It kind of work with Mirror’s Edge thanks to the in-game menu.
But the said menu doesn’t work or appear in Outlast or Half-Life 2 so it’s unplayable.
Also again, we tried vorpx on two computer and two screens, and the zoomed-in problems were exactly the same, so if we could we had to use Geometry 3D the same way: so why isn’t vorpx set to do that directly?