Farming Simulator 25 Z3D issue

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Viewing 13 posts - 16 through 28 (of 28 total)
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  • #222732
    Ralf
    Keymaster

    Uses the exact same depth heuristics parameters as the FS22 profile now.

    #222734
    subroutine
    Participant

    Thanks Ralf. If you don’t see this bug, I’ll have to check my system to see what could be causing it.

    #222735
    subroutine
    Participant

    It’s the 3D strength setting, at zero it’s fine but then it’s like sitting in a 2d image and everything is out of proportion. If there’s no way to allow 3D strength without this bug, I guess I’ll have to disable the mirrors.

    #222736
    Ralf
    Keymaster

    I made one more tweak to the profile, which may or may not help. You should receive a profile database update next time you launch vorpX. If not, check whether you maybe disabled automatic profile updates in the config app.

    If your issue still occurs after getting the profile database update and you want me to take yet another look at this, I need some files that allow me to reproduce your problem. Send an e-mail with the following files from your [Documents]\My Games\Farming Simulator 2025 folder to support at vorpx dot com.

    1. game.xml
    2. gameSettings.xml
    3. a savegame that shows the issue immediately after loading it.
    #222738
    subroutine
    Participant

    The new profile has completely fixed the issue. Thanks very much Ralf.

    #222739
    subroutine
    Participant

    It’s not in any way game breaking but I’ve noticed when using trackir there’s a slight glitch in the frames every one second when driving in circles/turning. It doesn’t happen with mouse tracking but with that, you lose the 6dof. Is there something in the background that’s polling every second with trackir ?

    #222740
    Ralf
    Keymaster

    There is a periodic OpenTrack activity check every second, shouldn’t really cause a noticable hiccup though.

    Barely measurable on my rig, i.e. ~1 microsecond. Except for the very first time in case the evaluation yields TrackIR is available and thus gets initialized. Once that is done, further checks again take ~1 microsecond.

    I put moving the check to an independent thread on the nice-to-have list, just in case there may be circumstances that can make it take longer than usual. Don’t expect that to happen anytime soon though. While easy to implement, this would have to be thoroughly tested with a good portion of TrackIR games.

    #222741
    subroutine
    Participant

    I guess I must be sensitive to seeing that stutter and of course, once you know it’s there, it’s hard not to see it :p . Anyway, it would be good if you get the time to fix it one day and thanks again for your time.

    #222742
    Ralf
    Keymaster

    You can’t be sensitive enough to notice a microsecond (1 millionth of a second). The only option is that there may be unknown circumstances that make the check take (a lot) longer than it should on your system.

    As said above this will be moved to an extra thread just in case. Just not right away. Thanks for your understanding.

    #222743
    subroutine
    Participant

    FS25 is very single thread bound so even though I have a 9800x3d, even workers can cause stuttering. My 5900 is hardly utilised either. That’s the nature of the Giants engine.

    #222744
    Ralf
    Keymaster

    Back to the original topic: while checking the OpenTrack stuff now I get borked or completely missing depth on various occasions since the profile tweak from earlier today. I’ll have to revert that.

    Please send me the config files and savegame I requested above so that I can check whether I can resolve your problem without breaking things for me (and others). I’m willing to spend a little bit more time on trying that, but if in doubt it will be mirrors off.

    #222745
    subroutine
    Participant

    I’ll sent it tomorrow. I’ve stopped auto profile updates so I don’t lose the fix you applied. I have just noticed the Near/Far weighting setting if set to anything other near gives bad corruption. I’ve always had it at near to give max 3D effect in cab.

    #222747
    subroutine
    Participant

    I’ve emailed those files.

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