Homepage › Forums › Technical Support › Virtual monitor resolutions and sharpening
- This topic has 2 replies, 2 voices, and was last updated Aug 2, 2025 10:00am by
Ralf.
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Jul 31, 2025 at 9:12pm #221747
Benedict81
ParticipantHello.
I’ve been using Vorpx for awhile now and it is great to get to play some games in G3D that you could not otherwise. Some technical questions or features that I’ve got in my mind though…
On Virtual Desktop \ Virtual Monitor, is there a way to create any resolution that I want or could this be a feature to maybe add to it? Like now I can create 1:1 aspect ratio resolutions that are something like 2804×2800, so 4 pixels wider and the only other option is the 4:3 aspect ratio resolutions. Would be cool to be able to create any resolution with numbers for width and height. Also using the Virtual Desktop \ Virtual Monitor, is there anyway to alt+tab out of it if my monitor is shut down? Sometimes you need to use something like Cheat Engine to mod a wider FOV in to a game and you need to alt+tab out when the game starts to start the Cheat Engine. Now, I can do this if I am not using Virtual Desktop and my monitor is running, but if I keep my monitor on, I cannot use the Virtual Monitor resolutions with games, only when the monitor is shut down I have access to these Virtual Monitor resolutions within games.
Something that I’ve also noticed and maybe its just me, but I’d love to be able to crank the sharpening higher sometimes. It is very game dependent if the maximum setting is enough or too much. Sharpness is very important, at least to my eyes when playing in VR and the Vorpx sharpening tool leaves me wanting more sometimes. Any recommendations for a way to add more sharpening? Obviously Nvidias own Sharpening filter does not work and I can’t use OpenXR-toolkit anymore since some PimaxPlay updates ago.
Thanks!
Aug 1, 2025 at 11:59pm #221749Benedict81
ParticipantScratch that, the OpenXR-Toolkit seems to work now again, so sharpening is possible through that.
Aug 2, 2025 at 10:00am #221750Ralf
KeymasterSeeing the desktop in the headset after ALT+TAB while vorpX is hooked into a game is not possible. vorpX always sends the game/app to the headset that it is hooked into, no matter whether it runs in the foreground or not.
I’m not even sure whether handling that differently would be a good idea, as it would mean that every time a game loses input focus vorpX would change to the desktop viewer. Although beneficial for ALT+TAB, there probably are just as many occasions where such a behavior is unwanted.
What you can do while using vorpX’s virtual monitor however is taking off the headset to get the desktop on your actual monitor after a few seconds. Might crash one or the other game, but in most case that should work I think.
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