DanSheffo

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  • DanSheffo
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    Cheers for the reply. For portal 2, it’s not a demand issue – performance indicator even on 120hz at maxed out resolution gives 60-80% performance headroom on my system and doesn’t drop any frames. Closer to 90% if I drop everything to mins (72hz, lowest resolution).

    Actually, maxing everything out makes things seem a bit smoother. I’ve discovered if I move my head slowly, the tracking mostly keeps up and portal 2 is playable (the main reason I got vorpx). Now I’ve figured out a way to manage it, it’s an absolute delight starting from the beginning – thank you for Vorpx, it’s ace.

    DanSheffo
    Participant

    Thanks for the reply. I don’t think it’s a framerate issue – my 3080 system runs Half Life Alyx at 90FPS with no problem, and manages smooth tracking in other demanding PCVR games (e.g. Elite Dangerous). The head tracking is just different to that – much less “locked in” to the reference of the Quest’s usual solid positioning. E.g. it varies the x axis tilt as I try to turn my head left or right.

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