a settings named “Focal Offset”. That’s one of the extra settings.

    As far as your actual issue is concerned: that’s fairly weird, with default settings head yaw/pitch is what should always work before anything else. Check these things:

    1. The game must let you look around with the mouse.
    2. On the head tracking page in the vorpX menu head tracking must be on and sensitivity must be > 0
    3. If you use a gamepad, for many games the ‘XBox Gamepad Override’ option must be on. Why? A lot of games can’t handle simultaneous mouse/gamepad input. If you want to play such games with your gamepad and mouse emulation head tracking, you need the override, which enabels a built-in gamepad > mouse/kb mapper.
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