Homepage › Forums › General vorpX Discussion › G3D lists for new users ! Or for those who still have doubts !
- This topic has 4 replies, 2 voices, and was last updated Aug 25, 2025 10:40pm by
Rajesh.
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Aug 25, 2025 at 1:24pm #221889
RajeshParticipantDespite the new competitors, I want to emphasize that VorpX remains the king of G3D and should be your first choice and daily driver.
All competitors combined account for only a fraction compared to VorpX’s G3D profiles
Here are two lists of hundreds of G3D games:
1)
[removed, so severly outdated that it’s misleading]
2)
https://rjkole.com/gamestuff/engines/index.php?selgame=Hitman%202:%20Silent%20AssassinTons of G3D Games ! Let’s go !
Aug 25, 2025 at 1:30pm #221890
RajeshParticipantIf any of the veterans have additional lists, please add them here.
Aug 25, 2025 at 3:05pm #221891
RalfKeymasterJust a heads-up that I have removed the link to first list. That list was never complete in the first place and hasn’t been updated since at least seven or eight years, making it grossly misleading.
RJK’s list also isn’t complete anymore, but at least it gives a somewhat better impression in regard to games released up until 2020 or so,
Sorry! I really appreciate your post otherwise.
Aug 25, 2025 at 9:34pm #221892
RajeshParticipantAFR 3D for VR games: a lightweight ‘G3D’ version with excellent performance in DirectX 12 titles, achieved through significant effort by the profile’s author.
Therefore, only for the greatest milestones in gaming history in VorpX by the Keymaster.
1. RDR2
2. GTA5
4 CP77
5. Witcher 3I would love to see many more profiles like this !
Aug 25, 2025 at 10:40pm #221893
RajeshParticipantHey Ralf,
I have a VM on Tensordock with Virtual Desktop Streaming (like Shadow-PC, but much better) with my DSL 250 and my really good latency, payed per hour, with a RTX 5090 with 100 Teraflops (104.8 TFLOPS) (Optional a second one for 200 Teraflops) and Ryzen 9 9950X3D with 16 Cores and 64GB DDR5-6000 and a 2TB NVME SSD, I am ready for G3D in DX12 in Vorpx.
You build a Reproduction of DX9, DX10 and DX11 for G3D, when will “your spaceship land with” DX12 G3D ? You said some time ago that you had DX12 started, how far along are you today: 25%, 50%, or 75%?
But first of all, it drives me absolutely crazy that there’s no DX11 G3D profile for Baldur’s Gate 3, even though this is mostly due to its enormous scope. But I sincerely urge that it be tackled. What can i do to help you to create a G3D Profile ? For Example i can delete all broken shader for example the shadows or something like that i can manage with vorpx shader authoring tool ?
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