It seems if game doesn’t support trackir positional, but only rotations, it leads to mouse pointer not follow HT positional emulated tracking at XYZ when moving head. Is this something which cannot be done with HT tracking or could there be some fix coming?
Same problem seems be issue if changing hud scale or curving screen.
Clarifying: Mouse pointer itself follows xyz but game doesn’t regonize that movement so vorpx mouse pointer and games Mouse coordination doesn’t match. So there is error between visual mouse pointer and real mouse location.
One idea for this would be replacing default vorpx mousepointer with laser line pointer.
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