Homepage › Forums › Technical Support › Farming Simulator 25 Z3D issue
- This topic has 27 replies, 2 voices, and was last updated Jan 15, 2026 7:20am by
subroutine.
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Jan 13, 2026 at 11:00pm #222732
RalfKeymasterUses the exact same depth heuristics parameters as the FS22 profile now.
Jan 14, 2026 at 7:21am #222734
subroutineParticipantThanks Ralf. If you don’t see this bug, I’ll have to check my system to see what could be causing it.
Jan 14, 2026 at 8:12am #222735
subroutineParticipantIt’s the 3D strength setting, at zero it’s fine but then it’s like sitting in a 2d image and everything is out of proportion. If there’s no way to allow 3D strength without this bug, I guess I’ll have to disable the mirrors.
Jan 14, 2026 at 10:20am #222736
RalfKeymasterI made one more tweak to the profile, which may or may not help. You should receive a profile database update next time you launch vorpX. If not, check whether you maybe disabled automatic profile updates in the config app.
If your issue still occurs after getting the profile database update and you want me to take yet another look at this, I need some files that allow me to reproduce your problem. Send an e-mail with the following files from your [Documents]\My Games\Farming Simulator 2025 folder to support at vorpx dot com.
- game.xml
- gameSettings.xml
- a savegame that shows the issue immediately after loading it.
Jan 14, 2026 at 2:00pm #222738
subroutineParticipantThe new profile has completely fixed the issue. Thanks very much Ralf.
Jan 14, 2026 at 2:30pm #222739
subroutineParticipantIt’s not in any way game breaking but I’ve noticed when using trackir there’s a slight glitch in the frames every one second when driving in circles/turning. It doesn’t happen with mouse tracking but with that, you lose the 6dof. Is there something in the background that’s polling every second with trackir ?
Jan 14, 2026 at 4:21pm #222740
RalfKeymasterThere is a periodic OpenTrack activity check every second, shouldn’t really cause a noticable hiccup though.
Barely measurable on my rig, i.e. ~1 microsecond. Except for the very first time in case the evaluation yields TrackIR is available and thus gets initialized. Once that is done, further checks again take ~1 microsecond.
I put moving the check to an independent thread on the nice-to-have list, just in case there may be circumstances that can make it take longer than usual. Don’t expect that to happen anytime soon though. While easy to implement, this would have to be thoroughly tested with a good portion of TrackIR games.
Jan 14, 2026 at 5:30pm #222741
subroutineParticipantI guess I must be sensitive to seeing that stutter and of course, once you know it’s there, it’s hard not to see it :p . Anyway, it would be good if you get the time to fix it one day and thanks again for your time.
Jan 14, 2026 at 5:34pm #222742
RalfKeymasterYou can’t be sensitive enough to notice a microsecond (1 millionth of a second). The only option is that there may be unknown circumstances that make the check take (a lot) longer than it should on your system.
As said above this will be moved to an extra thread just in case. Just not right away. Thanks for your understanding.
Jan 14, 2026 at 6:17pm #222743
subroutineParticipantFS25 is very single thread bound so even though I have a 9800x3d, even workers can cause stuttering. My 5900 is hardly utilised either. That’s the nature of the Giants engine.
Jan 14, 2026 at 6:34pm #222744
RalfKeymasterBack to the original topic: while checking the OpenTrack stuff now I get borked or completely missing depth on various occasions since the profile tweak from earlier today. I’ll have to revert that.
Please send me the config files and savegame I requested above so that I can check whether I can resolve your problem without breaking things for me (and others). I’m willing to spend a little bit more time on trying that, but if in doubt it will be mirrors off.
Jan 14, 2026 at 9:07pm #222745
subroutineParticipantI’ll sent it tomorrow. I’ve stopped auto profile updates so I don’t lose the fix you applied. I have just noticed the Near/Far weighting setting if set to anything other near gives bad corruption. I’ve always had it at near to give max 3D effect in cab.
Jan 15, 2026 at 7:20am #222747
subroutineParticipantI’ve emailed those files.
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