Ok, I’ve edited a shader to remove some nasty shadows before a couple years ago. But I’m trying to edit one for Subnautica and I can’t figure out why its not saving.
The next time I go into the game, its no longer set to remove the offending shadows. Is the profile not saving? Am I missing a key step?
There was a similar report not too long ago, but I couldn’t really wrap my head around the issue. Since Saubnautica doesn’t have an official profile, what’s worth a shot is duplicating the profile in the config app, deleting the original and then assigning the .exe to the newly created copy. With some luck saving will work with the copy.
A while ago i ran into something similar, IIRC with a Unity DX11 Game.
(Subnautica is also Unity). Though i am in doubt that profile saving can have something to do with a certain game engine, but who knows..
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