Witcher 3 issues

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  • #222961
    algotroll
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    Quest 3, vorpx 25.1.5, RTX 5090, Driver 595.79, using virtual monitor
    I’ve been tinkering a lot to make Witcher 3 look great and results would be amazing. 5090 handles ~Ultra settings at 3648×3840@120Hz (Virtual Desktop Godlike res + H264+ ~400Mbps for the best image).

    Two outstanding issues:
    * The image suddenly corrupts after ~1-10minutes as in the screenshot at these non standard resolutions tested – repros at 2736×2880 too. Not sure if it’s because the res are high or that they are “unmanaged”. Usually the whole frame corrupts, and often with red and blue “fractal” regions.
    This repros through Oculus too, not just OpenXR/VD.
    I’ve not reproed this with vorpx managed resolutions (Ultra).
    I’ve not reproed this without vorpx at 6832×4840 in 25 mins (though might be just chance).
    I don’t have similar problems elsewhere, and haven’t reproed hardware problems with OCCT VRAM test + concurrent FurMark to drive temp up.
    Interestingly, the corruption persists after resolution change, and even Exit To Main Menu -> Load Game.

    * OpenXR/VD
    I understand it’s not recommended but have no perf issues with this setup, but a control issue – when putting the headset down, seems that some movement is captured when the headset “disconnects” (during movement of putting the camera down) and gets continuously reapplied making the mouse/camera move all over the place – persists after reconnecting, haven’t figured out a way to reset it.

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